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Dive into the research topics where David B. Vallett is active.

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Featured researches published by David B. Vallett.


Computers in Education | 2014

Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames

Richard Lamb; Leonard A. Annetta; David B. Vallett; Troy D. Sadler

There has been an increase in student achievement testing focusing on content and not underlying student cognition. This is of concern as student cognition provided for a more generalizable analysis of learning. Through a cognitive diagnostic approach, the authors model the propagation of cognitive attributes related to science learning using Serious Educational Games. One-way to increase the focus on the cognitive aspects of learning that are additional to content learning is through the use cognitive attribute task-based assessments (Cognitive Diagnostics) using an Artificial Neural Network. Results of this study provide a means to examine underlying cognition which, influences successful task completion within science themed SEGs. Results of this study also suggest it is possible to define, measure, and produce a hierarchical model of latent cognitive attributes using a Q-matrix relating virtual SEGs tasks, which are similar to real-life tasks aiding in the modeling of transference. We model the propagation of cognitive attributes used during Educational Games.We examine the underlying attributes thought to influence successful completion.Neural-Network analysis suggests the presence of hierarchical cognitive attributes.Evaluation of the factors found in matrix Q indicates process similar to real-life.


Computers in Human Behavior | 2015

Social interaction in a virtual environment

Michael P. McCreery; David B. Vallett; Cynthia Clark

Socio-Spatial Interactivity impacted Social Presence in the virtual environment.Social Presence impacted Socio-Spatial Interactivity in the virtual environment.Findings suggest that a positive feedback loop exists between variables. A behavioral observation methodology was employed in this study to examine how social behavior unfolds within a virtual environment and to identify what might perpetuate this behavior. Partial interval recording sampling was used to code social interactions (Socio-Spatial Interactivity and Social Presence) that occurred between experienced World of Warcraft players during their game play. Given the bidirectional nature of social interactions, Socio-Spatial Interactivity and Social Presence variables (Affective Association, Community Cohesion, Interaction Intensity, and Knowledge & Experience) were employed as both dependent and independent variables in two separate sets of regression analyses. Findings suggest that a positive feedback loop exists between Socio-Spatial Interactivity and Social Presence. Based on these findings, the researchers discuss implications for designers and end-users of virtual environments.


Journal of Science Education and Technology | 2014

Development of a Short-Form Measure of Science and Technology Self-Efficacy Using Rasch Analysis.

Richard Lamb; David B. Vallett; Leonard A. Annetta


Computers in Education | 2014

A computational modeling of student cognitive processes in science education

Richard Lamb; David B. Vallett; Tariq T. Akmal; Kathryn A. Baldwin


Computers in Human Behavior | 2013

The gorilla in the room: The impacts of video-game play on visual attention

David B. Vallett; Richard Lamb; Leonard A. Annetta


Information Sciences | 2014

Safe science classrooms: Teacher training through serious educational games

Leonard A. Annetta; Richard Lamb; James Minogue; Elizabeth Folta; Shawn Y. Holmes; David B. Vallett; Rebecca Cheng


Journal of Educational Research | 2018

Psychosocial Factors Impacting STEM Career Selection

Richard Lamb; Leonard Annetta; David B. Vallett; Jonah B. Firestone; Maureen Schmitter-Edgecombe; Heather Walker; Nicole Deviller; Douglas Hoston


Electronic journal of research in educational psychology | 2017

The Interface of Creativity, Fluency, Lateral Thinking, and Technology While Designing Serious Educational Games in a Science Classroom.

Richard Lamb; Leonard A. Annetta; David B. Vallett


Psychology of popular media culture | 2014

Re-visioning K-12 education: Learning through failure—Not social promotion.

David B. Vallett; Leonard A. Annetta


Contemporary Issues in Technology and Teacher Education | 2014

Diffusing Innovations: Adoption of Serious Educational Games by K-12 Science Teachers.

David B. Vallett; Leonard A. Annetta; Richard Lamb; Brandy Bowling

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Richard Lamb

Washington State University

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Brandy Bowling

North Carolina State University

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Elizabeth Folta

State University of New York College of Environmental Science and Forestry

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