Donghee Yvette Wohn
New Jersey Institute of Technology
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Featured researches published by Donghee Yvette Wohn.
computer supported collaborative learning | 2011
Cliff Lampe; Donghee Yvette Wohn; Jessica Vitak; Nicole B. Ellison; Rick Wash
Social network sites such as Facebook are often conceived of as purely social spaces; however, as these sites have evolved, so have the ways in which students are using them. In this study, we examine how undergraduate students use the social network site Facebook to engage in classroom-related collaborative activities (e.g., arranging study groups, learning about course processes) to show how Facebook may be used as an informal tool that students use to organize their classroom experiences, and explore the factors that predict type of use. Data from two surveys (N = 302, N = 214) are used to analyze how Facebook use, social and psychological factors, self-efficacy, and types of instructor-student communication on Facebook are related to positive and negative collaboration among students. We found that predictors of Facebook use for class organizing behaviors include self-efficacy and perceived motivation to communicate with others using the site. When placed in the context of social and psychological factors, Facebook intensity did not predict either positive or negative collaboration, suggesting that how students used the site, rather than how often they used the tool or how important they felt it was, affected their propensity to collaborate.
Computers in Human Behavior | 2012
Yu-Hao Lee; Donghee Yvette Wohn
Digital games embedded in social network sites are one of the driving forces behind the expansion of digital gamer populations. Previous studies have observed different usage patterns between users in different ethnic groups and countries, suggesting that culture orientations may affect how people play and interact through social network games. This study examined how peoples culture orientations affect usage patterns with measures of vertical and horizontal individualism-collectivism. The findings indicate that culture does not directly affect usage patterns. Instead, the effects on usage patterns are mediated by peoples expected outcomes of playing social network games. Vertical culture orientations predicted social expected outcomes. Individualism predicted status expected outcomes, but in different directions on the dimensions of vertical or horizontalness. Vertical collectivism was the only culture orientation that indirectly predicted buying in-game products with real money. Implications for game designers and markers are discussed.
Journal of Broadcasting & Electronic Media | 2016
Rebecca A. Hayes; Caleb T. Carr; Donghee Yvette Wohn
In this study we conceptualize cues in social media that require a single click (e.g., Likes, Favorites) as paralinguistic digital affordances (PDAs). Why do people use PDAs and how do they interpret them when they are the recipient? Through focus groups (N = 25) and interviews (N = 26) we address these research questions within a uses and gratifications framework. Using adaptive structuration theory as a lens for analysis, we examine both faithful and ironic uses of PDAs, finding they contribute more than phatic communication and may indicate just as much about the relationship between sender and receiver as they do content.
Proceedings of the 2011 iConference on | 2011
Donghee Yvette Wohn; Cliff Lampe; Jessica Vitak; Nicole B. Ellison
Social network sites (SNSs) are bundles of information and communication tools that can be used to support collaboration, among other uses. In a qualitative study of adult Facebook users (N=18), we found that some users did turn to the site for information uses that are embedded in social activities, including organizing events, establishing online groups, and seeking information. We also discuss the features of Facebook that respondents discussed as being important to these uses.
Communication Research Reports | 2012
Donghee Yvette Wohn
This study tests assumptions that media consumption is, for the most part, automatic behavior. A regression model examining predictors of time spent playing social network games indicates that habit strength, not conscious motivations, is the most salient and significant predictor. Furthermore, specific features of game play that require repetitive activities contribute to habit. The results were consistent with literature in automaticity, and suggest that habit be included in future studies exploring online media use.
human factors in computing systems | 2012
Donghee Yvette Wohn; Alcides Velasquez; Torger Bjornrud; Cliff Lampe
User activities in peer-production communities have mainly been examined under the assumption that individuals are rational individuals who are always cognizant of what they are doing and why. We argue that not all use is the same; while some behaviors are governed by conscious motivations, others may be a habitual response that is developed out of routine. We take a more granular approach to explaining what people are doing in online communities and how motivations and habits explain their use of specific features. In the context of the peer-production community Everything2 we employ both server log data and self-report, finding that habit is a non-conscious-driven behavior that is more associated with less cognitively-demanding tasks than content production.
Computers in Human Behavior | 2016
Donghee Yvette Wohn; Erin L. Spottswood
Impression management refers to an individuals deliberate efforts to cultivate a particular image. Sometimes impression management occurs in reaction to a face threat-an incident or behavior that could create an impression inconsistent with ones desired self-image. On social network sites (SNSs) such as Facebook, where content can be shared widely and is often persistent, studies have repeatedly shown that people are vulnerable to face threats resulting from other-generated content. While there has been much documentation of face threats occurring in the context of SNSs and how people react to them, we know very little about the relational consequences of carrying out a particular reaction. This paper reports on a survey (N?=?150) of adult Facebook users examining how certain reactive strategies and the severity of the face threat affect perceived changes in closeness between the victim and offender. Examines how people react to face threats on Facebook.Examines how reactions to face threats affects relationships.Survey of 150 adult Facebook users.
Cyberpsychology, Behavior, and Social Networking | 2016
Donghee Yvette Wohn; Caleb T. Carr; Rebecca A. Hayes
A national survey asked 323 U.S. adults about paralinguistic digital affordances (PDAs) and how these forms of lightweight feedback within social media were associated with their perceived social support. People perceived PDAs (e.g., Likes, Favorites, and Upvotes) as socially supportive both quantitatively and qualitatively, even without implicit meaning associated with them. People who are highly sensitive about what others think of them and have high self-esteem are more likely to perceive higher social support from PDAs.
human computer interaction with mobile devices and services | 2015
Donghee Yvette Wohn; Jeremy P. Birnholtz
Ubiquitous mobile usage provides more opportunities to interact with more people than ever, but with the constraint that peoples capacity for attention to others is limited. People manage demands on their attention by limiting their availability to others, and this may cause failure in attempts to reach others. In todays always-connected world, we know very little about how people manage their own availability, maintain awareness of others, and adapt their strategies for reaching others in the face of failure. This paper draws on results from a qualitative field study to present an integrative, joint action approach to attention management. Results suggest that mobile devices play a large part in assessing ambient awareness of others and signaling availability, but are rarely used in isolation. Attention is a continuum that spans multiple devices and channels involving actions and choices learned over time.
Social media and society | 2016
Donghee Yvette Wohn; Brian J. Bowe
Social media services like Facebook and Twitter are playing an increasingly large role as sources of news. This article investigates the ways the composition of social media networks affects people’s exposure to and attitude toward news. Focus groups (N = 31) and in-depth interviews (N = 15) with young adults of varying ethnicity and country of origin showed that people’s networks on social media function as micro agenda setters. The characteristics of people in one’s network can facilitate negative effects such as echo chambers and spirals of silence but can also unfold new perspectives and create awareness of topics not covered by legacy media.