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Dive into the research topics where Eric J. Griffith is active.

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Featured researches published by Eric J. Griffith.


IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems | 2006

Performance Characterization of a Reconfigurable Planar-Array Digital Microfluidic System

Eric J. Griffith; Srinivas Akella; Mark K. Goldberg

This paper describes a computational approach to designing a digital microfluidic system (DMFS) that can be rapidly reconfigured for new biochemical analyses. Such a “lab-on-a-chip” system for biochemical analysis, based on electrowetting or dielectrophoresis, must coordinate the motions of discrete droplets or biological cells using a planar array of electrodes. The authors have earlier introduced a layout-based system and demonstrated its flexibility through simulation, including the systems ability to perform multiple assays simultaneously. Since array-layout design and droplet-routing strategies are closely related in such a DMFS, their goal is to provide designers with algorithms that enable rapid simulation and control of these DMFS devices. In this paper, the effects of variations in the basic array-layout design, droplet-routing control algorithms, and droplet spacing on system performance are characterized. DMFS arrays with hardware limited row-column addressing are considered, and a polynomial-time algorithm for coordinating droplet movement under such hardware limitations is developed. To demonstrate the capabilities of our system, we describe example scenarios, including dilution control and minimalist layouts, in which our system can be successfully applied.


The International Journal of Robotics Research | 2005

Coordinating Multiple Droplets in Planar Array Digital Microfluidic Systems

Eric J. Griffith; Srinivas Akella

In this paper we present an approach to coordinate the motions of droplets in digital microfluidic systems, a new class of lab-on-a-chip systems for biochemical analysis. A digital microfluidic system typically consists of a planar array of cells with electrodes that control the droplets. The primary challenge in using droplet-based systems is that they require the simultaneous coordination of a potentially large number of droplets on the array as the droplets move, mix, and split. In this paper we describe a general-purpose system that uses simple algorithms and yet is versatile. First, we present a semi-automated approach to generate the array layout in terms of components. Next, we discuss simple algorithms to select destination components for the droplets and a decentralized scheme for components to route the droplets on the array. These are then combined into a reconfigurable system that has been simulated in software to perform analyses such as the DNA polymerase chain reaction. The algorithms have been able to successfully coordinate hundreds of droplets simultaneously and perform one or more chemical analyses in parallel. Because it is challenging to analytically characterize the behavior of such systems, simulation methods to detect potential system instability are proposed.


Journal of Geophysical Research | 2009

A statistical approach to the life cycle analysis of cumulus clouds selected in a virtual reality environment

Thijs Heus; Harmen J.J. Jonker; Harry E.A. Van den Akker; Eric J. Griffith; Michal Koutek; Frits H. Post

In this study, a new method is developed to investigate the entire life cycle of shallow cumuli in large eddy simulations. Although trained observers have no problem in distinguishing the different life stages of a cloud, this process proves difficult to automate, because cloud-splitting and cloud-merging events complicate the distinction between a single system divided in several cloudy parts and two independent systems that collided. Because the human perception is well equipped to capture and to make sense of these time-dependent three-dimensional features, a combination of automated constraints and human inspection in a three-dimensional virtual reality environment is used to select clouds that are exemplary in their behavior throughout their entire life span. Three specific cases (ARM, BOMEX, and BOMEX without large-scale forcings) are analyzed in this way, and the considerable number of selected clouds warrants reliable statistics of cloud properties conditioned on the phase in their life cycle. The most dominant feature in this statistical life cycle analysis is the pulsating growth that is present throughout the entire lifetime of the cloud, independent of the case and of the large-scale forcings. The pulses are a self-sustained phenomenon, driven by a balance between buoyancy and horizontal convergence of dry air. The convective inhibition just above the cloud base plays a crucial role as a barrier for the cloud to overcome in its infancy stage, and as a buffer region later on, ensuring a steady supply of buoyancy into the cloud.


virtual reality software and technology | 2008

Using the Wii Balance Board™ as a low-cost VR interaction device

Gerwin de Haan; Eric J. Griffith; Frits H. Post

We demonstrate the use of the Wii Balance Board#8482; as a low-cost virtual reality input device. We provide an overview of obtaining and working with the sensor input. By processing the sensor values from the balance board, we are able to use it for both discrete and continuous input, which can be used to drive a variety of VR interaction metaphors. Using continuous input, the balance board is well suited for interactions requiring two simultaneous degrees of freedom and up to three total degrees of freedom, such as navigation or rotation. The discrete input is suitable for control input, such as mode switching or object selection.


