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Dive into the research topics where Debra Polson is active.

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Featured researches published by Debra Polson.


international conference on information and communication technology | 2012

The ECOS green buildings project: data dramatization, visualization and manipulation

Debra Polson; Cassandra Selin

Buildings are key mediators between human activity and the environment around them, but details of energy usage and activity in buildings is often poorly communicated and understood. ECOS is an Eco-Visualization project that aims to contextualize the energy generation and consumption of a green building in a variety of different climates. The ECOS project is being developed for a large public interactive space installed in the new Science and Engineering Centre of the Queensland University of Technology that is dedicated to delivering interactive science education content to the public. This paper focuses on how design can develop ICT solutions from large data sets to create meaningful engagement with environmental data.


interactive tabletops and surfaces | 2013

The cube: a very large-scale interactive engagement space

Markus Rittenbruch; Andrew Sorensen; Jared Donovan; Debra Polson; Michael Docherty; Jeff Jones


digital games research association conference | 2005

Lesser-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design.

Debra Polson; Marcos Caceres


Creative Industries Faculty; Institute for Creative Industries and Innovation | 2007

MILK: THE MOBILE INFORMAL LEARNING KIT. COLLABORATING TO DESIGN SUCCESSFUL MOBILE LEARNING APPLICATIONS.

Debra Polson; Colleen Morgan


Australasian CRC for Interaction Design (ACID); Creative Industries Faculty; Institute for Creative Industries and Innovation | 2006

Mobile learning, social learning

Joanne Jacobs; Debra Polson


international conference on mobile technology applications and systems | 2007

'Now everything looks like a game': mobile phones and location-based games

Debra Polson; Colleen Morgan


Creative Industries Faculty; Institute for Creative Industries and Innovation | 2010

The 10% rule. Maximising learning through collaborative game design

Debra Polson; Colleen Morgan


School of Design; Creative Industries Faculty; Institute for Creative Industries and Innovation; QUT Design Lab | 2014

Transmedia Practice : A Collective Approach

Debra Polson; Ann-Marie Cooke; J.T. Velikovsky; Adam Brackin


Creative Industries Faculty | 2005

Spaces and traces : the ecologies of mixed reality learning environments

Debra Polson; Gavin J. Sade


School of Design; School of Electrical Engineering & Computer Science; Creative Industries Faculty; Faculty of Law; Institute for Future Environments; Science & Engineering Faculty | 2017

A Cognitive Decision Tool To Optimise Integrated Weed Management

Susannah K. Devitt; Tristan Perez; Debra Polson; Tamara R. Pearce; Ryan Quagliata; Wade Taylor; David Thornby; Jenine Beekhuyzen

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Colleen Morgan

Queensland University of Technology

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Jared Donovan

Queensland University of Technology

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Markus Rittenbruch

Queensland University of Technology

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Andrew Sorensen

Queensland University of Technology

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Cassandra Selin

Queensland University of Technology

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Grant Hamilton

Queensland University of Technology

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Gregory N. Hearn

Queensland University of Technology

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Jeff Jones

Queensland University of Technology

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Marcos Caceres

Queensland University of Technology

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Michael Docherty

Queensland University of Technology

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