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Dive into the research topics where Eitan Grinspun is active.

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Featured researches published by Eitan Grinspun.


international conference on computer graphics and interactive techniques | 2008

Discrete elastic rods

Miklós Bergou; Max Wardetzky; Stephen Robinson; Basile Audoly; Eitan Grinspun

We present a discrete treatment of adapted framed curves, parallel transport, and holonomy, thus establishing the language for a discrete geometric model of thin flexible rods with arbitrary cross section and undeformed configuration. Our approach differs from existing simulation techniques in the graphics and mechanics literature both in the kinematic description---we represent the material frame by its angular deviation from the natural Bishop frame---as well as in the dynamical treatment---we treat the centerline as dynamic and the material frame as quasistatic. Additionally, we describe a manifold projection method for coupling rods to rigid-bodies and simultaneously enforcing rod inextensibility. The use of quasistatics and constraints provides an efficient treatment for stiff twisting and stretching modes; at the same time, we retain the dynamic bending of the centerline and accurately reproduce the coupling between bending and twisting modes. We validate the discrete rod model via quantitative buckling, stability, and coupled-mode experiments, and via qualitative knot-tying comparisons.


international conference on computer graphics and interactive techniques | 2002

CHARMS: a simple framework for adaptive simulation

Eitan Grinspun; Petr Krysl; Peter Schröder

Finite element solvers are a basic component of simulation applications; they are common in computer graphics, engineering, and medical simulations. Although adaptive solvers can be of great value in reducing the often high computational cost of simulations they are not employed broadly. Indeed, building adaptive solvers can be a daunting task especially for 3D finite elements. In this paper we are introducing a new approach to produce conforming, hierarchical, adaptive refinement methods (CHARMS). The basic principle of our approach is to refine basis functions, not elements. This removes a number of implementation headaches associated with other approaches and is a general technique independent of domain dimension (here 2D and 3D), element type (e.g., triangle, quad, tetrahedron, hexahedron), and basis function order (piece-wise linear, higher order B-splines, Loop subdivision, etc.). The (un-)refinement algorithms are simple and require little in terms of data structure support. We demonstrate the versatility of our new approach through 2D and 3D examples, including medical applications and thin-shell animations.


international conference on computer graphics and interactive techniques | 2007

Efficient simulation of inextensible cloth

Rony Goldenthal; David Harmon; Raanan Fattal; Michel Bercovier; Eitan Grinspun

Many textiles do not noticeably stretch under their own weight. Unfortunately, for better performance many cloth solvers disregard this fact. We propose a method to obtain very low strain along the warp and weft direction using Constrained Lagrangian Mechanics and a novel fast projection method. The resulting algorithm acts as a velocity filter that easily integrates into existing simulation code.


international conference on computer graphics and interactive techniques | 2008

Discrete Laplace operators: no free lunch

Max Wardetzky; Saurabh Mathur; Felix Kälberer; Eitan Grinspun

Discrete Laplace operators are ubiquitous in applications spanning geometric modeling to simulation. For robustness and efficiency, many applications require discrete operators that retain key structural properties inherent to the continuous setting. Building on the smooth setting, we present a set of natural properties for discrete Laplace operators for triangular surface meshes. We prove an important theoretical limitation: discrete Laplacians cannot satisfy all natural properties; retroactively, this explains the diversity of existing discrete Laplace operators. Finally, we present a family of operators that includes and extends well-known and widely-used operators.


international conference on computer graphics and interactive techniques | 2010

Discrete viscous threads

Miklós Bergou; Basile Audoly; Etienne Vouga; Max Wardetzky; Eitan Grinspun

We present a continuum-based discrete model for thin threads of viscous fluid by drawing upon the Rayleigh analogy to elastic rods, demonstrating canonical coiling, folding, and breakup in dynamic simulations. Our derivation emphasizes space-time symmetry, which sheds light on the role of time-parallel transport in eliminating---without approximation---all but an O(n) band of entries of the physical systems energy Hessian. The result is a fast, unified, implicit treatment of viscous threads and elastic rods that closely reproduces a variety of fascinating physical phenomena, including hysteretic transitions between coiling regimes, competition between surface tension and gravity, and the first numerical fluid-mechanical sewing machine. The novel implicit treatment also yields an order of magnitude speedup in our elastic rod dynamics.


