Andrea Tarallo
University of Naples Federico II
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Featured researches published by Andrea Tarallo.
Engineering With Computers | 2013
G. Di Gironimo; Giovanna Matrone; Andrea Tarallo; M. Trotta; Antonio Lanzotti
The aim of the paper is to address an innovative methodology for assessing the usability of a product. This methodology is particularly suitable for designing products that provide their main functions through their control interfaces. In particular, this case study relates to the usability assessment of two control devices for a wheelchair-mounted robot manipulator to assist physically disabled people. The study focuses on defining a synthetic usability index on the basis of two currently used methods: the multi criteria decision analysis and the Saaty’s analytic hierarchy process. Several virtual reality (VR)-based experiments have been conducted, set up in accordance with a cross-array experimental plan, that adequately caters for both control and noise factors. Quantitative measures and subjective user evaluations have been collected to maximize the effectiveness, the efficiency and the satisfaction perceived by users while using the product. Compared to the literature on the subject, the proposed approach provides both more flexibility in defining quantitative indexes and more adequate results, even when involving only a small sample of users in the participatory design session. The use of VR technologies for the collection of the experimental data has been essential in terms of safety, costs and repeatability of the tests, as well as of the robustness with respect to noise factors.
eurographics, italian chapter conference | 2008
Agostino De Santis; Giuseppe Di Gironimo; Adelaide Marzano; Bruno Siciliano; Andrea Tarallo
The design of solutions for robotic extenders of wheelchairs must take into account both objective and subjective metrics for everyday activities in human environments. Virtual Reality (VR) constitutes a useful tool to effectively test design ideas and to verify performance criteria. This paper presents the development of a simulation environment, where three different manipulators to be mounted on a commercially available wheelchair have been considered. Experimental results are discussed in a significant case study, based upon users’ feedback.
Archive | 2010
Agostino De Santis; Giuseppe Di Gironimo; Luigi Pelliccia; Bruno Siciliano; Andrea Tarallo
Robots designed to operate in everyday domains have to move in environments designed for the humans. Therefore, they will often have a humanoid kinematic structure. Simple and efficient kinematic models are needed for motion control of this class of robots. An algorithm is presented to solve the inverse kinematics problem in the presence of a number of control points arbitrarily located on the whole robot body, using an augmented Jacobian approach and including posture control. Simulation experiments are reported, showing the effectiveness of the proposed approach.
Archive | 2017
Teodorico Caporaso; G. Di Gironimo; Andrea Tarallo; G. De Martino; M. Di Ludovico; Antonio Lanzotti
This work explores the use of an industry-oriented digital human modelling tool for the estimation of the musculoskeletal loads corresponding to a simulated human activity. The error in using a static analysis tool for measuring articulations loads under not-static conditions is assessed with reference to an accurate dynamic model and data from real experiments. Results show that, for slow movements, static analysis tools provide good approximation of the actual loads affecting human musculoskeletal system during walking.
Congress of the International Ergonomics Association | 2018
Antonio Lanzotti; Andrea Tarallo; Francesco Carbone; Domenico Coccorese; Raffaele D’Angelo; Giuseppe Di Gironimo; Corrado Grasso; Valerio Minopoli; Stefano Papa
This work focuses on an innovative training methodology based on the use of Virtual ergonomics and “serious games” in the field of occupational safety. Virtual Ergonomics was chosen as an effective and convincing tool for disseminating the culture of safety among the workers, while a “serious game” was developed to train operators on specific safety procedures and to verify their skills. The results of the experimentation in a real industrial case study showed that, compared to the traditional training methodology, multimedia contents and quantitative ergonomic analyses improve the level of attention and the awareness of the operators about their safety. On the other hand, Serious games turned out as promising tools to train the workers about safe operating procedures that are difficult to implement in a real working environment.
Fusion Engineering and Design | 2017
A. Del Nevo; Emanuela Martelli; P. Agostini; P. Arena; G. Bongiovì; Gianfranco Caruso; G. Di Gironimo; P.A. Di Maio; Marica Eboli; R. Giammusso; Fabio Giannetti; A. Giovinazzi; G. Mariano; F. Moro; Rocco Mozzillo; Alessandro Tassone; Davide Rozzia; Andrea Tarallo; Mariano Tarantino; M. Utili; R. Villari
International Journal on Interactive Design and Manufacturing (ijidem) | 2013
Giuseppe Di Gironimo; Rocco Mozzillo; Andrea Tarallo
International Journal on Interactive Design and Manufacturing (ijidem) | 2009
Giuseppe Di Gironimo; Stanislao Patalano; Andrea Tarallo
Fusion Engineering and Design | 2016
Rocco Mozzillo; Domenico Marzullo; Andrea Tarallo; Christian Bachmann; Giuseppe Di Gironimo
International Journal on Interactive Design and Manufacturing (ijidem) | 2012
Giuseppe Di Gironimo; Luigi Pelliccia; Bruno Siciliano; Andrea Tarallo