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Dive into the research topics where Ezio Marchi is active.

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Featured researches published by Ezio Marchi.


Linear Algebra and its Applications | 1997

Quasipolyhedral sets in linear semiinfinite inequality systems

Ezio Marchi; Rubén Puente; Virginia N. Vera de Serio

Abstract This paper provides an extension to linear semiinfinite systems of a well-known property of finite linear inequality systems, the so-called Weyl property, which characterizes the extreme points of the solution set as those solution points such that the gradient vectors of the active constraints form a complete set. A class of linear semiinfinite systems which satisfy this property is identified, the p-systems. It is also shown that any p-system contains an equivalent minimal subsystem.


Mathematical Social Sciences | 1987

About extreme equilibrium points

Ezio Marchi; Luis Guillermo Quintas

Abstract Some characterizations for the equilibrium points of the n -person games introduced by Marchi and Quintas (1983) are given. These obtained using some results given by Kuhn (1961).


International Game Theory Review | 2009

PARTITIONING GAMES WITH RESTRICTED COOPERATION

Iris Auriol; Ezio Marchi

Partitioning games and games with restricted cooperation are general games which include large classes of different and important cooperative games. In this paper we combined both concepts and prove a generalization of the theorem of Quint [1991] which characterizes the core of the game by means of an appropriate linear program.


SIAM Journal on Matrix Analysis and Applications | 1991

Perturbation theory of a nonlinear game of von Neumann

Ezio Marchi; Jorge Oviedo; Joel E. Cohen

Von Neumann and others considered a two-person zero-sum game with nonlinear payoff function


International Game Theory Review | 2006

E-Points In Extensive Games With Complete Information

Ezio Marchi

x^T Ay/x^T By


SIAM Journal on Matrix Analysis and Applications | 1991

The effective computation of equilibrium point for N -person games cyclic to the next person

Ezio Marchi

, where A and B are


Journal of Advanced Mathematics and Applications | 2014

On the geometric dimension of the core of a TU-game

Juan Carlos Cesco; Ezio Marchi

m times n


Optimization | 2010

An extension of Peleg's inequality

Juan Carlos Cesco; Ezio Marchi

matrices,


International Game Theory Review | 2007

THE CENTIPEDE OF ROSENTHAL

Ezio Marchi

x^T


International Game Theory Review | 2006

The Complete Version Of The Gorriti Hat Game

Ezio Marchi

is the row m-vector strategy of the maximizing player (player 1), and y is the column n-Vector strategy of the minimizing player (player 2). This game is defined to be completely mixed if every solution (or optimal strategy)

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Iris Auriol

National Scientific and Technical Research Council

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Juan Carlos Cesco

National Scientific and Technical Research Council

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Jorge Oviedo

National Scientific and Technical Research Council

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Luis Guillermo Quintas

National Scientific and Technical Research Council

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N. Auriol

National Scientific and Technical Research Council

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Rubén Puente

National Scientific and Technical Research Council

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