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Featured researches published by Charlynn Miller.


2010 Second Cybercrime and Trustworthy Computing Workshop | 2010

Understanding Victims of Identity Theft: Preliminary Insights

Kylie Turville; John Yearwood; Charlynn Miller

Identity theft is not a new crime, however changes in society and the way that business is conducted have made it an easier, attractive and more lucrative crime. When a victim discovers the misuse of their identity they must then begin the process of recovery, including fixing any issues that may have been created by the misuse. For some victims this may only take a small amount of time and effort, however for others they may continue to experience issues for many years after the initial moment of discovery. To date, little research has been conducted within Australia or internationally regarding what a victim experiences as they work through the recovery process. This paper presents a summary of the identity theft domain with an emphasis on research conducted within Australia, and identifies a number of issues regarding research in this area. The paper also provides an overview of the research project currently being undertaken by the authors in obtaining an understanding of what victims of identity theft experience during the recovery process, particularly their experiences when dealing with organizations. Finally, it reports on some of the preliminary work that has already been conducted for the research project.


Behaviour & Information Technology | 2017

A taxonomy of griefer type by motivation in massively multiplayer online role-playing games

Leigh Achterbosch; Charlynn Miller; Peter Vamplew

ABSTRACT There is an anti-social phenomenon known as griefing that occurs in online games. Griefing refers to the act of one player intentionally disrupting another player’s game experience for personal pleasure and possibly potential gain. Achterbosch [2015. “Causes, Magnitude and Implications of Griefing in Massively Multiplayer Online Role-Playing Games.” PhD thesis, Faculty of Science and Technology, Federation University Australia] carried out a substantial two-phase mixed method investigation into the behaviour and experiences of both griefers and griefed players in massively multiplayer online role-playing games. The first phase consisted of a survey that attracted 1188 participants of a representative player population. The second phase consisted of interviews with 15 participants to expand the findings with more personalised data. The data were analysed from the perspectives of different demographics and different associations to griefing. One of the most unique findings is the factors that motivated a player to cause grief to another player. This paper analyses these factors to propose a taxonomy of ‘Griefer’ types (griefer being the individual who imposes upon others). The taxonomy consisted of eight types of griefers, based on their motivation for griefing. Some types related to previous studies, although new types of griefers were discovered such as the retaliator and elitist and these are discussed in detail in the article.


computer games | 2014

Griefers versus the Griefed — what motivates them to play Massively Multiplayer Online Role-Playing Games?

Leigh Achternbosch; Charlynn Miller; Christopher Turville; Peter Vamplew

Abstract‘Griefing’ is a term used to describe when a player within a multiplayer online environment intentionally disrupts another player’s game experience for his or her own personal enjoyment or gain. Every day a certain percentage of users of Massively Multiplayer Online Role-Playing Games (MMORPG) are experiencing some form of griefing. There have been studies conducted in the past that attempted to ascertain the factors that motivate users to play MMORPGs. A limited number of studies specifically examined the motivations of users who perform griefing (who are also known as ‘griefers’). However, those studies did not examine the motivations of users subjected to griefing. Therefore, the aim of this paper is to examine the factors that motivate the subjects of griefing to play MMORPGs, as well as the factors motivating the griefers.The authors conducted an online survey with the intention to discover the motivations for playing MMORPGs among those whom identified themselves as (i) those that perform griefing, and (ii) those who have been subjected to griefing. A previously devised motivational model by Nick Yee that incorporated ten factors was used to determine the respondents’ motivational trends. In general, players who identified themselves as griefers were more likely to be motivated by all three ‘achievement’ sub-factors (advancement, game mechanics and competition) at the detriment of all other factors. The subjects of griefing were highly motivated by ‘advancement’ and ‘mechanics’, but they ranked ‘competition’ significantly lower (compared to the griefers). In addition, ‘immersion’ factors were rated highly by the respondents who were subjected to griefing, with a significantly higher rating of the ‘escapism’ factor (compared with rankings by griefers). In comparison to the griefers, the respondents subjected to griefing with many years’ experience in the genre of MMORPGs, also placed a greater emphasis on the ‘socializing’ and ‘relationship’ factors. Overall, the griefers in this survey considered ‘achievement’ to be a prime motivating factor, whereas the griefed players tended to be motivated by all ten factors to a similar degree.


computer games | 2017

Correction to: Griefers Versus the Griefed - What Motivates Them to Play Massively Multiplayer Online Role-Playing Games?

Leigh Achterbosch; Charlynn Miller; Christopher Turville; Peter Vamplew

The original version of this article unfortunately contained a mistake. The family name and the e-mail address of the first author have been incorrectly updated as Leigh Achternbosch ([email protected]) instead of Leigh Achterbosch ([email protected]).


Internet and Higher Education | 2009

Podcasting Syndication Services and University Students: Why Don't They Subscribe?

Mark J. W. Lee; Charlynn Miller; Leon Newnham


Educational Media International | 2008

RSS and Content Syndication in Higher Education: Subscribing to a New Model of Teaching and Learning.

Mark J. W. Lee; Charlynn Miller; Leon Newnham


Paediatrics and Child Health | 2000

La prevention et la prise en charge de la douleur et du stress chez le nouveau-ne

Drew R. Davis; D. Faucher; D. McMillan; A. Ohlsson; G. Pekeles; J. Van Aerde; M. Vincer; R. Walker; J. Watts; James A. Lemons; Lillian R. Blackmon; W P Jr Kanto; Hugh MacDonald; Charlynn Miller; Lu Ann Papile; Warren Rosenfeld; C. T. Shoemaker; Michael E. Speer; R. M. Ward; Bradley Bates; D. G. McCarver; D. A. Notterman; P. D. Walson; D. N. Weismann; Jeremy Wilson; L. J. Means; L. Ferrari; A. Bailey; R E Jr Brown; P. Davidson


australasian computing education conference | 2014

Visualising career progression for ICT professionals and the implications for ICT curriculum design in higher education

Brian R. von Konsky; Asheley Jones; Charlynn Miller


ASCILITE 2013: 30th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education | 2013

Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future

Sue Gregory; Brent Gregory; Torsten Reiners; Ali Fardinpour; Mathew Hillier; Mark J. W. Lee; Lisa Jacka; Des Butler; David J. Holloway; Scott Grant; Merle Hearns; Kim Flintoff; Jay Jay Jegathesan; David Ellis; Marcus McDonald; Frederick Stokes-Thompson; Belma Gaukrodger; Jason Zagami; Chris Campbell; Xiangyu Wang; Jamie Garcia Salinas; Swee Kin Loke; Sheila Scutter; Christine Newman; Ning Gu; Stefan Schutt; Helen Farley; Anton Bogdanovych; Tomas Trescak; Simeon J. Simoff


Procedia - Social and Behavioral Sciences | 2010

I think I can, I think I can, I think I can…I know I can Multi-user Virtual Environments (MUVEs) as a means of developing competence and confidence in undergraduate nursing students An Australian perspective

Blake Peck; Charlynn Miller

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Peter Vamplew

Federation University Australia

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Leigh Achterbosch

Federation University Australia

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Mark J. W. Lee

Charles Sturt University

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Asheley Jones

Australian Computer Society

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Helen Farley

University of Southern Queensland

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Jay Jay Jegathesan

University of Western Australia

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Lisa Jacka

Southern Cross University

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Mathew Hillier

University of Queensland

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Blake Peck

Federation University Australia

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