Andrés Perea
Maastricht University
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Featured researches published by Andrés Perea.
International Game Theory Review | 2005
Laurence Kranich; Andrés Perea; Hans Peters
This paper is concerned with the question of how to define the core when cooperation takes place in a dynamic setting. The focus is on dynamic cooperative games in which the players face a finite sequence of exogenously specified TU-games. Three different core concepts are presented: the classical core, the strong sequential core and the weak sequential core. The differences between the concepts arise from different interpretations of profitable deviations by coalitions. Sufficient conditions are given for nonemptiness of the classical core in general and of the weak sequential core for the case of two players. Simplifying characterizations of the weak and strong sequential core are provided. Examples highlight the essential difference between these core concepts.
Games and Economic Behavior | 2005
Geir B. Asheim; Andrés Perea
Within an epistemic model for two-player extensive games, we formalize the event that each player believes that his opponent chooses rationally at all information sets. Letting this event be common certain belief yields the concept of sequential rationalizability. Adding preference for cautious behavior to this event likewise yields the concept of quasi-perfect rationalizability. These concepts are shown to (a) imply backward induction in generic perfect information games, and (b) be non-equilibrium analogues to sequential and quasi-perfect equilibrium, leading to epistemic characterizations of the latter concepts. Conditional beliefs are described by the novel concept of a system of conditional lexicographic probabilities.
Games and Economic Behavior | 2007
Rudolf Müller; Andrés Perea; Sascha Wolf
An allocation rule is called Bayes-Nash incentive compatible, if there exists a payment rule, such that truthful reports of agents’ types form a Bayes-Nash equilibrium in the directrevelation mechanism consisting of the allocation rule and the payment rule. This paperprovides characterizations of Bayes-Nash incentive compatible allocation rules in socialchoice settings where agents have one-dimensional or multi-dimensional types, quasi-linearutility functions and interdependent valuations. The characterizations are derived byconstructing complete directed graphs on agents’ type spaces with cost of manipulationas lengths of edges. Weak monotonicity of the allocation rule corresponds to the conditionthat all 2-cycles in these graphs have non-negative length.For one-dimensional types and agents’ valuation functions satisfying non-decreasingexpected differences, we show that weak monotonicity of the allocation rule is a necessaryand sufficient condition for the rule to be Bayes-Nash incentive compatibile. In the casewhere types are multi-dimensional and the valuation for each outcome is a linear functionin the agent’s type, we show that weak monotonicity of the allocation rule together withan integrability condition is a necessary and sufficient condition for Bayes-Nash incentivecompatibility.
Synthese | 2007
Andrés Perea
Within a formal epistemic model for simultaneous-move games, we present the following conditions: (1) belief in the opponents’ rationality (BOR), stating that a player believes that every opponent chooses an optimal strategy, (2) self-referential beliefs (SRB), stating that a player believes that his opponents hold correct beliefs about his own beliefs, (3) projective beliefs (PB), stating that i believes that j’s belief about k’s choice is the same as i’s belief about k’s choice, and (4) conditionally independent beliefs (CIB), stating that a player believes that opponents’ types choose their strategies independently. We show that, if a player satisfies BOR, SRB and CIB, and believes that every opponent satisfies BOR, SRB, PB and CIB, then he will choose a Nash strategy (that is, a strategy that is optimal in some Nash equilibrium). We thus provide a sufficient collection of one-person conditions for Nash strategy choice. We also show that none of these seven conditions can be dropped.
International Journal of Game Theory | 2006
P. J. J. Herings; Arkadi Predtetchinski; Andrés Perea
We adapt the core concept to deal with economies in which trade in assets takes place at period 1, uncertainty about asset payoffs is released at period 2, and agents trade in commodities afterwards. We define the weak sequential core as the set of allocations that are stable against coalitional deviations ex ante, and moreover cannot be improved upon by any coalition once the uncertainty is being released. We restrict ourselves to credible deviations, i.e. coalitional deviations at period 1 that cannot be counterblocked by some subcoalition at period 2. We study the relationship of the resulting core concept with other sequential core concepts, give sufficient conditions under which the weak sequential core is non-empty, but show that it is possible to give reasonable examples where it is empty.
Games and Economic Behavior | 2014
Andrés Perea
For dynamic games we consider the idea that a player, at every stage of the game, will always believe that his opponents will choose rationally in the future. This is the basis for the concept of common belief in future rationality, which we formalize within an epistemic model. We present an iterative procedure, backward dominance, that proceeds by eliminating strategies from the game, based on strict dominance arguments. We show that the backward dominance procedure selects precisely those strategies that can rationally be chosen under common belief in future rationality if we would not impose (common belief in) Bayesian updating.
Games and Economic Behavior | 2002
Andrés Perea
Abstract In an extensive form game, an assessment is said to satisfy the one-deviation property if for all possible payoffs at the terminal nodes the following holds: if a player at each of his information sets cannot improve upon his expected payoff by deviating unilaterally at this information set only, he cannot do so by deviating at any arbitrary collection of information sets. Hendon et al. (1996. Games Econom. Behav. 12, 274–282) have shown that pre-consistency of assessments implies the one-deviation property. In this note, it is shown that an appropriate weakening of pre-consistency, termed updating consistency , is both a sufficient and necessary condition for the one-deviation property. The result is extended to the context of rationalizability.
Games | 2010
Andrés Perea
In this paper we want to shed some light on what we mean by backward induction and forward induction reasoning in dynamic games. To that purpose, we take the concepts of common belief in future rationality (Perea [1]) and extensive form rationalizability (Pearce [2], Battigalli [3], Battigalli and Siniscalchi [4]) as possible representatives for backward induction and forward induction reasoning. We compare both concepts on a conceptual, epistemic and an algorithm level, thereby highlighting some of the crucial differences between backward and forward induction reasoning in dynamic games.
International Journal of Game Theory | 2015
Aviad Heifetz; Andrés Perea
Pearce’s (Econometrica 52:1029–1050, 1984) extensive-form rationalizablity (EFR) is a solution concept embodying a best-rationalization principle (Battigalli, Games Econ Behav 13:178–200, 1996; Battigalli and Siniscalchi, J Econ Theory 106:356–391, 2002) for forward-induction reasoning. EFR strategies may hence be distinct from backward-induction (BI) strategies. We provide a direct and transparent proof that, in perfect-information games with no relevant ties, the unique BI outcome is nevertheless identical to the unique EFR outcome, even when the EFR strategy profile and the BI strategy profile are distinct.
Journal of Economic Dynamics and Control | 2002
Salvador Barberà; Andrés Perea
In this paper we study environments in which agents can transfer influence to others by supporting them. When planning whom to support, they should take into account the future effect of this, since the receiving agent might use this influence to support others in the future. We show that in the presence of a finite horizon there is an essentially unique optimal support behavior which can be characterized in terms of associated value functions. The analysis of these value functions allows us to derive qualitative properties of optimal support strategies under different specific environments and to explicitly compute the optimal support behavior in some numerical examples. We also investigate the case of an infinite horizon. Examples show that multiple equilibria may appear in this setting, some of wich sustaining a degree of cooperation that would not be possible under a finite horizon.