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Dive into the research topics where Bert Deknuydt is active.

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Featured researches published by Bert Deknuydt.


mediterranean electrotechnical conference | 1994

A deblocking scheme suitable for use inside the codec loop

Bert Deknuydt; L. Van Eycken; André Oosterlinck

In many coding algorithms, one of the most annoying types of image deterioration occurring at lower bit rate is the so called blocking effect. It is caused by the unnatural way of dividing up images in rectangular blocks with a fixed grid. Because the coding of each block is independent, nothing assures the continuity of the coded image values at the border between blocks. This gives rise to sometimes prominent artificial edges in the coded image. In image sequences, a background grid of non-moving edges viewed against a moving scene, results in a very unnatural and unpleasing type of degradation. To prevent these blocking effects from occurring, a lot of algorithms have been used. However, many are not suitable for incorporation in the main codec loop, but can only be seen as a cosmetic post filter. The simple algorithm described here is usable for that purpose.<<ETX>>


computer analysis of images and patterns | 1999

Coding of Dynamic Texture on 3D Scenes

Bert Deknuydt; Stefaan Desmet; Luc Van Eycken; Luc Van Gool

As cheap and powerful 3D render engines become commonplace, demand for nearly realistic 3D scenes is increasing. Besides more detailed geometric and texture information, this presupposes the ability to map dynamic textures. This is obviously needed to model movies, computer and TV screens, but also for example the landscape as seen from inside a moving vehicle, or shadow and lighting effects that are not modeled separately. Downloading the complete scene to the user, before letting him interact with the scene, becomes very unpractical and inefficient with huge scenes. If the texture is not a canned sequence, but a stream, it is altogether impossible. Often a back channel is available, which allows on demand downloading so the user can start interacting with the scene immediately. This can save considerable amounts of bandwidth. Specifically for dynamic texture, if we know the viewpoint of the user (or several users), we can code the texture taking into account the viewing conditions, i.e. coding and transmitting each part of the texture with the required resolution only. Applications that would benefit from view-dependent coding of dynamic textures, include (but are not limited to) multiplayer 3D games, walkthroughs of dynamic constructions or scenes and 3D simulations of dynamic systems. In this paper, a scheme based on an adapted OLA (Optimal Level Allocation) video codec is shown. Important data rate reductions can be achieved with it.


international conference on image processing | 1994

Initial segmentation of a scene using the results of a classification based motion estimator

Stefaan Desmet; Bert Deknuydt; L. Van Eycken; André Oosterlinck

This paper describes a possible strategy to migrate from block-based coding towards object-based coding. We use the results of an intelligent motion estimation algorithm to define low resolution (block based) starting islands. The information from the motion vector field and the image data together with spatial relations are used to measure the cost to belong to a given object. Finally a selection procedure is used to generate the high resolution (pixel based) objects.<<ETX>>


Video Communications and PACS for Medical Applications | 1993

A simple algorithm to extract realistic motion fields out of video sequences

Stefaan Desmet; Bert Deknuydt; Nan Li; Luc Van Eycken; André Oosterlinck


Proceedings of the IEEE | 1994

A simple deblocking scheme suitable for use inside the codec loop

Bert Deknuydt; Luc Van Eycken; André Oosterlinck


Proceedings 17th Symposium on Information Theory in the Benelux | 1996

A segmentation-based video codec

Stefaan Desmet; Bert Deknuydt; Luc Van Eycken; André Oosterlinck


Journal of Visual Communication and Image Representation | 1994

Classification-Based Motion Estimation for Video Coding

Stefaan Desmet; Bert Deknuydt; L. Van Eycken; André Oosterlinck


Journal of Visual Communication and Image Representation | 1994

Classication Based Motion Estimation for Video Coding

Stef Desmet; Bert Deknuydt; Luc Van Eycken; André Oosterlinck


Archive | 2008

A common infrastructure for cultural heritage applications

Luc Van Eycken; Bert Deknuydt; Luc Van Gool


Archive | 2000

to appear proceedings SPIE Electronic Imaging 2000, Three-Dimensional Image Capture and Applications III

Marc Pollefeys; Reinhard Koch; Maarten Vergauwen; Bert Deknuydt; Luc Van Gool

Collaboration


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Luc Van Eycken

Catholic University of Leuven

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Stefaan Desmet

Katholieke Universiteit Leuven

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André Oosterlinck

Katholieke Universiteit Leuven

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L. Van Eycken

Katholieke Universiteit Leuven

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Maarten Vergauwen

Katholieke Universiteit Leuven

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Nan Li

Katholieke Universiteit Leuven

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Robrecht Jacques

Katholieke Universiteit Leuven

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Tom Wuyts

Katholieke Universiteit Leuven

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