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Dive into the research topics where Eva Knutz is active.

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Featured researches published by Eva Knutz.


designing pleasurable products and interfaces | 2013

The poetics of design fiction

Thomas Markussen; Eva Knutz

Design fiction is an emergent field within HCI and interaction design the understanding of which ultimately relies, so we argue, of an integrative account of poetics and design praxis. In this paper we give such an account. Initially, a precise definition of design fiction is given by drawing on the theory of possible worlds found within poetics. Further, we offer a method of practicing design fiction, which relies on the equal integration of literary practice with design practice. The use of this method is demonstrated by 4 design projects from a workshop set up in collaboration with a Danish author. All of this substantiates our notion of a poetics of practicing design fiction, and through our critical examination of related work we conclude on how our approach contribute to HCI and interaction design.


Codesign | 2018

Materiality in probes: Three perspectives for co-exploring patient democracy

Eva Knutz; Thomas Markussen; Signe Mårbjerg Thomsen

Abstract The overall aim of this paper is to increase designers’ understanding of how materiality can be of value in probing. Initially, we position ourselves in relation to existing approaches to probing. Hereafter, we introduce three different theoretical perspectives on materiality in order to make some useful conceptual distinctions. The explanatory strength of each perspective is then exemplified through a case study, where probing was used extensively as a method of co-exploring cancer patients’ individual and social needs. The contribution of the paper lies in offering a detailed understanding of how the materialising of probes can be used as different modes of inquiry in co-exploring activities. Through these, we define a more holistic picture of the cancer patient in a societal context both as individual, as family member, as patient and as citizen, in relation to how individual participation in own treatment might be configured.


Health Communication | 2015

Why Health Care Needs Design Research: Broadening the Perspective on Communication in Pediatric Care Through Play

Eva Knutz; Jette Ammentorp; Poul-Erik Kofoed

Today’s pediatric health care lacks methods to tap into the emotional state of hospitalized pediatric patients (age 4–6 years). The most frequently used approaches were developed for adults and fail to acknowledge the importance of imaginary experiences and the notion of play that may appeal to children. The scope of this article is to introduce a new design-oriented method of gathering information about the emotional state of pediatric patients using an experimental computer game called the Child Patient game (CPgame). The CPgame was developed at a Danish hospital, and the results of the preliminary tests show that games could serve as a system in which children are willing to express their emotions through play. The results are based on two comparative analyses of the CPgame through which it is possible to identify three different types of players among the patients playing the game. Furthermore, the data reveal that pediatric patients display a radically different play pattern than children who are not in hospital. The inquiry takes an interdisciplinary approach; it has obvious health care-related objectives and seeks to meet the urgent need for new methods within health care to optimize communication with young children. At the same time, design research (i.e., the development of new knowledge through the development of a new design) heavily impacts the method.


Artifact: Journal of Virtual Design | 2014

The Role of Fiction in Experiments within Design, Art & Architecture

Eva Knutz; Thomas Markussen; Poul Rind Christensen


Archive | 2012

Dynamic Research Sketching: A new explanatory tool for understanding theory construction in design research

Thomas Markussen; Anne Louise Bang; Eva Knutz; Pia Pedersen


Out of control; proceedings of the 8th international conference on design and emotion, London (UK), 11-14 Sept. 2012 | 2012

Designing Narrative Games for a Serious Context

Eva Knutz; Thomas Markussen; P.M.A. Desmet; Valentijn Visch


50th Anniversary Design + Research + Society Conference: Future-Focused Thinking | 2016

Fiction as a resource in participatory design

Eva Knutz; Tau Ulv Lenskjold; Thomas Markussen


Archive | 2010

Measuring and Communicating Emotions Through Game Design

Eva Knutz; Thomas Markussen


Design Research Society’s 2014 Conference | 2014

Designing For Democracy: Using Design Activism to Re-negotiate the Roles and Rights for Patients.

Eva Knutz; Thomas Markussen; Signe Mårbjerg Thomsen; Jette Ammentorp


7th Swiss Design Network Symposium: Practicing Theory (or: Did Practice Kill Theory?) | 2011

Making Theory Come Alive through Practice-based Design Research

Thomas Markussen; Eva Knutz; Poul Rind Christensen

Collaboration


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Thomas Markussen

University of Southern Denmark

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Jette Ammentorp

University of Southern Denmark

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Merja Ryöppy

University of Southern Denmark

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Tau Ulv Lenskjold

Royal Danish Academy of Fine Arts

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Andreas Heiberg Skouby

University of Southern Denmark

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Connie Timmermann

University of Southern Denmark

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Gitte Thybo Pihl

University of Southern Denmark

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Henry Larsen

University of Southern Denmark

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Maiken Wolderslund

University of Southern Denmark

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