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Dive into the research topics where Elina M. I. Koivisto is active.

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Featured researches published by Elina M. I. Koivisto.


human-computer interaction with mobile devices and services | 2006

Playability heuristics for mobile games

Hannu Korhonen; Elina M. I. Koivisto

Expert evaluation is a widely used method for evaluating the usability of software products. When evaluating games, traditional usability heuristics lack comprehension and cannot be directly applied. In this paper, we introduce playability heuristics that are specifically designed for evaluating mobile games. Heuristics form a core model that can be used in any mobile game evaluation. The model consists of three modules: Game Usability, Mobility, and Gameplay. The mobile context has some unique characteristics, which require special attention during the evaluation. These characteristics are described in mobility heuristics. Mobile devices also set some of their own requirements for general usability and these issues are described along with game usability heuristics. These heuristics have been developed by using an iterative design process of a mobile game. In addition, we have validated the heuristics and evaluated five mobile games by using them with the expert evaluation method. The results indicate that playability problems, which violate game usability or mobility heuristics, are quite easy to identify. Gameplay problems are harder to find, but gameplay heuristics help in evaluation and focus on different aspects of the gameplay.


digital interactive media in entertainment and arts | 2007

Playability heuristics for mobile multi-player games

Hannu Korhonen; Elina M. I. Koivisto

Multi-player games are engaging because of social interaction and competing with real players. Currently, many digital games are multi-player or have multi-player features. When evaluating the playability of multi-player games, we need to consider player-to-player interaction. In this paper, we introduce and describe playability heuristics for mobile multi-player games that complement the playability heuristic model that we have presented earlier. Multi-player heuristics have been developed by identifying playability problems in game evaluations and comparing these findings to game design guidelines and other studies found in the literature. The results indicate that the presented multi-player heuristics correspond to issues that are addressed to be important in multi-player games.


international conference on computer graphics and interactive techniques | 2007

Using prototypes in early pervasive game development

Elina M. I. Koivisto; Riku Suomela

In this paper, we discuss using various prototyping methods in early game development. We have playtested pervasive game prototypes using agile software prototype development methods and guided paper prototyping methods. We give examples of four pervasive games where both paper-prototyping and software-prototyping methods are used. We also compare results that have been achieved by testing games with the potential end users of the game and with colleagues or other experts. The benefits and disadvantages of the methods are discussed and their use in the game development process is described, i.e. when the methods should be used and what should be considered when using them.


Archive | 2005

Interoperation between virtual gaming environment and real-world environments

Elina M. I. Koivisto; Jouka Mattila


digital games research association conference | 2003

Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design

Elina M. I. Koivisto


digital games research association conference | 2005

Enhancing Player Experience in MMORPGs with Mobile Features

Elina M. I. Koivisto; Christian Wenninger


CyberGames '06 Proceedings of the 2006 international conference on Game research and development | 2006

Mobile games 2010

Elina M. I. Koivisto


Archive | 2006

Content Based Graphical User Interface Application

Ning-Nibble Yang; Jyri P. Salomaa; Jouka Mattila; Ciaran Harris; Elina M. I. Koivisto


international conference on computer graphics and interactive techniques | 2006

Ancient runes: using text input for interaction in mobile games

Elina M. I. Koivisto; Riku Suomela; Ari Koivisto


advances in computer entertainment technology | 2006

Paper prototyping a pervasive game

Elina M. I. Koivisto; Mirjam P Eladhari

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