Ezio Marchi
National Scientific and Technical Research Council
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Publication
Featured researches published by Ezio Marchi.
Linear Algebra and its Applications | 1997
Ezio Marchi; Rubén Puente; Virginia N. Vera de Serio
Abstract This paper provides an extension to linear semiinfinite systems of a well-known property of finite linear inequality systems, the so-called Weyl property, which characterizes the extreme points of the solution set as those solution points such that the gradient vectors of the active constraints form a complete set. A class of linear semiinfinite systems which satisfy this property is identified, the p-systems. It is also shown that any p-system contains an equivalent minimal subsystem.
Mathematical Social Sciences | 1987
Ezio Marchi; Luis Guillermo Quintas
Abstract Some characterizations for the equilibrium points of the n -person games introduced by Marchi and Quintas (1983) are given. These obtained using some results given by Kuhn (1961).
International Game Theory Review | 2009
Iris Auriol; Ezio Marchi
Partitioning games and games with restricted cooperation are general games which include large classes of different and important cooperative games. In this paper we combined both concepts and prove a generalization of the theorem of Quint [1991] which characterizes the core of the game by means of an appropriate linear program.
SIAM Journal on Matrix Analysis and Applications | 1991
Ezio Marchi; Jorge Oviedo; Joel E. Cohen
Von Neumann and others considered a two-person zero-sum game with nonlinear payoff function
International Game Theory Review | 2006
Ezio Marchi
x^T Ay/x^T By
SIAM Journal on Matrix Analysis and Applications | 1991
Ezio Marchi
, where A and B are
Journal of Advanced Mathematics and Applications | 2014
Juan Carlos Cesco; Ezio Marchi
m times n
Optimization | 2010
Juan Carlos Cesco; Ezio Marchi
matrices,
International Game Theory Review | 2007
Ezio Marchi
x^T
International Game Theory Review | 2006
Ezio Marchi
is the row m-vector strategy of the maximizing player (player 1), and y is the column n-Vector strategy of the minimizing player (player 2). This game is defined to be completely mixed if every solution (or optimal strategy)