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Dive into the research topics where Ana Carolina Bertoletti De Marchi is active.

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Featured researches published by Ana Carolina Bertoletti De Marchi.


Ciencia & Saude Coletiva | 2014

Estimativa do custo de tratar o pé diabético, como prevenir e economizar recursos

Alexandre Faraco de Oliveira; Ana Carolina Bertoletti De Marchi; Camila Pereira Leguisamo; Guilherme Valdir Baldo

In this work the cost of hospital treatment for diabetic foot wounds was estimated and the literature regarding prophylaxis for these lesions was examined. For this purpose, the records of all patients with diabetic foot symptoms submitted to surgical treatment over a period of 16 months in a public hospital were reviewed. There were 44 admissions with an average hospitalization period of 11.93 days, (± 6.34), 61 surgical procedures, with amputations in 65% of the cases. An average cost of R


Fisioterapia e Pesquisa | 2016

Effects of a Video Game-Based Intervention on the Attention and Functional Independence of Older Adults after Cerebrovascular Accident

Magliani Reis Fiorin Martel; Eliane Lucia Colussi; Ana Carolina Bertoletti De Marchi

4,367.05 (± 9249.01) and a total cost of R


Computer Methods and Programs in Biomedicine | 2017

Motion Rehab AVE 3D: A VR-based exergame for post-stroke rehabilitation

Mateus Trombetta; Patrícia Paula Bazzanello Henrique; Manoela Rogofski Brum; Eliane Lucia Colussi; Ana Carolina Bertoletti De Marchi; Rafael Rieder

192,150.40 was calculated for the hospital treatment involved. Treatment of diabetic foot symptoms had a high cost and required amputation in the majority of cases. A review of the literature revealed many possible models to be adopted for action in the prophylaxis of wounds associated with the diabetic foot, which can avoid amputations and save funds.


Fisioterapia e Pesquisa | 2016

Efeitos da intervenção com game na atenção e na independência funcional em idosos após acidente vascular encefálico

Magliani Reis Fiorin Martel; Eliane Lucia Colussi; Ana Carolina Bertoletti De Marchi

52 Mailing address: Magliani Reis Fiorin Martel – Rua Dom Pedro II, 6, bloco B, apto. 404 – Ijuí (RS), Brasil – CEP: 98700-000 – Telefone: (55) 9947-0372 E-mail: [email protected] – Financing source: Fundação de Amparo à Pesquisa do estado do Rio Grande do Sul e Conselho Nacional de Desenvolvimento Científico e Tecnológico, Edital MCTI/CNPQ/Universal 14/2014 – Conflict of interest: Nothing to declare – Presentation: Feb. 2015 – Accepted for publication: Dez. 2015 – Approved by the Ethics Committee of Universidade de Passo Fundo no 605.652/2014. DOI: 10.1590/1809-2950/14643623012016


Avaliação: Revista da Avaliação da Educação Superior (Campinas) | 2010

INSTRUMENTOS PARA AVALIAR DISCIPLINAS DA MODALIDADE SEMIPRESENCIAL: UMA PROPOSTA BASEADA EM SISTEMAS DE INDICADORES

Julio Cesar Godoy Bertolin; Ana Carolina Bertoletti De Marchi

BACKGROUND AND OBJECTIVE Recent researches about games for post-stroke rehabilitation have been increasing, focusing in upper limb, lower limb and balance situations, and showing good experiences and results. With this in mind, this paper presents Motion Rehab AVE 3D, a serious game for post-stroke rehabilitation of patients with mild stroke. The aim is offer a new technology in order to assist the traditional therapy and motivate the patient to execute his/her rehabilitation program, under health professional supervision. METHODS The game was developed with Unity game engine, supporting Kinect motion sensing input device and display devices like Smart TV 3D and Oculus Rift. It contemplates six activities considering exercises in a tridimensional space: flexion, abduction, shoulder adduction, horizontal shoulder adduction and abduction, elbow extension, wrist extension, knee flexion, and hip flexion and abduction. Motion Rehab AVE 3D also report about hits and errors to the physiotherapist evaluate the patients progress. RESULTS A pilot study with 10 healthy participants (61-75 years old) tested one of the game levels. They experienced the 3D user interface in third-person. Our initial goal was to map a basic and comfortable setup of equipment in order to adopt later. All the participants (100%) classified the interaction process as interesting and amazing for the age, presenting a good acceptance. CONCLUSIONS Our evaluation showed that the game could be used as a useful tool to motivate the patients during rehabilitation sessions. Next step is to evaluate its effectiveness for stroke patients, in order to verify if the interface and game exercises contribute into the motor rehabilitation treatment progress.


