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Dive into the research topics where Beth A. Cianfrone is active.

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Featured researches published by Beth A. Cianfrone.


International Journal of Sport Management and Marketing | 2006

Virtual advertising and brand awareness

Beth A. Cianfrone; Gregg Bennett; Ron Siders; Yosuke Tsuji

The purpose of this study was to analyse the effectiveness of virtual advertising on consumer memory of brand sponsorship. More specifically, we sought to compare the capacity of consumers to identify brand sponsors virtually inserted within a televised sporting event to their ability to remember conventional television commercial sponsors. A 40-minute segment of a televised broadcast of a Southeastern Conference (SEC) football game, complete with television commercials and virtual advertisements, was the means of study used to assess the effectiveness of the different forms of advertising in terms of brand sponsorship identification. The findings suggest differences between spectator identification of virtual ads and television commercials on consumer memory. Management and marketing implications are discussed. This exploratory study serves as a foundation for further research on the effectiveness of virtual advertising and additional research streams are proposed.


Sport, Business and Management: An International Journal | 2011

Dimensions of motivation associated with playing sport video games : Modification and extension of the Sport Video Game Motivation Scale

Beth A. Cianfrone; James J. Zhang; Yong Jae Ko

Purpose – The purpose of this paper is to modify and extend the Sport Video Game Motivation Scale (SVGMS).Design/methodology/approach – The original scale included seven factors (Competition, Diversion, Enjoyment, Fantasy, Interest with Sport, Social Interaction, and Sport Knowledge Application) with a total of 20 items. Initial modification and revision were conducted through a review of literature, adoption of pertinent theories, and a test of content validity by a panel of experts and a sample of sport video game (SVG) players. The scale was modified with additional items and three additional motivation factors, resulting in ten factors with 34 items. The revised SVGMS was administered to gamers (n=232) who played two popular SVGs.Findings – In total, eight factors were determined in a confirmatory factor analysis (Competition, Diversion, Enjoyment, Fantasy, Social Interaction, Sport Interest, Sport Knowledge Application, and Team Identification).Originality/value – Overall, the modified SVGMS showed g...


Journal of Sport Management | 2006

Differential Effects of Television Commercials, Athlete Endorsements, and Venue Signage during a Televised Action Sports Event

Beth A. Cianfrone; James J. Zhang


International Journal of Sport Communication | 2008

Effectiveness of In-Game Advertisements in Sport Video Games: An Experimental Inquiry on Current Gamers

Beth A. Cianfrone; James J. Zhang; Galen T. Trail; Richard J. Lutz


International Journal of Sports Marketing & Sponsorship | 2006

Analysing the effects of advertising type and antecedents on attitude towards advertising in sport

Gregg Bennett; Mauricio Ferreira; Yosuke Tsuji; Ron Siders; Beth A. Cianfrone


Journal of Sport Management | 2012

Is it Still 'In the Game,' or Has Amateurism Left the Building? NCAA Student-Athletes’ Perceptions of Commercial Activity and Sports Video Games

Anastasios Kaburakis; David A. Pierce; Beth A. Cianfrone; Amanda L. Paule


Journal of the Legal Aspects of Sport | 2010

The Use of Student-Athlete Likenesses in Sport Video Games: An Application of the Right of Publicity

Beth A. Cianfrone; Thomas A. Baker


International Journal of Sport Communication | 2013

The impact of gamer motives, consumption, and in-game advertising effectiveness: a case study of football sport video games.

Beth A. Cianfrone; James J. Zhang


Sport Management Review | 2011

An importance-performance analysis of media activities associated with WNBA game consumption

James J. Zhang; Eddie T. C. Lam; Beth A. Cianfrone; Ryan K. Zapalac; Stephen M. Holland; Debbie Williamson


Archive | 2009

Sport Video Game Sponsorships and In-Game Advertising

Beth A. Cianfrone; James J. Zhang

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Amanda L. Paule

Bowling Green State University

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