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Dive into the research topics where Remo Ziegler is active.

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Featured researches published by Remo Ziegler.


Computer Graphics Forum | 2010

Articulated Billboards for Video-based Rendering

Marcel Germann; Alexander Hornung; Richard Keiser; Remo Ziegler; Stephan Würmlin; Markus H. Gross

We present a novel representation and rendering method for free‐viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the articulated 3D shape of the human body using a subdivision into textured billboards along the skeleton structure. Billboards are clustered to fans such that each skeleton bone contains one billboard per source camera. We call this representation articulated billboards.


Computer Graphics Forum | 2005

Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control

Daniel Cotting; Remo Ziegler; Markus H. Gross; Henry Fuchs

We present a framework for achieving user-defined on-demand displays in setups containing bricks of movable cameras and DLP-projectors. A dynamic calibration procedure is introduced, which handles cameras and projectors in a unified way and allows continuous flexible setup changes, while seamless projection alignment and blending is performed simultaneously. For interaction, an intuitive laser pointer based technique is developed, which can be combined with real-time 3D information acquired from the scene. All these tasks can be performed concurrently with the display of a user-chosen application in a non-disturbing way. This is achieved by using an imperceptible structured light approach enabling pixel-based surface light control suited for a wide range of computer graphics and vision algorithms. To ensure scalability of light control in the same working space, multiple projectors are multiplexed.


Computer Graphics Forum | 2007

A Bidirectional Light Field ‐ Hologram Transform

Remo Ziegler; Simon Bucheli; Lukas Ahrenberg; Marcus A. Magnor; Markus H. Gross

In this paper, we propose a novel framework to represent visual information. Extending the notion of conventional image‐based rendering, our framework makes joint use of both light fields and holograms as complementary representations. We demonstrate how light fields can be transformed into holograms, and vice versa. By exploiting the advantages of either representation, our proposed dual representation and processing pipeline is able to overcome the limitations inherent to light fields and holograms alone. We show various examples from synthetic and real light fields to digital holograms demonstrating advantages of either representation, such as speckle‐free images, ghosting‐free images, aliasing‐free recording, natural light recording, aperture‐dependent effects and real‐time rendering which can all be achieved using the same framework. Capturing holograms under white light illumination is one promising application for future work.


IEEE Transactions on Visualization and Computer Graphics | 2007

Low-Cost Telepresence for Collaborative Virtual Environments

Seon-Min Rhee; Remo Ziegler; Jiyoung Park; Martin Naef; Markus H. Gross; Myoung-Hee Kim

We present a novel low-cost method for visual communication and telepresence in a CAVEtrade-like environment, relying on 2D stereo-based video avatars. The system combines a selection of proven efficient algorithms and approximations in a unique way, resulting in a convincing stereoscopic real-time representation of a remote user acquired in a spatially immersive display. The system was designed to extend existing projection systems with acquisition capabilities requiring minimal hardware modifications and cost. The system uses infrared-based image segmentation to enable concurrent acquisition and projection in an immersive environment without a static background. The system consists of two color cameras and two additional b/w cameras used for segmentation in the near-IR spectrum. There is no need for special optics as the mask and color image are merged using image-warping based on a depth estimation. The resulting stereo image stream is compressed, streamed across a network, and displayed as a frame-sequential stereo texture on a billboard in the remote virtual environment


Computer Graphics Forum | 2008

Lighting and Occlusion in a Wave‐Based Framework

Remo Ziegler; Simone Croci; Markus H. Gross

We present novel methods to enhance Computer Generated Holography (CGH) by introducing a complex‐valued wave‐based occlusion handling method. This offers a very intuitive and efficient interface to introduce optical elements featuring physically‐based light interaction exhibiting depth‐of‐field, diffraction, and glare effects. Fur‐thermore, an efficient and flexible evaluation of lit objects on a full‐parallax hologram leads to more convincing images. Previous illumination methods for CGH are not able to change the illumination settings of rendered holo‐grams. In this paper we propose a novel method for real‐time lighting of rendered holograms in order to change the appearance of a previously captured holographic scene. These functionalities are features of a bigger wave‐based rendering framework which can be combined with 2D framebuffer graphics. We present an algorithm which uses graphics hardware to accelerate the rendering.