international conference on computer graphics and interactive techniques | 2011

Example-based elastic materials

Sebastian Martin; Bernhard Thomaszewski; Eitan Grinspun; Markus H. Gross

We propose an example-based approach for simulating complex elastic material behavior. Supplied with a few poses that characterize a given object, our system starts by constructing a space of prefered deformations by means of interpolation. During simulation, this example manifold then acts as an additional elastic attractor that guides the object towards its space of prefered shapes. Added on top of existing solid simulation codes, this example potential effectively allows us to implement inhomogeneous and anisotropic materials in a direct and intuitive way. Due to its example-based interface, our method promotes an art-directed approach to solid simulation, which we exemplify on a set of practical examples.


symposium on geometry processing | 2007

Discrete laplace operators: no free lunch

Max Wardetzky; Saurabh Mathur; Felix Kälberer; Eitan Grinspun

Discrete Laplace operators are ubiquitous in applications spanning geometric modeling to simulation. For robustness and efficiency, many applications require discrete operators that retain key structural properties inherent to the continuous setting. Building on the smooth setting, we present a set of natural properties for discrete Laplace operators for triangular surface meshes. We prove an important theoretical limitation: discrete Laplacians cannot satisfy all natural properties; retroactively, this explains the diversity of existing discrete Laplace operators. Finally, we present a family of operators that includes and extends well-known and widely-used operators.


international conference on computer graphics and interactive techniques | 2011

Sensitive couture for interactive garment modeling and editing

Nobuyuki Umetani; Danny M. Kaufman; Takeo Igarashi; Eitan Grinspun

We present a novel interactive tool for garment design that enables, for the first time, interactive bidirectional editing between 2D patterns and 3D high-fidelity simulated draped forms. This provides a continuous, interactive, and natural design modality in which 2D and 3D representations are simultaneously visible and seamlessly maintain correspondence. Artists can now interactively edit 2D pattern designs and immediately obtain stable accurate feedback online, thus enabling rapid prototyping and an intuitive understanding of complex drape form.


international conference on computer graphics and interactive techniques | 2007

Frequency domain normal map filtering

Charles Han; Bo Sun; Ravi Ramamoorthi; Eitan Grinspun

Filtering is critical for representing detail, such as color textures or normal maps, across a variety of scales. While MIP-mapping texture maps is commonplace, accurate normal map filtering remains a challenging problem because of nonlinearities in shading---we cannot simply average nearby surface normals. In this paper, we show analytically that normal map filtering can be formalized as a spherical convolution of the normal distribution function (NDF) and the BRDF, for a large class of common BRDFs such as Lambertian, microfacet and factored measurements. This theoretical result explains many previous filtering techniques as special cases, and leads to a generalization to a broader class of measured and analytic BRDFs. Our practical algorithms leverage a significant body of work that has studied lighting-BRDF convolution. We show how spherical harmonics can be used to filter the NDF for Lambertian and low-frequency specular BRDFs, while spherical von Mises-Fisher distributions can be used for high-frequency materials.


international conference on computer graphics and interactive techniques | 2007

TRACKS: toward directable thin shells

Miklós Bergou; Saurabh Mathur; Max Wardetzky; Eitan Grinspun

We combine the often opposing forces of artistic freedom and mathematical determinism to enrich a given animation or simulation of a surface with physically based detail. We present a process called tracking, which takes as input a rough animation or simulation and enhances it with physically simulated detail. Building on the foundation of constrained Lagrangian mechanics, we propose weak-form constraints for tracking the input motion. This method allows the artist to choose where to add details such as characteristic wrinkles and folds of various thin shell materials and dynamical effects of physical forces. We demonstrate multiple applications ranging from enhancing an artists animated character to guiding a simulated inanimate object.

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Max Wardetzky

University of Göttingen

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Etienne Vouga

University of Texas at Austin

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Rasmus Tamstorf

Walt Disney Animation Studios

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Pedro M. Reis

Massachusetts Institute of Technology

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