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Dive into the research topics where Adriana Schulz is active.

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Featured researches published by Adriana Schulz.


international conference on computer graphics and interactive techniques | 2014

Design and fabrication by example

Adriana Schulz; Ariel Shamir; David I. W. Levin; Pitchaya Sitthi-Amorn; Wojciech Matusik

We propose a data-driven method for designing 3D models that can be fabricated. First, our approach converts a collection of expert-created designs to a dataset of parameterized design templates that includes all information necessary for fabrication. The templates are then used in an interactive design system to create new fabri-cable models in a design-by-example manner. A simple interface allows novice users to choose template parts from the database, change their parameters, and combine them to create new models. Using the information in the template database, the system can automatically position, align, and connect parts: the system accomplishes this by adjusting parameters, adding appropriate constraints, and assigning connectors. This process ensures that the created models can be fabricated, saves the user from many tedious but necessary tasks, and makes it possible for non-experts to design and create actual physical objects. To demonstrate our data-driven method, we present several examples of complex functional objects that we designed and manufactured using our system.


international conference on image processing | 2009

On the empirical rate-distortion performance of Compressive Sensing

Adriana Schulz; Luiz Velho; Eduardo A. B. da Silva

Compressive Sensing (CS) is a new paradigm in signal acquisition and compression that has been attracting the interest of the signal compression community. When it comes to image compression applications, it is relevant to estimate the number of bits required to reach a specific image quality. Although several theoretical results regarding the rate-distortion performance of CS have been published recently, there are not many practical image compression results available. The main goal of this paper is to carry out an empirical analysis of the rate-distortion performance of CS in image compression. We analyze issues such as the minimization algorithm used and the transform employed, as well as the trade-off between number of measurements and quantization error. From the experimental results obtained we highlight the potential and limitations of CS when compared to traditional image compression methods.


international conference on computer graphics and interactive techniques | 2016

Computational multicopter design

Tao Du; Adriana Schulz; Bo Zhu; Bernd Bickel; Wojciech Matusik

We present an interactive system for computational design, optimization, and fabrication of multicopters. Our computational approach allows non-experts to design, explore, and evaluate a wide range of different multicopters. We provide users with an intuitive interface for assembling a multicopter from a collection of components (e.g., propellers, motors, and carbon fiber rods). Our algorithm interactively optimizes shape and controller parameters of the current design to ensure its proper operation. In addition, we allow incorporating a variety of other metrics (such as payload, battery usage, size, and cost) into the design process and exploring tradeoffs between them. We show the efficacy of our method and system by designing, optimizing, fabricating, and operating multicopters with complex geometries and propeller configurations. We also demonstrate the ability of our optimization algorithm to improve the multicopter performance under different metrics.


The International Journal of Robotics Research | 2017

Interactive robogami: An end-to-end system for design of robots with ground locomotion

Adriana Schulz; Cynthia Sung; Andrew Spielberg; Wei Zhao; Robin Cheng; Eitan Grinspun; Daniela Rus; Wojciech Matusik

This paper aims to democratize the design and fabrication of robots, enabling people of all skill levels to make robots without needing expert domain knowledge. Existing work in computational design and rapid fabrication has explored this question of customization for physical objects but so far has not been able to conquer the complexity of robot designs. We have developed Interactive Robogami, a tool for composition-based design of ground robots that can be fabricated as flat sheets and then folded into 3D structures. This rapid prototyping process enables users to create lightweight, affordable, and materially versatile robots with short turnaround time. Using Interactive Robogami, designers can compose new robot designs from a database of print-and-fold parts. The designs are tested for the users’ functional specifications via simulation and fabricated on user satisfaction. We present six robots designed and fabricated using a 3D printing based approach, as well as a larger robot cut from sheet metal. We have also conducted a user study that demonstrates that our tool is intuitive for novice designers and expressive enough to create a wide variety of ground robot designs.


international conference on computer graphics and interactive techniques | 2015

Interactive robogami: data-driven design for 3D print and fold robots with ground locomotion

Adriana Schulz; Cynthia Sung; Andrew Spielberg; Wei Zhao; Yu Cheng; Ankur M. Mehta; Eitan Grinspun; Daniela Rus; Wojciech Matusik

The process of designing and programming a new robot requires expert knowledge and design skills that are often acquired over the course of many years. This makes design of new robots difficult for non-experienced users. In addition to design, physical realization of a robot is also time and labor intensive. We propose a new fabrication process for mechanical robots, called 3D print and fold, which combines 3D printing with origami fabrication methods. In our technique, robots are 3D printed as flat faces connected at joints and are then folded into their final shape. To help casual users design ground robots using our 3D print and fold technique, we present our Interactive Robogami system. The system leverages a database of examples created by expert roboticists. A composition tool allows users to create new designs by composing parts from the robots in this database. The system automatically ensures that the assembled robot is fabricable and that it can locomote forward while still giving creative freedom to users.


