Cédric André
University of Liège
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Publication
Featured researches published by Cédric André.
International Journal of Human-computer Studies \/ International Journal of Man-machine Studies | 2014
Cédric André; ítienne Corteel; Jean-Jacques Embrechts; Jacques Verly; Brian F. G. Katz
While 3D cinema is becoming increasingly established, little effort has been focused on the general problem of producing a 3D sound scene spatially coherent with the visual content of a stereoscopic-3D (s-3D) movie. The perceptual relevance of such a spatial audiovisual coherence is of significant interest. In this paper, a subjective experiment is carried out where an angular error between an s-3D video and a spatially accurate sound reproduced through Wave Field Synthesis (WFS) is simulated. The psychometric curve is measured with the method of constant stimuli, and the threshold for bimodal integration is estimated. The impact of the presence of background noise is also investigated. A comparison is made between the case without any background noise and the case with an SNR of 4dBA. Estimates of the thresholds and the slopes, as well as their confidence intervals, are obtained for each level of background noise. When background noise was present, the point of subjective equality (PSE) was higher (19.4^o instead of 18.3^o) and the slope was steeper (-0.077 instead of -0.062 per degree). Because of the overlap between the confidence intervals, however, it was not possible to statistically differentiate between the two levels of noise. The implications for the sound reproduction in a cinema theater are discussed.
international conference on d imaging | 2013
Cédric André; Etienne Corteel; Jean-Jacques Embrechts; Jacques Verly; Brian F. G. Katz
While 3D cinema is becoming increasingly established, little effort has focused on the general problem of producing a 3D sound scene spatially coherent with the visual content of a stereoscopic-3D (s-3D) movie. The perceptual relevance of such spatial audiovisual coherence is of significant interest. In this paper, we explain why the combination of accurate sound positioning and stereoscopic-3D images can lead to an incongruence between the sound and the image for multiple spectators. Then, we adapt to s-3D viewing a method originally proposed for 2D images in the literature to reduce this error. Finally, a subjective experiment is carried out to prove the efficiency of the method.
Archive | 2012
Cédric André; Jean-Jacques Embrechts; Jacques Verly; Marc Rébillat; Brian F. G. Katz
Journal of The Audio Engineering Society | 2011
Marc Evrard; Cédric André; Jacques Verly; Jean-Jacques Embrechts; Brian F. G. Katz
Archive | 2010
Cédric André
Archive | 2010
Cédric André; Jean-Jacques Embrechts; Jacques Verly
Archive | 2014
Cédric André
Archive | 2013
Cédric André
Archive | 2013
Cédric André
Archive | 2011
Marc Evrard; Cédric André; Jean-Jacques Embrechts; Jacques Verly