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Dive into the research topics where Alper Üngör is active.

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Featured researches published by Alper Üngör.


symposium on the theory of computing | 2000

Smoothing and cleaning up slivers

Herbert Edelsbrunner; Xiang-Yang Li; Gary L. Miller; Andreas Stathopoulos; Dafna Talmor; Shang-Hua Teng; Alper Üngör; Noel J. Walkington

A sliver is a tetrahedron whose four vertices lie close to a plane and whose perpendicular projection to that plane is a convex quadrilateral with no short edge. Slivers axe both undesirable and ubiquitous in 3-dimensional Delaunay triangulations. Even when the point-set is well-spaced, slivers may result. This paper shows that such a point set permits a small perturbation whose Delaunay triangulation contains no slivers. It also gives deterministic algorithms that compute the perturbation of n points in time O(n logn) with one processor and in time O(log n) with O(n) processors.


Computational Geometry: Theory and Applications | 2004

Tiling space and slabs with acute tetrahedra

David Eppstein; John M. Sullivan; Alper Üngör

We show it is possible to tile three-dimensional space using only tetrahedra with acute dihedral angles. We present several constructions to achieve this, including one in which all dihedral angles are less than 74.21°, and another which tiles a slab in space.


International Journal for Numerical Methods in Engineering | 2000

Biting: advancing front meets sphere packing

Xiang-Yang Li; Shang-Hua Teng; Alper Üngör

A key step in the nite element method is to generate a high quality mesh that is as small as possible for an input domain. Several meshing methods and heuristics have been developed and implemented. Methods based on advancing front, Delaunay triangulations, and quadtrees/octrees are among the most popular ones. Advancing front uses simple data structures and is eecient. Unfortunately, in general, it does not provide any guarantee on the size and quality of the mesh it produces. On the other hand, the circle-packing based Delaunay methods generate a well-shaped mesh whose size is within a constant factor of the optimal. In this paper, we present a new meshing algorithm, the biting method, which combines the strengths of advancing front and circle packing. We prove that it generates a high quality 2D mesh, and the size of the mesh is within a constant factor of the optimal.


latin american symposium on theoretical informatics | 2004

Off-centers: A new type of Steiner points for computing size-optimal quality-guaranteed Delaunay triangulations

Alper Üngör

We introduce a new type of Steiner points, called off-centers, as an alternative to circumcenters, to improve the quality of Delaunay triangulations. We propose a new Delaunay refinement algorithm based on iterative insertion of off-centers. We show that this new algorithm has the same quality and size optimality guarantees of the best known refinement algorithms. In practice, however, the new algorithm inserts about 40% fewer Steiner points (hence runs faster) and generates triangulations that have about 30% fewer elements compared with the best previous algorithms.


International Journal of Foundations of Computer Science | 2002

PITCHING TENTS IN SPACE-TIME: MESH GENERATION FOR DISCONTINUOUS GALERKIN METHOD

Alper Üngör; Alla Sheffer

Space-time discontinuous Galerkin (DG) methods provide a solution for a wide variety of numerical problems such as inviscid Burgers equation and elastodynamic analysis. Recent research shows that it is possible to solve a DG system using an element-by-element procedure if the space-time mesh satisfies a cone constraint. This constraint requires that the dihedral angle of each interior mesh face with respect to the space domain is less than or equal to a specified angle function α(). Whenever there is a face that violates the cone constraint, the elements at the face must be coupled in the solution. In this paper we consider the problem of generating a simplicial space-time mesh where the size of each group of elements that need to be coupled is bounded by a constant number k. We present an algorithm for generating such meshes which is valid for any nD×TIME domain (n is a natural number). The k in the algorithm is based on a node degree in an n-dimensional space domain mesh.


International Journal of Computational Geometry and Applications | 2007

PARALLEL DELAUNAY REFINEMENT: ALGORITHMS AND ANALYSES

Daniel A. Spielman; Shang-Hua Teng; Alper Üngör

We present a parallel Delaunay refinement algorithm for generating well-shaped meshes in both two and three dimensions. Like its sequential counterparts, the parallel algorithm iteratively improves the quality of a mesh by inserting new points, the Steiner points, into the input domain while maintaining the Delaunay triangulation. The Steiner points are carefully chosen from a set of candidates that includes the circumcenters of poorly-shaped triangular elements. We introduce a notion of independence among possible Steiner points that can be inserted simultaneously during Delaunay refinements and show that such a set of independent points can be constructed efficiently and that the number of parallel iterations is O(log2Δ), where Δ is the spread of the input — the ratio of the longest to the shortest pairwise distances among input features. In addition, we show that the parallel insertion of these set of points can be realized by sequential Delaunay refinement algorithms such as by Rupperts algorithm in ...


symposium on computational geometry | 2005

A time-optimal delaunay refinement algorithm in two dimensions

Sariel Har-Peled; Alper Üngör

We propose a new refinement algorithm to generate size-optimal quality-guaranteed Delaunay triangulations in the plane. The algorithm takes O(n log n + m) time, where n is the input size and m is the output size. This is the first time-optimal Delaunay refinement algorithm.


SIAM Journal on Scientific Computing | 2009

Quality Triangulations with Locally Optimal Steiner Points

Hale Erten; Alper Üngör

We propose two novel ideas to improve the performance of Delaunay refinement algorithms which are used for computing quality triangulations. The first idea is an effective use of the Voronoi diagram and unifies previously suggested Steiner point insertion schemes (circumcenter, sink, off-center) together with a new strategy. The second idea is the integration of a new local smoothing strategy into the refinement process. These lead to two new versions of Delaunay refinement, where the second is simply an extension of the first. For a given input domain and a constraint angle


symposium on geometry processing | 2007

Triangulations with locally optimal Steiner points

Hale Erten; Alper Üngör

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acm symposium on solid modeling and applications | 2001

Efficient adaptive meshing of parametric models

Alla Sheffer; Alper Üngör

, Delaunay refinement algorithms aim to compute triangulations that have all angles at least

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Shang-Hua Teng

University of Southern California

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Xiang-Yang Li

University of Science and Technology of China

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Alla Sheffer

University of British Columbia

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Herbert Edelsbrunner

Institute of Science and Technology Austria

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