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Dive into the research topics where Gail Hopkins is active.

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Featured researches published by Gail Hopkins.


international conference on computer supported education | 2015

Learning Computational Thinking Through the Use of Flash Action Scripts

Erni Marlina Saari; Peter Blanchfield; Gail Hopkins

The teaching of Computer programming is now mandated in UK state run primary and secondary schools but few elementary teachers have any exposure to programming and are generally from backgrounds that have not given them fluency in using such technology. This paper outlines an attempt to develop a training scheme for trainee teachers that will introduce them to computational thinking through the use of the Flash Action Script Development environment. It is believed that learning how to use this tool will provide them with greater motivation to learn how to program as the scripts will be used to develop teaching instruments that they might use in their classroom. The current paper reports progress on the development of a tool that will allow the teaching of Flash Action Scripts and the testing of this approach on groups of trainee and experienced teachers. It reports on an experiment and the relative level of enthusiasm, motivation and attitude of the experienced teachers and the trainee teachers both before and after exposure to the pilot tool. As expected the trainee teachers had a more positive attitude towards the potential of the learning tool but both groups had improved attitude and enthusiasm after the experiment.


international conference on computer supported education | 2015

Computational Thinking: A Tool to Motivate Understanding in Elementary School Teachers

Erni Marlina Saari; Peter Blanchfield; Gail Hopkins

The need for teachers of Elementary School children to learn to program or rather to understand the Computational Thinking behind programming has been accelerated in many countries by the mandated teaching of programming in this context. A major problem is that the majority of such teachers have no concept of how to program and naturally are not motivated to learn programming. The need to teach programming will motivate most but to learn through a tool that can be seen to have intrinsic value in their role as teachers have a greater potential. This paper describes the design and early implementation of a tool to use the learning of Flash Action Scripting as a motivational mechanism for trainee teachers. The intrinsic value to them is intended to be the utilisation of the learned Action Scripting skills to produce their own teaching material. Initial results indicate an enhanced engagement and motivation to learn to program and improved confidence in doing so.


International Journal of Mobile and Blended Learning | 2014

AnswerPro: Designing to Motivate Interaction

Balsam A. Alsugair; Gail Hopkins; Elizabeth FitzGerald; Tim J. Brailsford

This paper describes the design and initial testing of AnswerPro, a mobile academic peer support system for UK Key Stage 3 and 4 pupils (11-16 year olds). AnswerPro is a web application that enables pupils to seek support from their knowledgeable peers on various subjects. This paper correlates the findings from a previous requirements-gathering exercise, and from research into academic motivation, to propose design elements embedded within AnswerPro. A pilot study was conducted with 7 school pupils over 3 weeks. Participants then engaged in a focus group which discussed their experience using AnswerPro and the motivational elements embedded within it. Findings from their use of AnswerPro, and from the subsequent discussion, highlighted some problems with the embedded motivational features. As a result, suggestions for potential solutions and their merits are proposed for the next version of AnswerPro.


QScience Proceedings | 2013

Supporting Interaction in Learning Activities Using Mobile Devices in Higher Education

Wesam Shishah; Gail Hopkins; Elizabeth FitzGerald; Colin Higgins


BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers | 2012

Designing a mobile academic peer support system

Balsam A. Alsugair; Gail Hopkins; Elizabeth FitzGerald; Tim J. Brailsford


BMC Psychiatry | 2018

How is a specialist depression service effective for persistent moderate to severe depressive disorder?: a qualitative study of service user experience

Louise Thomson; Marcus Barker; Catherine Kaylor-Hughes; Anne Garland; Rajini Ramana; Richard Morriss; Emily Hammond; Gail Hopkins; Sandra Simpson


International Conference on Education and New Learning Technologies | 2016

THE EFFECTIVENESS OF FACE-TO-FACE DISCUSSION IN CHINESE PRIMARY SCHOOLS

Wenwen Bao; Peter Blanchfield; Gail Hopkins


computer games | 2015

The Efficacy of Digital Games to Teach Mathematics

Reem Al-Washmi; Peter Blanchfield; Gail Hopkins


computer games | 2015

Kinaesthetic Literacy Game

Mas Idayu Md Sabri; Gail Hopkins; Peter Blanchfield


IE | 2011

Does Mobile Technology Support Peer Learning for Key Stage 3 Children

Balsam A. Alsugair; Gail Hopkins; Tim J. Brailsford; Elizabeth FitzGerald

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Anne Garland

University of Nottingham

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Louise Thomson

University of Nottingham

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Marcus Barker

University of Nottingham

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