Universal Access in The Information Society | 2017

Usability evaluation methods for mobile serious games applied to health: a systematic review

Jaison Dairon Ebertz Schmidt; Ana Carolina Bertoletti De Marchi

52 Mailing address: Magliani Reis Fiorin Martel – Rua Dom Pedro II, 6, bloco B, apto. 404 – Ijuí (RS), Brasil – CEP: 98700-000 – Telefone: (55) 9947-0372 E-mail: [email protected] – Financing source: Fundação de Amparo à Pesquisa do estado do Rio Grande do Sul e Conselho Nacional de Desenvolvimento Científico e Tecnológico, Edital MCTI/CNPQ/Universal 14/2014 – Conflict of interest: Nothing to declare – Presentation: Feb. 2015 – Accepted for publication: Dez. 2015 – Approved by the Ethics Committee of Universidade de Passo Fundo no 605.652/2014. DOI: 10.1590/1809-2950/14643623012016


RENOTE | 2017

Aplicativos para Treino Cognitivo: Uma Revisão Sistemática

Emanoel Fontana; Ana Carolina Bertoletti De Marchi

A avaliacao da educacao e um tema complexo e que possui grande importância nas abordagens e projetos de qualidade de instituicoes, cursos e disciplinas da educacao superior. Quando abordada no âmbito da educacao a distância (EaD), a avaliacao da qualidade da educacao adquire uma relevância e complexidade ainda maiores visto que as diferencas de espaco e tempo entre professor e aluno certamente impactam o processo de aprendizagem. O presente artigo busca contribuir com a avaliacao da qualidade da modalidade EaD por meio do desenvolvimento de uma proposta de instrumentos para avaliacao de disciplinas semipresenciais da educacao superior. Fundamentado em sistemas de indicadores e composto por questionarios de avaliacao e auto-avaliacao, o instrumento incorpora aspectos de auto-validacao ao permitir o cotejamento entre os indicadores de resultados e os aspectos de entradas e processo da disciplina e entre a avaliacao de um sujeito interessado e a auto-avaliacao de outros sujeitos envolvidos.


Psico USF | 2015

Quality of life and depressive symptomatology in mothers of individuals with autism

Josieli Piovesan; Silvana Alba Scortegagna; Ana Carolina Bertoletti De Marchi

This paper aims to present the results of a systematic review focused on usability evaluation methods for serious games (SG) of mobile devices applicable to health care. The research questioned which usability evaluation methods have been available for mobile serious games. The research was conducted into four databases (ACM, IEEE, Science Direct and Springer) in two periods (23–30 March, 2015, and 01–07 June, 2016). After evaluating 2191 papers, the researchers considered that 9 met the eligibility criteria. As a result, similarities between some methodologies used have been found, however a specific methodology for SGs usability evaluation applicable to health has not been encountered.


Fisioterapia em Movimento | 2014

Evaluation and physiotherapeutic intervention in older with deficit balance through the Scale of Berg and Wii Balance Board platform

Juliana Secchi Batista; Lia Mara Wibelinger; Ana Carolina Bertoletti De Marchi; Adriano Pasqualotti

O treino cognitivo e uma pratica que pode minimizar dificuldades de aprendizagem, de memorizacao e de atencao. Dentre as estrategias adotadas nos treinos encontra-se o uso de tecnologias, as quais potencializam a motivacao dos participantes, aumentando a adesao. O objetivo deste estudo foi identificar e investigar aplicativos moveis para treino cognitivo. Trata-se de uma revisao sistematica da literatura realizada nas bases de dados IEEE Xplore, ScienceDirect, Springer Link, CiteSeerX, ACM DL e Google Scholar, de 04 a 11 de maio de 2016. Dos 277 estudos identificados, apenas oito atenderam aos criterios de elegibilidade. Apos analise dos trabalhos foi possivel perceber a importância do desenvolvimento de aplicacoes moveis para o treino cognitivo, pois estimulam os usuarios a exercer o treino diariamente.


Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação - SBIE) | 2011

O uso de um chatterbot em AIML como módulo de interface de um Sistema Tutor Inteligente para auxiliar no aprendizado sobre Epilepsia

Matheus Canali Fossatti; Roberto dos Santos Rabello; Ana Carolina Bertoletti De Marchi

This study aimed to investigate the Quality of Life (QOL) and the presence of the depressive symptoms in mothers of individuals with Autism Spectrum Disorder (ASD). Participants included 40 women, between 28 and 72 years old, married, with medium-low income and education levels, and with children between 10 and 40 years old. The instruments used were a social demographic and health characterization questionnaire, the World Health Organization Quality of Life (WHOQOL-Bref) questionnaire, the Beck Depression Inventory and Beck Hopelessness Scale (BDI-II and BHS), and the Baptista Depression Scale Adult Version (EBADEP A). The quality of life and the presence of depressive symptoms in mothers did not show significant correlation with the childs age. However, there was high and negative correlation between the quality of life and high levels of depressive symptoms and moderate correlation between environment and income. It concludes the necessity of preventive and therapeutic interventions for these mothers.

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Rafael Rieder

Universidade de Passo Fundo

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Daiana Biduski

Universidade de Passo Fundo

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Josieli Piovesan

Universidade de Passo Fundo

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