Caigui Jiang
King Abdullah University of Science and Technology
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Caigui Jiang.
ACM Transactions on Graphics | 2017
Caigui Jiang; Chengcheng Tang; Hans-Peter Seidel; Peter Wonka
We study the design and optimization of statically sound and materially efficient space structures constructed by connected beams. We propose a systematic computational framework for the design of space structures that incorporates static soundness, approximation of reference surfaces, boundary alignment, and geometric regularity. To tackle this challenging problem, we first jointly optimize node positions and connectivity through a nonlinear continuous optimization algorithm. Next, with fixed nodes and connectivity, we formulate the assignment of beam cross sections as a mixed-integer programming problem with a bilinear objective function and quadratic constraints. We solve this problem with a novel and practical alternating direction method based on linear programming relaxation. The capability and efficiency of the algorithms and the computational framework are validated by a variety of examples and comparisons.
ACM Transactions on Graphics | 2014
Chi-Han Peng; Michael Barton; Caigui Jiang; Peter Wonka
We present a framework for exploring topologically unique quadrangulations of an input shape. First, the input shape is segmented into surface patches. Second, different topologies are enumerated and explored in each patch. This is realized by an efficient subdivision-based quadrangulation algorithm that can exhaustively enumerate all mesh topologies within a patch. To help users navigate the potentially huge collection of variations, we propose tools to preview and arrange the results. Furthermore, the requirement that all patches need to be jointly quadrangulatable is formulated as a linear integer program. Finally, we apply the framework to shape-space exploration, remeshing, and design to underline the importance of topology exploration.
Computer-aided Design | 2015
Helmut Pottmann; Caigui Jiang; Jun Wang; Philippe Bompas; Johannes Wallner
This paper is an overview of architectural structures which are either composed of polyhedral cells or closely related to them. We introduce the concept of a support structure of such a polyhedral cell packing. It is formed by planar quads and obtained by connecting corresponding vertices in two combinatorially equivalent meshes whose corresponding edges are coplanar and thus determine planar quads. Since corresponding triangle meshes only yield trivial structures, we focus on support structures associated with quad meshes or hex-dominant meshes. For the quadrilateral case, we provide a short survey of recent research which reveals beautiful relations to discrete differential geometry. Those are essential for successfully initializing numerical optimization schemes for the computation of quad-based support structures. Hex-dominant structures may be designed via Voronoi tessellations, power diagrams, sphere packings and various extensions of these concepts. Apart from the obvious application as load-bearing structures, we illustrate here a new application to shading and indirect lighting. On a higher level, our work emphasizes the interplay between geometry, optimization, statics, and manufacturing, with the overall aim of combining form, function and fabrication into novel integrated design tools. Recent and ongoing research in architectural geometry.Links between cell packing structures and discrete differential geometry.Applications, e.g. to shading and indirect lighting.Interplay of geometry, optimization, statics, manufacturing.Combining form, function and fabrication into novel design tools.
symposium on geometry processing | 2014
Caigui Jiang; Jun Wang; Johannes Wallner; Helmut Pottmann
Motivated by requirements of freeform architecture, and inspired by the geometry of hexagonal combs in beehives, this paper addresses torsion‐free structures aligned with hexagonal meshes. Since repetitive geometry is a very important contribution to the reduction of production costs, we study in detail “honeycomb structures”, which are defined as torsion‐free structures where the walls of cells meet at 120 degrees. Interestingly, the Gauss‐Bonnet theorem is useful in deriving information on the global distribution of node axes in such honeycombs. This paper discusses the computation and modeling of honeycomb structures as well as applications, e.g. for shading systems, or for quad meshing. We consider this paper as a contribution to the wider topic of freeform patterns, polyhedral or otherwise. Such patterns require new approaches on the technical level, e.g. in the treatment of smoothness, but they also extend our view of what constitutes aesthetic freeform geometry.
