Dania Eridani
Diponegoro University
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Featured researches published by Dania Eridani.
international conference on information technology computer and electrical engineering | 2015
Dania Eridani; Eko Didik Widianto
RFID is one of wireless technology that can be used in various sectors of human life like military, school, sport, health, industry, security, animal, and other areas. RFID mainly consist of two important parts, the reader (combination of transceiver and antenna) and the tag (consist of unique number). The use of unique number inside the tag is very useful as an identity of an object or as tracking device. This paper explains the development of attendance simulation on campus using RFID that connected to the database and attendance information system. The automated attendance application makes the attendance process at campus more simple and well-structured. The simulation is using RFID tag to describe the student identity card. The reader connected to the attendance information system so all attendance data saved directly to the database and can be used to manage the information later. The attendance process done by putting down the tag near the reader and the unique data will be transferred directly to the database and showed at the attendance information system.
international conference on information technology, computer, and electrical engineering | 2014
Dania Eridani; Paulus Insap Santosa
Nowadays the use of educational game is very common. This paper discusses the development of 3D educational game to maximize the use of childrens memory. The methods used are developing 3D educational game that contains two subjects that need to be memorized by children. The 3D educational game built based on the result of observation and interview with kindergarten teacher. The 3D educational game implemented to children for approximately a month. The 3D educational game and the result of childrens learning is evaluated. The total respondent used in this research is 31 children in kindergarten. The result showed that to develop a game as a study tool, it is important to observe the target of the educational game. The content inside the game must be suitable as a learning tool and for the targets age. The 3D educational game developed in this research can be accepted by children with various kinds of learning styles. The use of 3D educational game is able to gain children curiosity and motivate them to learn something. The use of 3D shape with animation are able attract children attention and make children feel happy to study. It can be showed by the total result of the interest of the student in the whole game, the music, the animation, the consistency of the student, and the ability of the student in playing the game that more than 75%. It also showed by the average score of the test (8.903 for the Spelling Words and 10.000 for the number) that the student remember the material given in the game.
Jurnal Teknologi dan Sistem Komputer | 2018
Dania Eridani; Ivan Sanusi; Eko Didik Widianto
Jurnal Rekayasa Elektrika | 2018
Agung Budi Prasetijo; Muhamad Y. Dias; Dania Eridani
international conference on information technology computer and electrical engineering | 2017
Ike Pertiwi Windasari; Dania Eridani
international conference on information technology computer and electrical engineering | 2017
Yudi Eko Windarto; Dania Eridani
international conference on information technology computer and electrical engineering | 2017
Agung Budi Prasetijo; R. Rizal Isnanto; Dania Eridani; Yosua Alvin Adi Soetrisno; Muhammad Arfan; Aghus Sofwan
international conference on information technology computer and electrical engineering | 2017
Dania Eridani; Olivia Wardhani; Eko Didik Widianto
Jurnal Teknologi dan Sistem Komputer | 2017
Danal Meizantaka Daeanza; Oky Dwi Nurhayati; Dania Eridani
Jurnal Sistem Komputer | 2017
Oky Dwi Nurhayati; Dania Eridani