Frederick Ducatelle
Dalle Molle Institute for Artificial Intelligence Research
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Publication
Featured researches published by Frederick Ducatelle.
transactions on emerging telecommunications technologies | 2005
Gianni A. Di Caro; Frederick Ducatelle; Luca Maria Gambardella
In this paper, we describe AntHocNet, an algorithm for routing in mobile ad hoc networks. It is a hybrid algorithm, which combines reactive path setup with proactive path probing, maintenance and improvement. The algorithm is based on the nature-inspired ant colony optimisation framework. Paths are learned by guided Monte Carlo sampling using ant-like agents communicating in a stigmergic way. In an extensive set of simulation experiments, we compare AntHocNet with AODV, a reference algorithm in the field. We show that our algorithm can outperform AODV on different evaluation criteria. AntHocNets performance advantage is visible over a broad range of possible network scenarios, and increases for larger, sparser and more mobile networks. Copyright
ACM Transactions on Autonomous and Adaptive Systems | 2006
Ozalp Babaoglu; Geoffrey Canright; Andreas Deutsch; Gianni A. Di Caro; Frederick Ducatelle; Luca Maria Gambardella; Niloy Ganguly; Márk Jelasity; Roberto Montemanni; Alberto Montresor; Tore Urnes
Recent developments in information technology have brought about important changes in distributed computing. New environments such as massively large-scale, wide-area computer networks and mobile ad hoc networks have emerged. Common characteristics of these environments include extreme dynamicity, unreliability, and large scale. Traditional approaches to designing distributed applications in these environments based on central control, small scale, or strong reliability assumptions are not suitable for exploiting their enormous potential. Based on the observation that living organisms can effectively organize large numbers of unreliable and dynamically-changing components (cells, molecules, individuals, etc.) into robust and adaptive structures, it has long been a research challenge to characterize the key ideas and mechanisms that make biological systems work and to apply them to distributed systems engineering. In this article we propose a conceptual framework that captures several basic biological processes in the form of a family of design patterns. Examples include plain diffusion, replication, chemotaxis, and stigmergy. We show through examples how to implement important functions for distributed computing based on these patterns. Using a common evaluation methodology, we show that our bio-inspired solutions have performance comparable to traditional, state-of-the-art solutions while they inherit desirable properties of biological systems including adaptivity and robustness.
parallel problem solving from nature | 2004
Gianni A. Di Caro; Frederick Ducatelle; Luca Maria Gambardella
In this paper we present AntHocNet, a new algorithm for routing in mobile ad hoc networks. Due to the ever changing topology and limited bandwidth it is very hard to establish and maintain good routes in such networks. Especially reliability and efficiency are important concerns. AntHocNet is based on ideas from Ant Colony Optimization. It consists of both reactive and proactive components. In a reactive path setup phase, multiple paths are set up between the source and destination of a data session, and during the course of the communication session, ants proactively test existing paths and explore new ones. In simulation tests we show that AntHocNet can outperform AODV, one of the most important current state-of-the-art algorithms, both in terms of end-to-end delay and packet delivery ratio.
international conference on signal and image processing applications | 2011
Jawad Nagi; Frederick Ducatelle; Gianni A. Di Caro; Dan C. Ciresan; Ueli Meier; Alessandro Giusti; Farrukh Nagi; Jürgen Schmidhuber; Luca Maria Gambardella
Automatic recognition of gestures using computer vision is important for many real-world applications such as sign language recognition and human-robot interaction (HRI). Our goal is a real-time hand gesture-based HRI interface for mobile robots. We use a state-of-the-art big and deep neural network (NN) combining convolution and max-pooling (MPCNN) for supervised feature learning and classification of hand gestures given by humans to mobile robots using colored gloves. The hand contour is retrieved by color segmentation, then smoothened by morphological image processing which eliminates noisy edges. Our big and deep MPCNN classifies 6 gesture classes with 96% accuracy, nearly three times better than the nearest competitor. Experiments with mobile robots using an ARM 11 533MHz processor achieve real-time gesture recognition performance.
ieee swarm intelligence symposium | 2005
G. Di Caro; Frederick Ducatelle; Luca Maria Gambardella
Mobile ad hoc networks are communication networks built up of a collection of mobile devices, which can communicate through wireless connections. Routing is the task of directing data packets from a source node to a given destination. This task is particularly hard in mobile ad hoc networks: due to the mobility of the network elements and the lack of central control, routing algorithms should be robust, adaptive, and work in a decentralized and self-organizing way. In this paper, we describe an algorithm, which draws inspiration from swarm intelligence to obtain these characteristics. More specifically, we borrow ideas from ant colonies and from the ant colony optimization framework. In an extensive set of simulation tests, we compare our routing algorithm with a state-of-the-art algorithm, and show that it gets better performance over a wide range of different scenarios and for a number of different evaluation measures. In particular, we show that it scales better with the number of nodes in the network.
