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Dive into the research topics where Arantza Estévez-Fernández is active.

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Featured researches published by Arantza Estévez-Fernández.


European Journal of Operational Research | 2012

A Game Theoretical Approach to Sharing Penalties and Rewards in Projects

Arantza Estévez-Fernández

This paper analyzes situations in which a project consisting of several activities is not realized according to plan. If the project is expedited, a reward arises. Analogously, a penalty arises if the project is delayed. This paper considers the case of arbitrary nondecreasing reward and penalty functions on the total expedition and delay, respectively. Attention is focused on how to divide the total reward (penalty) among the activities: the core of a corresponding cooperative project game determines a set of stable allocations of the total reward (penalty). In the definition of project games, surplus (cost) sharing mechanisms are used to take into account the specific characteristics of the reward (penalty) function at hand. It turns out that project games are related to bankruptcy and taxation games. This relation allows us to establish nonemptiness of the core of project games.


Operations Research Letters | 2006

Job scheduling, cooperation, and control

Pedro Calleja; Arantza Estévez-Fernández; Peter Borm; Herbert Hamers

This paper studies one machine job scheduling situations where clients can have more than one job to be processed and where a job can be of interest for different players. Corresponding cooperative games are introduced and a result on balancedness is provided.


Journal of Scheduling | 2008

Proportionate flow shop games

Arantza Estévez-Fernández; Manuel A. Mosquera; Peter Borm; Herbert Hamers

In a proportionate flow shop problem several jobs have to be processed through a fixed sequence of machines and the processing time of each job is equal on all machines. By identifying jobs with agents whose costs linearly depend on the completion time of their jobs and assuming an initial processing order on the jobs, we face two problems: the first is how to obtain an optimal order that minimizes the total processing cost, the second is how to allocate the cost savings obtained by ordering the jobs optimally. In this paper we focus on the allocation problem. PFS games are defined as cooperative games associated to proportionate flow shop problems. It is seen that PFS games have a nonempty core. Moreover, it is shown that PFS games are convex if the jobs are initially ordered in decreasing urgency. For this case an explicit game independent expression for the Shapley value is provided.


Social Choice and Welfare | 2013

Independence of downstream and upstream benefits in river water allocation problems

René van den Brink; Arantza Estévez-Fernández; Gerard van der Laan; Nigel Moes

We consider the problem of sharing water among agents located along a river, who have quasi-linear preferences over water and money. The benefit of consuming an amount of water is given by a continuous, concave benefit function. In this setting, a solution efficiently distributes water over the agents and wastes no money. Since we deal with concave benefit functions, it is not always possible to follow the usual approach and define a cooperative river game. Instead, we directly introduce axioms for solutions on the water allocation problem. Besides three basic axioms, we introduce two independence axioms to characterize the downstream incremental solution, introduced by Ambec and Sprumont (J Econ Theory 107:453–462, 2002), and a new solution, called the UTI incremental solution. Both solutions can be implemented by allocating the water optimally among the agents and monetary transfers between the agents. We also consider the particular case in which every agent has a satiation point, constant marginal benefit equal to one up to its satiation point and marginal benefit of zero thereafter. This boils down to a water claim problem, where each agent only has a nonnegative claim on water, but no benefit function is specified. In this case, both solutions can be implemented without monetary transfers.


International Journal of Game Theory | 2009

On the Core of Routing Games with Revenues

Arantza Estévez-Fernández; Peter Borm; Marc Meertens; Hans Reijnierse

Traveling salesman problems with revenues form a generalization of traveling salesman problems. Here, next to travel costs an explicit revenue is generated by visiting a city. We analyze routing problems with revenues, where a predetermined route on all cities determines the tours along subgroups. Corresponding routing games with revenues are analyzed. It is shown that these games have a nonempty core and a complete description of the core is provided.


Annals of Operations Research | 2008

Sequencing Games with Repeated Players

Arantza Estévez-Fernández; Peter Borm; Pedro Calleja; Herbert Hamers

Abstract Two classes of one machine sequencing situations are considered in which each job corresponds to exactly one player but a player may have more than one job to be processed, so called RP(repeated player) sequencing situations. In max-RP sequencing situations it is assumed that each player’s cost function is linear with respect to the maximum completion time of his jobs, whereas in min-RP sequencing situations the cost functions are linear with respect to the minimum completion times. For both classes, following explicit procedures to go from the initial processing order to an optimal order for the coalition of all players, equal gain splitting rules are defined. It is shown that these rules lead to core elements of the associated RP sequencing games. Moreover, it is seen that min-RP sequencing games are convex.


Mathematical Methods of Operations Research | 2012

A Bankruptcy Approach to the Core Cover

Arantza Estévez-Fernández; M. G. Fiestras-Janeiro; Manuel A. Mosquera; Estela Sánchez-Rodríguez

In this paper we establish a relationship between the core cover of a compromise admissible game and the core of a particular bankruptcy game: the core cover of a compromise admissible game is, indeed, a translation of the set of coalitionally stable allocations captured by an associated bankruptcy game. Moreover, we analyze the combinatorial complexity of the core cover and, consequently, of the core of a compromise stable game.


International Game Theory Review | 2012

A Note on Passepartout Problems

Arantza Estévez-Fernández; Peter Borm; Herbert Hamers

This note provides a methodological contribution to the allocation of joint revenues obtained from passepartouts. In a passepartout system, a group of service providers offers a passepartout that allows its owners the use of specified services for an unlimited number of times during a fixed period of time. The corresponding allocation problem is, then, how to share the total joint revenues of the passepartout system adequately among the service providers. Arguments are provided to model a passepartout problem within the framework of bankruptcy and context-specific properties are considered in order to select an appropriate allocation rule.


European Journal of Operational Research | 2006

On the core of multiple longest traveling salesman games

Arantza Estévez-Fernández; Peter Borm; Herbert Hamers

In this paper we introduce multiple longest traveling salesman (MLTS) games. An MLTS game arises from a network in which a salesman has to visit each node (player) precisely once, except its home location, in an order that maximizes the total reward.First it is shown that the value of a coalition of an MLTS game is determined by taking the maximum of suitable combinations of one and two person coalitions.Secondly it is shown that MLTS games with ¯ve or less players have a nonempty core.However, a six player MLTS game may have an empty core.For the special instance where the reward between a pair of nodes is equal to 0 or 1, we provide relations between the structure of the core and the underlying network.


Games and Economic Behavior | 2012

New Characterizations for Largeness of the Core

Arantza Estévez-Fernández

In this paper, we provide three new characterizations of largeness of the core. The first characterization is based on minimal covers of the grand coalition and associated inequalities. The second characterization shows the relation between the bases that provide core elements of the game and the bases that provide core elements of the games that are obtained from the original one by increasing the value of the grand coalition. The third characterization is based on the idea that if a base of the grand coalition does not provide a core element of the game, it should not provide a core element of a game which differs from the original one only by an increase of the value of the grand coalition. Based on these new characterizations, we show the equivalence between largeness of the core and stability of the core for games with at most 5 players.

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Marc Meertens

Radboud University Nijmegen

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