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Dive into the research topics where Doyub Kim is active.

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Featured researches published by Doyub Kim.


Computer Graphics Forum | 2008

SEMI-LAGRANGIAN CIP FLUID SOLVER WITHOUT DIMENSIONAL SPLITTING

Doyub Kim; Oh-young Song; Hyeong-Seok Ko

In this paper, we propose a new constrained interpolation profile (CIP) method that is stable and accurate but requires less amount of computation compared to existing CIP‐based solvers. CIP is a high‐order fluid advection solver that can reproduce rich details of fluids. It has third‐order accuracy but its computation is performed over a compact stencil. These advantageous features of CIP are, however, diluted by the following two shortcomings: (1) CIP contains a defect in the utilization of the grid data, which makes the method suitable only for simulations with a tight CFL restriction; and (2) CIP does not guarantee unconditional stability. There have been several attempts to fix these problems in CIP, but they have been only partially successful. The solutions that fixed both problems ended up introducing other undesirable features, namely increased computation time and/or reduced accuracy. This paper proposes a novel modification of the original CIP method that fixes all of the above problems without increasing the computational load or reducing the accuracy. Both quantitative and visual experiments were performed to test the performance of the new CIP in comparison to existing fluid solvers. The results show that the proposed method brings significant improvements in both accuracy and speed.


international conference on computer graphics and interactive techniques | 2009

Stretching and wiggling liquids

Doyub Kim; Oh-young Song; Hyeong-Seok Ko

This paper presents a novel framework for simulating the stretching and wiggling of liquids. We demonstrate that complex phase-interface dynamics can be effectively simulated by introducing the Eulerian vortex sheet method, which focuses on the vorticity at the interface (rather than the whole domain). We extend this model to provide user control for the production of visual effects. Then, the generated fluid flow creates complex surface details, such as thin and wiggling fluid sheets. To capture such high-frequency features efficiently, this work employs a denser grid for surface tracking in addition to the (coarser) simulation grid. In this context, the paper proposes a filter, called the liquid-biased filter, which is able to downsample the surface in the high-resolution grid into the coarse grid without unrealistic volume loss resulting from aliasing error. The proposed method, which runs on a single PC, realistically reproduces complex fluid scenes.


IEEE Transactions on Visualization and Computer Graphics | 2007

Derivative Particles for Simulating Detailed Movements of Fluids

Oh-young Song; Doyub Kim; Hyeong-Seok Ko

We present a new fluid simulation technique that significantly reduces the nonphysical dissipation of velocity. The proposed method is based on an apt use of particles and derivative information. We note that a major source of numerical dissipation in the conventional Navier-Stokes equations solver lies in the advection step. Hence, starting with the conventional grid-based simulator, when the details of fluid movements need to be simulated, we replace the advection part with a particle simulator. When swapping between the grid-based and particle-based simulators, the physical quantities such as the level set and velocity must be converted. For this purpose, we develop a novel dissipation-suppressing conversion procedure that utilizes the derivative information stored in the particles, as well as in the grid points. For the fluid regions where such details are not needed, the advection is simulated using an octree-based constrained interpolation profile (CIP) solver, which we develop in this work. Through several experiments, we show that the proposed technique can reproduce the detailed movements of high-Reynolds-number fluids such as droplets/bubbles, thin water sheets, and whirlpools. The increased accuracy in the advection, which forms the basis of the proposed technique, can also be used to produce better results in larger scale fluid simulations.


international conference on computer graphics and interactive techniques | 2010

A practical simulation of dispersed bubble flow

Doyub Kim; Oh-young Song; Hyeong-Seok Ko

In this paper, we propose a simple and efficient framework for simulating dispersed bubble flow. Instead of modeling the complex hydrodynamics of numerous small bubbles explicitly, our method approximates the average motion of these bubbles using a continuum multiphase solver. Then, the subgrid interactions among bubbles are computed using our new stochastic solver. Using the proposed scheme, we can efficiently simulate complex scenes with millions of bubbles.


IEEE Transactions on Visualization and Computer Graphics | 2012

Baroclinic Turbulence with Varying Density and Temperature

Doyub Kim; Seung Woo Lee; Oh-young Song; Hyeong-Seok Ko

The explosive or volcanic scenes in motion pictures involve complex turbulent flow as its temperature and density vary in space. To simulate this turbulent flow of an inhomogeneous fluid, we propose a simple and efficient framework. Instead of explicitly computing the complex motion of this fluid dynamical instability, we first approximate the average motion of the fluid. Then, the high-resolution dynamics is computed using our new extended version of the vortex particle method with baroclinity. This baroclinity term makes turbulent effects by generating new vortex particles according to temperature/density distributions. Using our method, we efficiently simulated a complex scene with varying density and temperature.


eurographics | 2007

Eulerian motion blur

Doyub Kim; Hyeong-Seok Ko

This paper describes a motion blur technique which can be applied to rendering fluid simulations that are carried out in the Eulerian framework. Existing motion blur techniques can be applied to rigid bodies, deformable solids, clothes, and several other kinds of objects, and produce satisfactory results. As there is no specific reason to discriminate fluids from the above objects, one may consider applying an existing motion blur technique to render fluids. However, here we show that existing motion blur techniques are intended for simulations carried out in the Lagrangian framework, and are not suited to Eulerian simulations. Then, we propose a new motion blur technique that is suitable for rendering Eulerian simulations.


Journal of Visualization | 2011

A new SPH fluid simulation method using ellipsoidal kernels

Eunchan Jo; Doyub Kim; Oh-young Song

We propose a new smoothed particle hydrodynamics simulation method that utilizes ellipsoidal kernels instead of spherical kernels. In order to load fluid quantities between time-stepping into smoothed particles, kernel shapes are elongated according to the directions and magnitudes of velocities. The use of these deformable kernels allows us to efficiently simulate fast moving fluids without increasing computational cost. The experiments demonstrate that our method can reproduce the detailed movement of fast fluids by reducing numerical diffusion.Graphical Abstract


Archive | 2006

Method of simulating detailed movements of fluids using derivative particles

Oh-young Song; Doyub Kim; Hyeong-Seok Ko


international conference on computer graphics and interactive techniques | 2013

Near-exhaustive precomputation of secondary cloth effects

Doyub Kim; Woojong Koh; Rahul Narain; Kayvon Fatahalian; Adrien Treuille; James F. O'Brien


Archive | 2009

Method for Simulating Stretching and Wiggling Liquids

Doyub Kim; Oh-young Song; Hyeong-Seok Ko

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Hyeong-Seok Ko

Seoul National University

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Adrien Treuille

Carnegie Mellon University

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Kayvon Fatahalian

Carnegie Mellon University

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Rahul Narain

University of Minnesota

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Woojong Koh

University of California

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