International Journal of Computational Intelligence and Applications | 2005
Frederick Ducatelle; Gianni A. Di Caro; Luca Maria Gambardella
This paper describes AntHocNet, an algorithm for routing in mobile ad-hoc networks based on ideas from the ant colony optimisation framework. In AntHocNet a source node reactively sets up a path to a destination node at the start of each communication session. During the course of the session, the source node uses ant agents to proactively search for alternatives and improvements of the original path. This allows to adapt to changes in the network, and to construct a mesh of alternative paths between source and destination. The proactive behaviour is supported by a lightweight information bootstrapping process. Paths are represented in the form of distance-vector routing tables called pheromone tables. An entry of a pheromone table contains the estimated goodness of going over a certain neighbour to reach a certain destination. Data are routed stochastically over the different paths of the mesh according to these goodness estimates. In an extensive set of simulation tests, we compare AntHocNet to AODV, a reactive algorithm which is an important reference in this research area. We show that AntHocNet can outperform AODV for different evaluation criteria in a wide range of different scenarios. AntHocNet is also shown to scale well with respect to the number of nodes.
wireless on demand network systems and service | 2005
Frederick Ducatelle; G. Di Caro; Luca Maria Gambardella
In this paper we describe AntHocNet, an algorithm for routing in mobile ad hoc networks based on ideas from the nature-inspired ant colony optimization framework. The algorithm consists of both reactive and proactive components. In a reactive path setup phase, multiple paths are built between the source and destination of a data session. Data are stochastically spread over the different paths, according to their estimated quality. During the course of the session, paths are continuously monitored and improved in a proactive way. Link failures are dealt with locally. The algorithm makes extensive use of ant-like mobile agents which sample full paths between source and destination nodes in a Monte Carlo fashion. We report results of simulation experiments in which we have studied the behavior of AntHocNet and AODV as a function of node mobility, terrain size and number of nodes. According to the observed results, AntHocNet outperforms AODV both in terms of end-to-end delay and delivery ratio.
intelligent robots and systems | 2011
Carlo Pinciroli; Vito Trianni; Rehan O'Grady; Giovanni Pini; Arne Brutschy; Manuele Brambilla; Nithin Mathews; Eliseo Ferrante; Gianni A. Di Caro; Frederick Ducatelle; Timothy S. Stirling; Álvaro Gutiérrez; Luca Maria Gambardella; Marco Dorigo
We present ARGoS, a novel open source multi-robot simulator. The main design focus of ARGoS is the real-time simulation of large heterogeneous swarms of robots. Existing robot simulators obtain scalability by imposing limitations on their extensibility and on the accuracy of the robot models. By contrast, in ARGoS we pursue a deeply modular approach that allows the user both to easily add custom features and to allocate computational resources where needed by the experiment. A unique feature of ARGoS is the possibility to use multiple physics engines of different types and to assign them to different parts of the environment. Robots can migrate from one engine to another transparently. This feature enables entirely novel classes of optimizations to improve scalability and paves the way for a new approach to parallelism in robotics simulation. Results show that ARGoS can simulate about 10,000 simple wheeled robots 40% faster than real-time.
Swarm Intelligence | 2011
Frederick Ducatelle; Gianni A. Di Caro; Carlo Pinciroli; Luca Maria Gambardella
We study self-organized cooperation between heterogeneous robotic swarms. The robots of each swarm play distinct roles based on their different characteristics. We investigate how the use of simple local interactions between the robots of the different swarms can let the swarms cooperate in order to solve complex tasks. We focus on an indoor navigation task, in which we use a swarm of wheeled robots, called foot-bots, and a swarm of flying robots that can attach to the ceiling, called eye-bots. The task of the foot-bots is to move back and forth between a source and a target location. The role of the eye-bots is to guide foot-bots: they choose positions at the ceiling and from there give local directional instructions to foot-bots passing by. To obtain efficient paths for foot-bot navigation, eye-bots need on the one hand to choose good positions and on the other hand learn the right instructions to give. We investigate each of these aspects. Our solution is based on a process of mutual adaptation, in which foot-bots execute instructions given by eye-bots, and eye-bots observe the behavior of foot-bots to adapt their position and the instructions they give. Our approach is inspired by pheromone mediated navigation of ants, as eye-bots serve as stigmergic markers for foot-bot navigation. Through simulation, we show how this system is able to find efficient paths in complex environments, and to display different kinds of complex and scalable self-organized behaviors, such as shortest path finding and automatic traffic spreading.
genetic and evolutionary computation conference | 2010
Frederick Ducatelle; Gianni A. Di Caro; Luca Maria Gambardella
We study how a swarm robotic system consisting of two different types of robots can solve a foraging task. The first type of robots are small wheeled robots, called foot-bots, and the second type are flying robots that can attach to the ceiling, called eye-bots. While the foot-bots perform the actual foraging, i.e. they move back and forth between a source and a target location, the eye-bots are deployed in stationary positions against the ceiling, with the goal of guiding the foot-bots. The key component of our approach is a process of mutual adaptation, in which foot-bots execute instructions given by eye-bots, and eye-bots observe the behavior of foot-bots to adapt the instructions they give. Through a simulation study, we show that this process allows the system to find a path for foraging in a cluttered environment. Moreover, it is able to converge onto the shortest of two paths, and spread over different paths in case of congestion. Since our approach involves mutual adaptation between two sub-swarms of different robots, we refer to it as cooperative self-organization. This is to our knowledge the first work that investigates such a system in swarm robotics.
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Dalle Molle Institute for Artificial Intelligence Research
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