Bulletin of the American Meteorological Society | 2012

High-performance simulations of turbulent clouds on a desktop PC: Exploiting the GPU

Jerôme Schalkwijk; Eric J. Griffith; Frits H. Post; Harm J. J. Jonker

aMErIcaN METEOrOLOGIcaL SOcIETY | 307 AFFILIATIONS: Schalkwijk and jonker—Department of Multi-Scale Physics (Clouds, Climate and Air Quality Group), Delft University of Technology, Delft, the Netherlands; Griffith—Petrotechnical Data Systems, Rijswijk, the Netherlands; PoSt—Department of Mediamatics (Data Visualization Group), Delft University of Technology, Delft, the Netherlands CORRESPONDING AUTHOR: J. Schalkwijk, Delft University of Technology, Faculty of Applied Physics, Department of Multi-Scale Physics, Lorentzweg 1, 2628 CJ Delft, the Netherlands E-mail: [email protected]


eurographics | 2006

Hybrid interfaces in VEs: intent and interaction

Gerwin de Haan; Eric J. Griffith; Michal Koutek; Frits H. Post

Hybrid user interfaces (UIs) integrate well-known 2D user interface elements into the 3D virtual environment, and provide a familiar and portable interface across a variety of VR systems. However, their usability is often reduced by accuracy and speed, caused by inaccuracies in tracking and a lack of constraints and feedback. To ease these difficulties often large widgets and bulky interface elements must be used, which, at the same time, limit the size of the 3D workspace and restrict the space where other supplemental 2D information can be displayed. In this paper, we present two developments addressing this problem: supportive user interaction and a new implementation of a hybrid interface. First, we describe a small set of tightly integrated 2D windows we developed with the goal of providing increased flexibility in the UI and reducing UI clutter. Next we present extensions to our supportive selection technique, IntenSelect. To better cope with a variety of VR and UI tasks, we extended the selection assistance technique to include direct selection, spring-based manipulation, and specialized snapping behavior. Finally, we relate how the effective integration of these two developments eases some of the UI restrictions and produces a more comfortable VR experience.


eurographics | 2005

Feature tracking in VR for cumulus cloud life-cycle studies

Eric J. Griffith; Frits H. Post; Michal Koutek; Thijs Heus; Harm J. J. Jonker

Feature tracking in large data sets is traditionally an off-line, batch processing operation while virtual reality typically focuses on highly interactive tasks and applications. This paper presents an approach that uses a combination of off-line preprocessing and interactive visualization in VR to simplify and speed up the identification of interesting features for further study. We couch the discussion in terms of our collaborative research on using virtual reality for cumulus cloud life-cycle studies, where selecting suitable clouds for study is simple for the skilled observer but difficult to formalize. The preprocessing involves identifying individual clouds within the data set through a 4D connected components algorithm, and then saving isosurface, bounding box, and volume information. This information is then interactively visualized in our VR Cloud Explorer with various tools and information displays to identify the most interesting clouds. In a small pilot study, reasonable performance, both in the preprocessing phase and the visualization phase, has been measured.


Archive | 2005

Method, system, and program product for controlling chemical reactions in a digital microfluidic system

Eric J. Griffith; Srinivas Akella


virtual reality software and technology | 2006

A reprocessing tool for quantitative data analysis in a virtual environment

Eric J. Griffith; Michal Koutek; Frits H. Post; Thijs Heus; Harmen J.J. Jonker


symposium on geometry processing | 2007

Fast normal vector compression with bounded error

Eric J. Griffith; Michal Koutek; Frits H. Post

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Frits H. Post

Delft University of Technology

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Michal Koutek

Delft University of Technology

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Thijs Heus

Cleveland State University

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Gerwin de Haan

Delft University of Technology

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Harmen J.J. Jonker

Delft University of Technology

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Srinivas Akella

University of North Carolina at Charlotte

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Harm J. J. Jonker

Delft University of Technology

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Jerôme Schalkwijk

Delft University of Technology

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Mark K. Goldberg

Delft University of Technology

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