Christine Balagué
Institut Mines-Télécom
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Publication
Featured researches published by Christine Balagué.
International Journal of Innovation Management | 2016
Zhenzhen Zhao; Damien Renard; Mehdi-Alexandre Elmoukhliss; Christine Balagué
Companies develop co-creation platforms to collect innovative ideas generated by consumers. The idea competition model is traditionally used to organise such collective action and has been widely implemented by companies. In parallel, the development of collaborative platforms and social networks have led to the appearance of co-creation platforms based on a cooperation model with community features. In addition to these two classical models, a third model, a combination of competition and cooperation — the coopetition model — has emerged. Although there is growing interest in this model, no study to date has compared its performance to the other two models. Our research objective is to investigate and compare how these three models affect creative performance in terms of idea quantity and quality. We thus conducted an experiment with 177 students to generate ideas that were submitted to an established company. The results show that the coopetition model generates more ideas and more creative ideas than the other two models. We also offer insights on how a consumer co-creation platform should be designed to achieve better creative performance.
human computer interaction with mobile devices and services | 2014
Zhenzhen Zhao; Christine Balagué
Mobile phone applications have received intensive attention by marketers due to the high engagement of users and its positive persuasive impact on brand. However, how can companies get on the right track of designing branded apps? Little research has been done on the identification of the elements which can be used to design branded apps strategy. Our research aims to offer a design framework of branded apps by identifying constructs from the perspective of company, user and technology respectively. By evaluating 84 mobile apps from top 11 FMCG (Fast Moving Consumer Goods) brands, we examine the usage of mobile interaction, social interaction and brand interaction in current branded apps design.
Journal of Computer-Mediated Communication | 2017
Lamya Benamar; Christine Balagué; Mohamad Ghassany
This research focuses on the identification of social roles and an investigation of their influence in a social media-based product community. Relying on a systemic approach for role conceptualization and through the prism of positioning theory (Davis & Harre, 1990; Harre & Van Langenhove, 1999), we investigate members activity, shared content and position in the network within a consumer to consumer social media-based community (SMC) around a product. This investigation led to the identification of ten core roles within the community, based on three key elements: object of interest (product, practice, and community), main contribution type (sharing information and seeking information), individual orientation (factual, emotional). We propose an explanation about how these roles, through their positioning, participate in the community dynamics and how they participate to the creation and diffusion of cookery as a social practice, shaping the periphery around this practice.
World Scientific Book Chapters | 2017
Zhenzhen Zhao; Damien Renard; Mehdi-Alexandre Elmoukhliss; Christine Balagué
Companies develop co-creation platforms to collect innovative ideas generated by consumers. The idea competition model is traditionally used to organise such collective action and has been widely implemented by companies. In parallel, the development of collaborative platforms and social networks have led to the appearance of co-creation platforms based on a cooperation model with community features. In addition to these two classical models, a third model, a combination of competition and cooperation — the coopetition model — has emerged. Although there is growing interest in this model, no study to date has compared its performance to the other two models. Our research objective is to investigate and compare how these three models affect creative performance in terms of idea quantity and quality. We thus conducted an experiment with 177 students to generate ideas that were submitted to an established company. The results show that the coopetition model generates more ideas and more creative ideas than the other two models. We also offer insights on how a consumer co-creation platform should be designed to achieve better creative performance.
Recherche et Applications en Marketing (English Edition) | 2007
Christine Balagué; Janghyuk Lee
This article introduces Petri nets to model the dynamics of Web site visits and purchases in wish list systems. The basic model performs better than a classic negative binomial regression model. It is also extended to measure the impact of e-mailing intervals on the number of connections and purchases.
Business Horizons | 2015
Zhenzhen Zhao; Christine Balagué
Journal of Interactive Marketing | 2013
Christine Balagué; Kristine De Valck
Advances in Consumer Research | 2008
Anne-Françoise Audrain-Pontevia; Christine Balagué
Revue Française de Gestion | 2017
Mehdi Elmoukhliss; Damien Renard; Zhenzhen Zhao; Christine Balagué
journees francophones sur les systemes multi agents | 2017
Amine Louati; Christine Balagué; Mehdi-Alexandre Elmoukhliss