Frederick P. Brooks
University of North Carolina at Chapel Hill
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Featured researches published by Frederick P. Brooks.
interactive 3d graphics and games | 2003
Benjamin Lok; Samir Naik; Frederick P. Brooks
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, such as the user, tools, and parts, to be visually and physically incorporated into the virtual environment (VE). The system uses image-based object reconstruction and a volume query mechanism to detect collisions and to determine plausible collision responses between virtual objects and the avatars. This allows our system to provide the user natural interactions with the VE.We have begun a collaboration with NASA Langley Research Center to apply the hybrid environment system to a satellite payload assembly verification task. In an informal case study, NASA LaRC payload designers and engineers conducted common assembly tasks on payload models. The results suggest that hybrid environments could provide significant advantages for assembly verification and layout evaluation tasks.
national computer conference | 1970
J. S. Prokop; Frederick P. Brooks
Computer-driven displays have long been thought to help decision making. But the justification for using these devices in decision-making has been long on intuition and short on quantitative analysis. To see if this intuition was right, we conducted an experiment.
tests and proofs | 2012
Jason Jerald; Frederick P. Brooks
In order to better understand how scene motion is perceived in immersive virtual environments, we measured scene-motion thresholds under different conditions across three experiments. Thresholds were measured during quasi-sinusoidal head yaw, single left-to-right or right-to-left head yaw, different phases of head yaw, slow to fast head yaw, scene motion relative to head yaw, and two scene-illumination levels. We found that across various conditions (1) thresholds are greater when the scene moves with head yaw (corresponding to gain <1.0) than when the scene moves against head yaw (corresponding to gain >1.0), and (2) thresholds increase as head motion increases.
national computer conference | 1969
P. Oliver; Frederick P. Brooks
The purpose of this study was to develop, use, and evaluate an interactive display system for teaching selected topics in elementary numerical analysis. We were interested in giving students a thorough intuitive understanding of the pertinent mathematical functions and in measuring the learning effects of an on-line graphical capability.
ACM Sigsoft Software Engineering Notes | 1999
Victor R. Basili; Laszlo A. Belady; Barry W. Boehm; Frederick P. Brooks; James C. Browne; Richard A. DeMillo; Stuart I. Feldman; Cordell Green; Butler W. Lampson; Duncan H. Lawrie; Nancy G. Leveson; Nancy A. Lynch; Mark D. Weiser; Jeannette M. Wing
Workshop Participants: Professor Victor R. Basili, University of Maryland (Chairman) Mr. Laszlo Belady, Belady Enterprises Professor Barry Boehm, University of Southern California Professor Frederick Brooks, University of North Carolina Professor James Browne, University of Texas Dr. Richard DeMillo, Bellcore Dr. Stuart I. Feldman, IBM Dr. Cordell Green, Kestrel Institute Dr. Butler Lampson, Microsoft Corporation Professor Duncan Lawrie, University of Illinois Professor Nancy Leveson, Massachusetts Institute of Technology Professor Nancy Lynch, Massachusetts Institute of Technology Dr. Mark Weiser, Xerox Corporation Professor Jeannette Wing, Carnegie Mellon Institute
Advances in Computers | 1970
Frederick P. Brooks
Publisher Summary The ultimate purpose of most information-processing systems is to convey information to the human mind. This is also the purpose of any method of instruction. This chapter is a progress report on a group of experiments and projects at a laboratory, each of which explores a different aspect of the application of computer graphics to instruction. The concept behind all of this is that the human mind can be considered to have many input channels of various bandwidths and impedances. The most effective processes of communicating with the mind will be those that use many channels and low-impedance ones. Recently, computer systems have incorporated graphical display devices and audio answerback devices as additional means of providing information to the user. In Prokops and Olivers experiments reported in this chapter, strong effects offering substantial improvement in instructional effectiveness and computer–man communication are found. These modes of the use of computer graphics appear to be more promising for the college-teaching application than conventional computer-assisted instructions (CAIs), which are found to have weaker effects.
international conference on computer graphics and interactive techniques | 2002
Michael Meehan; Brent Insko; Frederick P. Brooks
ieee virtual reality conference | 2005
Joseph Cohn; Jeff Feasel; Paul Zimmons; Sharif Razzaque; Sarah J. Poulton; Brandi McLeod; Frederick P. Brooks
Presence: Teleoperators & Virtual Environments | 2003
Benjamin Lok; Samir Naik; Frederick P. Brooks
ieee virtual reality conference | 2003
Benjamin Lok; Samir Naik; Frederick P. Brooks