Dan Crisu
Delft University of Technology
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Publication
Featured researches published by Dan Crisu.
international conference / workshop on embedded computer systems: architectures, modeling and simulation | 2004
Dan Crisu; Sorin Cotofana; Stamatis Vassiliadis; Petri Liuha
In recent years, power consumption has become a critical concern for many VLSI systems. Whereas several case studies demonstrate that technology-, layout-, and gate-level techniques offer power savings of a factor of two or less, architecture and system-level optimization can often result in orders of magnitude lower power consumption. Therefore, the energy-efficient design of portable, battery-powered systems demands an early assessment, i.e., at the algorithmic and architectural levels, of the power consumption of the applications they target. Addressing this issue, we developed an energy-aware architectural design exploration and analysis tool for ARM based system-on-chip designs. The tool integrates the behavior and energy models of several user-defined, custom processing units as an extension to the cycle-accurate instruction-level simulator for the ARM low-power processor family, called the ARMulator. The models we implemented take into account the particular class, e.g., datapath, memory, control, or interconnect, as well as the architectural complexity of the hardware unit involved and the signal activity triggered by the specific algorithm executed on the ARM processor. Our tool can estimate at the architectural level of detail the overall energy consumption or can report the energy breakdown among different units. Preliminary experiments indicated that the estimation accuracy is within 25% of what can be accomplished after a circuit-level simulation on the laid-out chip.
design, automation, and test in europe | 2004
Dan Crisu; Sorin Cotofana; Stamatis Vassiliadis; Petri Liuha
This paper presents a versatile hardware/software co-simulation and co-design environment for embedded 3D graphics accelerators. The graphics accelerator design exploration framework (GRAAL) is an open system which offers a coherent development methodology based on an extensive library of systemC RTL models of graphics pipeline components. GRAAL incorporates tools to assist in the visual debugging of the graphics algorithms implemented in hardware, and to estimate the performance in terms of throughput, power consumption, and area.
IEEE Computer Graphics and Applications | 2008
Ben H. H. Juurlink; Iosif Antochi; Dan Crisu; Sorin Cotofana; Stamatis Vassiliadis
The graphics accelerator (GRAAL) design-exploration framework is an open system that offers a coherent development methodology for hardware/software cosimulation and codesign of embedded 3D graphics accelerators. GRAAL incorporates tools to help visually debug graphics algorithms implemented in hardware and to estimate performance in terms of throughput, power consumption, and area.
international symposium on circuits and systems | 2004
Dan Crisu; Stamatis Vassiliadis; Sorin Cotofana; Petri Liuha
The paper presents low cost and latency reciprocation for fixed-point datapath of embedded 3D graphics accelerators. The algorithm exploits the limitations of the human visual system that allows a reasonable amount of error to be introduced in the computation process without inducing noticeable image artifacts. In the example given in the paper, excerpted from the antialiasing datapath of an embedded QVGA graphics hardware accelerator, for a 14-bit operand, the reciprocal implementation requires an inexpensive operand prescaler, one 1k lookup table with 10-bit entries, and a 5-bit adder, for a maximum relative error of the result of only 1.5% over the entire range of the operand. Hardware synthesis in a typical 0.18 /spl mu/m process technology has indicated that the hardware implementation requires only 1600 standard cells to achieve a latency of 2.5 ns.
computer graphics international | 2004
Dan Crisu; Sorin Cotofana; Stamatis Vassiliadis; Petri Liuha
An efficient low-cost, low-power hardware implementation of a novel run-time pixel coverage mask generation algorithm for embedded 3D graphics antialiasing purposes is presented. The proposed algorithm can be incorporated in any antialiasing scheme with prefiltering that is based on algebraic representation of primitives edges. When compared with the state of the art, the described algorithm reduces several times the size of the required hardware implementation due to the utilization of the quadrant symmetry property allowing the storage of only the coverage mask information for a few representative edges in one of the quadrants of the plane, the rest of the information being derived on the fly via computationally inexpensive operations
Archive | 2003
Dan Crisu; Sorin Cotofana; Stamatis Vassiliadis; Petri Liuha
Archive | 2002
Dan Crisu; Sorin Cotofana; Stamatis Vassiliadis
Archive | 2003
Dan Crisu; Sorin Cotofana; Stamatis Vassiliadis; Petri Liuha
Archive | 2001
Dan Crisu; Sorin Cotofana
midwest symposium on circuits and systems | 2004
Dan Crisu; Sorin Cotofana; Stamatis Vassiliadis; Petri Liuha