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Dive into the research topics where Cédric André is active.

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Featured researches published by Cédric André.


International Journal of Human-computer Studies \/ International Journal of Man-machine Studies | 2014

Subjective evaluation of the audiovisual spatial congruence in the case of stereoscopic-3D video and Wave Field Synthesis

Cédric André; ítienne Corteel; Jean-Jacques Embrechts; Jacques Verly; Brian F. G. Katz

While 3D cinema is becoming increasingly established, little effort has been focused on the general problem of producing a 3D sound scene spatially coherent with the visual content of a stereoscopic-3D (s-3D) movie. The perceptual relevance of such a spatial audiovisual coherence is of significant interest. In this paper, a subjective experiment is carried out where an angular error between an s-3D video and a spatially accurate sound reproduced through Wave Field Synthesis (WFS) is simulated. The psychometric curve is measured with the method of constant stimuli, and the threshold for bimodal integration is estimated. The impact of the presence of background noise is also investigated. A comparison is made between the case without any background noise and the case with an SNR of 4dBA. Estimates of the thresholds and the slopes, as well as their confidence intervals, are obtained for each level of background noise. When background noise was present, the point of subjective equality (PSE) was higher (19.4^o instead of 18.3^o) and the slope was steeper (-0.077 instead of -0.062 per degree). Because of the overlap between the confidence intervals, however, it was not possible to statistically differentiate between the two levels of noise. The implications for the sound reproduction in a cinema theater are discussed.


international conference on d imaging | 2013

A new validated method for improving the audiovisual spatial congruence in the case of stereoscopic-3D video and wave field synthesis

Cédric André; Etienne Corteel; Jean-Jacques Embrechts; Jacques Verly; Brian F. G. Katz

While 3D cinema is becoming increasingly established, little effort has focused on the general problem of producing a 3D sound scene spatially coherent with the visual content of a stereoscopic-3D (s-3D) movie. The perceptual relevance of such spatial audiovisual coherence is of significant interest. In this paper, we explain why the combination of accurate sound positioning and stereoscopic-3D images can lead to an incongruence between the sound and the image for multiple spectators. Then, we adapt to s-3D viewing a method originally proposed for 2D images in the literature to reduce this error. Finally, a subjective experiment is carried out to prove the efficiency of the method.


Archive | 2012

Sound for 3D Cinema and the Sense of Presence

Cédric André; Jean-Jacques Embrechts; Jacques Verly; Marc Rébillat; Brian F. G. Katz


Journal of The Audio Engineering Society | 2011

Object-Based Sound Re-Mix for Spatially Coherent Audio Rendering of an Existing Stereoscopic-3D Animation Movie

Marc Evrard; Cédric André; Jacques Verly; Jean-Jacques Embrechts; Brian F. G. Katz


Archive | 2010

Zotero | The next-generation research tool

Cédric André


Archive | 2010

Adding 3D sound to 3D cinema: new challenges and perspectives

Cédric André; Jean-Jacques Embrechts; Jacques Verly


Archive | 2014

Audiovisual spatial congruence, and applications to 3D sound and stereoscopic video

Cédric André


Archive | 2013

Spatialisation sonore précise pour le cinéma 3D

Cédric André


Archive | 2013

Les avatars de la 3D : Quand le son passe à la dimension supérieure

Cédric André


Archive | 2011

3D Audio Acquisition and Reproduction Systems

Marc Evrard; Cédric André; Jean-Jacques Embrechts; Jacques Verly

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Brian F. G. Katz

Centre national de la recherche scientifique

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Marc Rébillat

Paris Descartes University

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