international conference on 3d vision | 2016

HS-Nets: Estimating Human Body Shape from Silhouettes with Convolutional Neural Networks

Endri Dibra; Himanshu Jain; A. Cengiz Öztireli; Remo Ziegler; Markus H. Gross

We represent human body shape estimation from binary silhouettes or shaded images as a regression problem, and describe a novel method to tackle it using CNNs. Utilizing a parametric body model, we train CNNs to learn a global mapping from the input to shape parameters used to reconstruct the shapes of people, in neutral poses, with the application of garment fitting in mind. This results in an accurate, robust and automatic system, orders of magnitude faster than methods we compare to, enabling interactive applications. In addition, we show how to combine silhouettes from two views to improve prediction over a single view. The method is extensively evaluated on thousands of synthetic shapes and real data and compared to state of-art approaches, clearly outperforming methods based on global fitting and strongly competing with more expensive local fitting based ones.


european conference on computer vision | 2016

Shape from Selfies: Human Body Shape Estimation Using CCA Regression Forests

Endri Dibra; A. Cengiz Öztireli; Remo Ziegler; Markus H. Gross

In this work, we revise the problem of human body shape estimation from monocular imagery. Starting from a statistical human shape model that describes a body shape with shape parameters, we describe a novel approach to automatically estimate these parameters from a single input shape silhouette using semi-supervised learning. By utilizing silhouette features that encode local and global properties robust to noise, pose and view changes, and projecting them to lower dimensional spaces obtained through multi-view learning with canonical correlation analysis, we show how regression forests can be used to compute an accurate mapping from the silhouette to the shape parameter space. This results in a very fast, robust and automatic system under mild self-occlusion assumptions. We extensively evaluate our method on thousands of synthetic and real data and compare it to the state-of-art approaches that operate under more restrictive assumptions.


international conference on 3d imaging, modeling, processing, visualization & transmission | 2011

Space-Time Body Pose Estimation in Uncontrolled Environments

Marcel Germann; Remo Ziegler; Richard Keiser; Markus H. Gross

We propose a data-driven, multi-view body pose estimation algorithm for video. It can operate in uncontrolled environments with loosely calibrated and low resolution cameras and without restricting assumptions on the family of possible poses or motions. Our algorithm first estimates a rough pose estimation using a spatial and temporal silhouette based search in a database of known poses. The estimated pose is improved in a novel pose consistency step acting locally on single frames and globally over the entire sequence. Finally, the resulting pose estimation is refined in a spatial and temporal pose optimization consisting of novel constraints to obtain an accurate pose. Our method proved to perform well on low resolution video footage from real broadcast of soccer games.


IEEE Transactions on Visualization and Computer Graphics | 2007

A Framework for Holographic Scene Representation and Image Synthesis

Remo Ziegler; Peter Kaufmann; Markus H. Gross

We present a framework for the holographic representation and display of graphics objects. As opposed to traditional graphics representations, our approach reconstructs the light wave reflected or emitted by the original object directly from the underlying digital hologram. Our novel holographic graphics pipeline consists of several stages including the digital recording of a full-parallax hologram, the reconstruction and propagation of its wavefront, and rendering of the final image onto conventional, framebuffer-based displays. The required view-dependent depth image is computed from the phase information inherently represented in the complex-valued wavefront. Our model also comprises a correct physical modeling of the camera taking into account optical elements, such as lens and aperture. It thus allows for a variety of effects including depth of field, diffraction, interference, and features built-in anti-aliasing. A central feature of our framework is its seamless integration into conventional rendering and display technology which enables us to elegantly combine traditional 3D object or scene representations with holograms. The presented work includes the theoretical foundations and allows for high quality rendering of objects consisting of large numbers of elementary waves while keeping the hologram at a reasonable size


Computer Graphics Forum | 2012

Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry

Marcel Germann; Richard Keiser; Remo Ziegler; Markus H. Gross

We propose a novel fully automatic method for novel‐viewpoint synthesis. Our method robustly handles multi‐camera setups featuring wide‐baselines in an uncontrolled environment. In a first step, robust and sparse point correspondences are found based on an extension of the Daisy features [ TLF10 ]. These correspondences together with back‐projection errors are used to drive a novel adaptive coarse to fine reconstruction method, allowing to approximate detailed geometry while avoiding an extreme triangle count.

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