international conference on computer graphics and interactive techniques | 2015
Caigui Jiang; Chengcheng Tang; Amir Vaxman; Peter Wonka; Helmut Pottmann
We study the design and optimization of polyhedral patterns, which are patterns of planar polygonal faces on freeform surfaces. Working with polyhedral patterns is desirable in architectural geometry and industrial design. However, the classical tiling patterns on the plane must take on various shapes in order to faithfully and feasibly approximate curved surfaces. We define and analyze the deformations these tiles must undertake to account for curvature, and discover the symmetries that remain invariant under such deformations. We propose a novel method to regularize polyhedral patterns while maintaining these symmetries into a plethora of aesthetic and feasible patterns.
symposium on geometry processing | 2013
Jun Wang; Caigui Jiang; Philippe Bompas; Johannes Wallner; Hellmut Pottmann
Two‐parameter families of straight lines (line congruences) are implicitly present in graphics and geometry processing in several important ways including lighting and shape analysis. In this paper we make them accessible to optimization and geometric computing, by introducing a general discrete version of congruences based on piecewise‐linear correspondences between triangle meshes. Our applications of congruences are based on the extraction of a so‐called torsion‐free support structure, which is a procedure analogous to remeshing a surface along its principal curvature lines. A particular application of such structures are freeform shading and lighting systems for architecture. We combine interactive design of such systems with global optimization in order to satisfy geometric constraints. In this way we explore a new area where architecture can greatly benefit from graphics.
Advances in architectural geometry 2014, 2015, ISBN 9783319114170, págs. 95-108 | 2015
Caigui Jiang; Chengcheng Tang; Marko Tomičí; Johannes Wallner; Helmut Pottmann
This paper builds on recent progress in computing with geometric constraints, which is particularly relevant to architectural geometry. Not only do various kinds of meshes with additional properties (like planar faces, or with equilibrium forces in their edges) become available for interactive geometric modeling, but so do other arrangements of geometric primitives, like honeycomb structures. The latter constitute an important class of geometric objects, with relations to “Lobel” meshes, and to freeform polyhedral patterns. Such patterns are particularly interesting and pose research problems which go beyond what is known for meshes, e.g. with regard to their computing, their flexibility, and the assessment of their fairness.
Archive | 2016
Xiang Sun; Caigui Jiang; Johannes Wallner; Helmut Pottmann
This study contributes to the discrete differential geometry of triangle meshes, in combination with discrete line congruences associated with such meshes. In particular we discuss when a congruence defined by linear interpolation of vertex normals deserves to be called a ‘normal’ congruence. Our main results are a discussion of various definitions of normality, a detailed study of the geometry of such congruences, and a concept of curvatures and shape operators associated with the faces of a triangle mesh. These curvatures are compatible with both normal congruences and the Steiner formula.
Computer Graphics Forum | 2018
Xingyi Du; Xiaohan Liu; Dong-Ming Yan; Caigui Jiang; Juntao Ye; Hui Zhang
We present a novel isotropic surface remeshing algorithm that automatically aligns the mesh edges with an underlying directional field. The alignment is achieved by minimizing an energy function that combines both centroidal Voronoi tessellation (CVT) and the penalty enforced by a six‐way rotational symmetry field. The CVT term ensures uniform distribution of the vertices and high remeshing quality, and the field constraint enforces the directional alignment of the edges. Experimental results show that the proposed approach has the advantages of isotropic and field‐aligned remeshing. Our algorithm is superior to the representative state‐of‐the‐art approaches in various aspects.
international conference on computer graphics and interactive techniques | 2017
Caigui Jiang; Renjie Chen
We study the design and optimization of polygonal meshes with concave planar faces. The motivating applications of this work are architecture, product design, and art. To discretize freeform surfaces into polyhedral meshes, we propose a novel class of regularizers for mesh aesthetics based on symmetries. They are useful to generate concave polygons on negative Gaussian curvature region, and provide the necessary flexibility to create smooth transformation of planar faces across the region where Gaussian curvature alternated between positive and negative.