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Dive into the research topics where Dian Tjondronegoro is active.

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Featured researches published by Dian Tjondronegoro.


Jmir mhealth and uhealth | 2015

Mobile App Rating Scale: A New Tool for Assessing the Quality of Health Mobile Apps

Stoyan Stoyanov; Leanne Hides; David J. Kavanagh; Oksana Zelenko; Dian Tjondronegoro; Madhavan Mani

Background The use of mobile apps for health and well being promotion has grown exponentially in recent years. Yet, there is currently no app-quality assessment tool beyond “star”-ratings. Objective The objective of this study was to develop a reliable, multidimensional measure for trialling, classifying, and rating the quality of mobile health apps. Methods A literature search was conducted to identify articles containing explicit Web or app quality rating criteria published between January 2000 and January 2013. Existing criteria for the assessment of app quality were categorized by an expert panel to develop the new Mobile App Rating Scale (MARS) subscales, items, descriptors, and anchors. There were sixty well being apps that were randomly selected using an iTunes search for MARS rating. There were ten that were used to pilot the rating procedure, and the remaining 50 provided data on interrater reliability. Results There were 372 explicit criteria for assessing Web or app quality that were extracted from 25 published papers, conference proceedings, and Internet resources. There were five broad categories of criteria that were identified including four objective quality scales: engagement, functionality, aesthetics, and information quality; and one subjective quality scale; which were refined into the 23-item MARS. The MARS demonstrated excellent internal consistency (alpha = .90) and interrater reliability intraclass correlation coefficient (ICC = .79). Conclusions The MARS is a simple, objective, and reliable tool for classifying and assessing the quality of mobile health apps. It can also be used to provide a checklist for the design and development of new high quality health apps.


IEEE Transactions on Affective Computing | 2011

Facial Expression Recognition Using Facial Movement Features

Ligang Zhang; Dian Tjondronegoro

Facial expression is an important channel for human communication and can be applied in many real applications. One critical step for facial expression recognition (FER) is to accurately extract emotional features. Current approaches on FER in static images have not fully considered and utilized the features of facial element and muscle movements, which represent static and dynamic, as well as geometric and appearance characteristics of facial expressions. This paper proposes an approach to solve this limitation using salient” distance features, which are obtained by extracting patch-based 3D Gabor features, selecting the salient” patches, and performing patch matching operations. The experimental results demonstrate high correct recognition rate (CRR), significant performance improvements due to the consideration of facial element and muscle movements, promising results under face registration errors, and fast processing time. Comparison with the state-of-the-art performance confirms that the proposed approach achieves the highest CRR on the JAFFE database and is among the top performers on the Cohn-Kanade (CK) database.


IEEE MultiMedia | 2004

Highlights for more complete sports video summarization

Dian Tjondronegoro; Yi-Ping Phoebe Chen; Binh L. Pham

Summarization is an essential requirement for achieving a more compact and interesting representation of sports video contents. We propose a framework that integrates highlights into play segments and reveal why we should still retain breaks. Experimental results show that fast detections of whistle sounds, crowd excitement, and text boxes can complement existing techniques for play-breaks and highlights localization.


systems man and cybernetics | 2010

Knowledge-Discounted Event Detection in Sports Video

Dian Tjondronegoro; Yi-Ping Phoebe Chen

Automatic events annotation is an essential requirement for constructing an effective sports video summary. Researchers worldwide have actively been seeking the most robust and powerful solutions to detect and classify key events (or highlights) in different sports. Most of the current and widely used approaches have employed rules that model the typical pattern of audiovisual features within particular sport events. These rules are mainly based on manual observation and heuristic knowledge; therefore, machine learning can be used as an alternative. To bridge the gap between the two alternatives, we propose a hybrid approach, which integrates statistics into logical rule-based models during highlight detection. We have also successfully pioneered the use of play-break segment as a universal scope of detection and a standard set of features that can be applied for different sports, including soccer, basketball, and Australian football. The proposed method uses a limited amount of domain knowledge, making this method less subjective and more robust for different sports. An experiment using a large data set of sports video has demonstrated the effectiveness and robustness of the algorithms.


Journal of the Association for Information Science and Technology | 2009

A study and comparison of multimedia Web searching: 1997–2006

Dian Tjondronegoro; Amanda Spink; Bernard J. Jansen

An ink jet printing apparatus responsive to an input digital image for producing a halftone image on a receiver, such as a lithographic plate, having halftone dots with each halftone dot being formed by one or more microdots in a screen dot of selectable areas, including an adjustable printhead for delivering different volumes of ink droplets which, when they contact the receiver, forming microdots of different areas according to the selected screen dot size. The apparatus delivers ink to the printhead and is responsive to a selected screen dot size and the digital image to control the printhead to form ink droplets of different volumes to produce a halftone image on the receiver.This article is focused on the changes needed in design to create positive solutions for all involved in design processes. It draws upon the rich discussion and discourse from a conference focused on positive design involving managers, designers, and IT specialists, all focused on overcoming the problem-based focus and decision paradigms to enhance all phases of the design processes to develop sustainable solutions for real issues in a changing world. Therefore, all fields using design, consciously or not, including management, Information Communication Technology (ICT), and designers as well, need to redesign their processes and first rethink their design paradigms on a meta level.


multimedia information retrieval | 2003

Sports video summarization using highlights and play-breaks

Dian Tjondronegoro; Yi-Ping Phoebe Chen; Binh L. Pham

To manage the massive growth of sport videos, we need to summarize the contents into a more compact and interesting representation. Unlike previous work which summarized either highlights or play scenes, we propose a unified summarization scheme which integrates both highlights and play-break scenes. For automation of the process, combination of audio and visual features provides more accurate detection. We will present fast detection algorithms of whistle and excitement to take advantage of the fact that audio features are computationally cheaper than visual features. However, due to the amount of noises in sport audio, fast text-display detection will be used for verification of the detected highlights. The performance of these algorithms has been tested against one hour of soccer and swimming videos.