ACM Transactions on Graphics | 2017

Retrieval on Parametric Shape Collections

Adriana Schulz; Ariel Shamir; Ilya Baran; David I. W. Levin; Pitchaya Sitthi-Amorn; Wojciech Matusik

While collections of parametric shapes are growing in size and use, little progress has been made on the fundamental problem of shape-based matching and retrieval for parametric shapes in a collection. The search space for such collections is both discrete (number of shapes) and continuous (parameter values). In this work, we propose representing this space using descriptors that have shown to be effective for single shape retrieval. While single shapes can be represented as points in a descriptor space, parametric shapes are mapped into larger continuous regions. For smooth descriptors, we can assume that these regions are bounded low-dimensional manifolds where the dimensionality is given by the number of shape parameters. We propose representing these manifolds with a set of primitives, namely, points and bounded tangent spaces. Our algorithm describes how to define these primitives and how to use them to construct a manifold approximation that allows accurate and fast retrieval. We perform an analysis based on curvature, boundary evaluation, and the allowed approximation error to select between primitive types. We show how to compute decision variables with no need for empirical parameter adjustments and discuss theoretical guarantees on retrieval accuracy. We validate our approach with experiments that use different types of descriptors on a collection of shapes from multiple categories.


ACM Transactions on Graphics | 2017

Interactive design space exploration and optimization for CAD models

Adriana Schulz; Jie Xu; Bo Zhu; Changxi Zheng; Eitan Grinspun; Wojciech Matusik

Computer Aided Design (CAD) is a multi-billion dollar industry used by almost every mechanical engineer in the world to create practically every existing manufactured shape. CAD models are not only widely available but also extremely useful in the growing field of fabrication-oriented design because they are parametric by construction and capture the engineers design intent, including manufacturability. Harnessing this data, however, is challenging, because generating the geometry for a given parameter value requires time-consuming computations. Furthermore, the resulting meshes have different combinatorics, making the mesh data inherently discontinuous with respect to parameter adjustments. In our work, we address these challenges and develop tools that allow interactive exploration and optimization of parametric CAD data. To achieve interactive rates, we use precomputation on an adaptively sampled grid and propose a novel scheme for interpolating in this domain where each sample is a mesh with different combinatorics. Specifically, we extract partial correspondences from CAD representations for local mesh morphing and propose a novel interpolation method for adaptive grids that is both continuous/smooth and local (i.e., the influence of each sample is constrained to the local regions where mesh morphing can be computed). We show examples of how our method can be used to interactively visualize and optimize objects with a variety of physical properties.


international conference on computer graphics and interactive techniques | 2011

ChoreoGraphics: an authoring environment for dance shows

Adriana Schulz; Luiz Velho

Novel graphics technologies have had a great impact on the movie industry, allowing the combination of real actors with virtual ones that are synthesized from captured performances. Although applications of these resources in other media have so far been little explored, recent trends indicates that artists will soon begin to use them creatively to produce new visual effects in dance shows, concerts, musicals and other spectacles. An important research direction that will allow this revolution to, in fact, take place is the development of authoring environments that serve as a bridge between artists and the emerging technologies.


international conference on computer graphics and interactive techniques | 2018

Interactive Exploration of Design Trade-Offs

Adriana Schulz; Harrison Wang; Eitan Grinspun; Justin Solomon; Wojciech Matusik

Typical design for manufacturing applications requires simultaneous optimization of conflicting performance objectives: Design variations that improve one performance metric may decrease another performance metric. In these scenarios, there is no unique optimal design but rather a set of designs that are optimal for different trade-offs (called Pareto-optimal). In this work, we propose a novel approach to discover the Pareto front, allowing designers to navigate the landscape of compromises efficiently. Our approach is based on a first-order approximation of the Pareto front, which allows entire neighborhoods rather than individual points on the Pareto front to be captured. In addition to allowing for efficient discovery of the Pareto front and the corresponding mapping to the design space, this approach allows us to represent the entire trade-off manifold as a small collection of patches that comprise a high-quality and piecewise-smooth approximation. We illustrate how this technique can be used for navigating performance trade-offs in computer-aided design (CAD) models.


Journal of Graphics Tools | 2013

ChoreoGraphics: An Authoring Tool for Dance Shows

Adriana Schulz; Wojciech Matusik; Luiz Velho

This work describes a computer system for authoring dance shows. The system can be used both as a mechanism to synthesize virtual group performances and as a tool for interactive design and visualization of real choreographies. To this end, we use motion capture of dance sequences that are synchronized with an underlying musical composition as input. We adapt motion synthesis methods for use in combination with a musical track. The authoring system provides methods for controlling group movement of dancers on stage, such as creating formations and following trajectories. Our integrated platform supports collaboration among artists, allowing the show to naturally evolve from iterative contributions from dancers, musicians, and choreographers.

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Wojciech Matusik

Massachusetts Institute of Technology

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Luiz Velho

Instituto Nacional de Matemática Pura e Aplicada

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Andrew Spielberg

Massachusetts Institute of Technology

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Daniela Rus

Massachusetts Institute of Technology

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Cynthia Sung

Massachusetts Institute of Technology

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Pitchaya Sitthi-Amorn

Massachusetts Institute of Technology

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Wei Zhao

Massachusetts Institute of Technology

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Bo Zhu

University of Waterloo

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