multimedia information retrieval | 2004

The power of play-break for automatic detection and browsing of self-consumable sport video highlights

Dian Tjondronegoro; Yi-Ping Phoebe Chen; Binh L. Pham

To enable content-based retrieval, highlights extraction from broadcasted sport video has been an active research topic in the last decade. There is a well-known theory that high-level semantic, such as goal in soccer can be detected based on the occurrences of specific audio and visual features that can be extracted automatically. However, there is yet a definitive solution for the scope (i.e. start and end) of the detection for self-consumable highlights. Thus, in this paper we will primarily demonstrate the benefits of using play-break for this purpose. Moreover, we also propose a browsing scheme that is based on integrated play-break and highlights (extended from [1]). To validate our approach, we will present the results from some experiments and a user study


Neurocomputing | 2014

Random Gabor based templates for facial expression recognition in images with facial occlusion

Ligang Zhang; Dian Tjondronegoro; Vinod Chandran

Robust facial expression recognition (FER) under occluded face conditions is challenging. It requires robust algorithms of feature extraction and investigations into the effects of different types of occlusion on the recognition performance to gain insight. Previous FER studies in this area have been limited. They have spanned recovery strategies for loss of local texture information and testing limited to only a few types of occlusion and predominantly a matched train-test strategy. This paper proposes a robust approach that employs a Monte Carlo algorithm to extract a set of Gabor based part-face templates from gallery images and converts these templates into template match distance features. The resulting feature vectors are robust to occlusion because occluded parts are covered by some but not all of the random templates. The method is evaluated using facial images with occluded regions around the eyes and the mouth, randomly placed occlusion patches of different sizes, and near-realistic occlusion of eyes with clear and solid glasses. Both matched and mis-matched train and test strategies are adopted to analyze the effects of such occlusion. Overall recognition performance and the performance for each facial expression are investigated. Experimental results on the Cohn-Kanade and JAFFE databases demonstrate the high robustness and fast processing speed of our approach, and provide useful insight into the effects of occlusion on FER. The results on the parameter sensitivity demonstrate a certain level of robustness of the approach to changes in the orientation and scale of Gabor filters, the size of templates, and occlusions ratios. Performance comparisons with previous approaches show that the proposed method is more robust to occlusion with lower reductions in accuracy from occlusion of eyes or mouth.


international world wide web conferences | 2002

Content-Based Indexing and Retrieval Using MPEG-7 and X-Query in Video Data Management Systems

Dian Tjondronegoro; Yi-Ping Phoebe Chen

Current advances in multimedia technology enable ease of capturing and encoding digital video. As a result, video data is rapidly growing and becoming very important in our life. It is because video can transfer a large amount of knowledge by providing combination of text, graphics, or even images. Despite the vast growth of video, the effectiveness of its usage is very limited due to the lack of a complete technology for the organization and retrieval of video data. To date, there is no “perfect” solution for a complete video data-management technology, which can fully capture the content of video and index the video parts according to the contents, so that users can intuitively retrieve specific video segments. We have found that successful content-based video data-management systems depend on three most important components: key-segments extraction, content descriptions and video retrieval. While it is almost impossible for current computer technology to perceive the content of the video to identify correctly its key-segments, the system can understand more accurately the content of a specific video type by identifying the typical events that happens just before or after the key-segments (specific-domain-approach). Thus, we have proposed a concept of customisable video segmentation module, which integrates the suitable segmentation techniques for the current type of video. The identified key-segments are then described using standard video content descriptions to enable content-based retrievals. For retrieval, we have implemented XQuery, which currently is the most recent XML query language and the most powerful compared to older languages, such as XQL and XML-QL.


acm multimedia | 2010

Impact of zooming and enhancing region of interests for optimizing user experience on mobile sports video

Wei Song; Dian Tjondronegoro; Shu-Hsien Wang; Michael Docherty

In mobile videos, small viewing size and bitrate limitation often cause unpleasant viewing experiences, which is particularly important for fast-moving sports videos. For optimizing the overall user experience of viewing sports videos on mobile phones, this paper explores the benefits of emphasizing Region of Interest (ROI) by 1) zooming in and 2) enhancing the quality. The main goal is to measure the effectiveness of these two approaches and determine which one is more effective. To obtain a more comprehensive understanding of the overall user experience, the study considers users interest in video content and users acceptance of the perceived video quality, and compares the user experience in sports videos with other content types such as talk shows. The results from a user study with 40 subjects demonstrate that zooming and ROI-enhancement are both effective in improving the overall user experience with talk show and mid-shot soccer videos. However, for the full-shot scenes in soccer videos, only zooming is effective while ROI-enhancement has a negative effect. Moreover, users interest in video content directly affects not only the user experience and the acceptance of video quality, but also the effect of content type on the user experience. Finally, the overall user experience is closely related to the degree of the acceptance of video quality and the degree of the interest in video content. This study is valuable in exploiting effective approaches to improve user experience, especially in mobile sports video streaming contexts, whereby the available bandwidth is usually low or limited. It also provides further understanding of the influencing factors of user experience.

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Vinod Chandran

Queensland University of Technology

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Ligang Zhang

Queensland University of Technology

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Wei Song

Queensland University of Technology

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Zachary Fitz-Walter

Queensland University of Technology

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David J. Kavanagh

Queensland University of Technology

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Leanne Hides

University of Queensland

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Binh L. Pham

Queensland University of Technology

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Oksana Zelenko

Queensland University of Technology

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Stoyan Stoyanov

Queensland University of Technology

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