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Dive into the research topics where Gilles Montagne is active.

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Featured researches published by Gilles Montagne.


Experimental Brain Research | 1999

Movement reversals in ball catching

Gilles Montagne; Michel Laurent; Alain Durey; Reinoud J. Bootsma

Abstract This study aimed to determine whether the interception of a moving object is achieved by implementing a predictive or a prospective strategy. We examined the kinematics of catching movement in a situation in which the catching hand was constrained to move along a single dimension. In line with predictions based on a prospective strategy, the results obtained indicated that, for the same interception point and the same initial hand position, modification of the spatiotemporal characteristics of the ball’s trajectory (via modification of the angle of approach of the ball) gave rise to systematic changes in the kinematics of catching movement. Moreover, the production of movement reversals when the hand was already positioned at the interception point, while in line with the predictions of the prospective strategy formalized by Bootsma et al. (1997), allowed for rejection of a predictive strategy.


Experimental Brain Research | 2004

The contribution of stereo vision to one-handed catching.

Liesbeth Mazyn; Matthieu Lenoir; Gilles Montagne; G.J.P. Savelsbergh

Participants with normal (StereoN) and weak (StereoW) stereopsis caught tennis balls under monocular and binocular viewing at three different speed conditions. Monocular or binocular viewing did not affect catching performance in catchers with weak stereopsis, while the StereoN group caught more balls under binocular vision as compared with the monocular condition. These effects were more pronounced with increasing ball speed. Kinematic analysis of the catch partially corroborated these findings. These results indicate that StereoW catchers have not developed a compensatory strategy for information pick-up, and that negative effects of a lack of stereopsis grow larger as temporal constraints become more severe. These findings also support the notion that several monocular and/or binocular information sources can be used in the control of interceptive action.


Neuroscience Letters | 2002

The visual control of ball interception during human locomotion

A Chardenon; Gilles Montagne; Mart Buekers; Michel Laurent

According to the required velocity model, on-line modulations of movement acceleration are performed on the basis of an optically specified difference between required and current behavior. Can this model account for observed displacement regulations in an interceptive task requiring locomotive displacements? In the present study, a virtual reality set-up was coupled to a treadmill. Subjects walking on the treadmill were required to intercept a virtual ball approaching at eye-level by adjusting their velocity, if necessary. While the required velocity model could partially account for displacement regulation late in the interception, it was ineffective to explain early regulations. The possible use of a bearing angle strategy to control displacement regulation and the possible degree of complimentarity of these strategies are discussed.


Experimental Brain Research | 2004

The perceptual control of goal-directed locomotion: a common control architecture for interception and navigation?

A. Chardenon; Gilles Montagne; M. Laurent; Reinoud J. Bootsma

Intercepting a moving object while locomoting is a highly complex and demanding ability. Notwithstanding the identification of several informational candidates, the role of perceptual variables in the control process underlying such skills remains an open question. In this study we used a virtual reality set-up for studying locomotor interception of a moving ball. The subject had to walk along a straight path and could freely modify forward velocity, if necessary, in order to intercept—with the head—a ball moving along a straight path that led it to cross the agent’s displacement axis. In a series of experiments we manipulated a local (ball size) and a global (focus of expansion) component of the visual flow but also the egocentric orientation of the ball. The experimental observations are well captured by a dynamic model linking the locomotor acceleration to properties of both global flow and egocentric direction. More precisely the changes in locomotor velocity depend on a linear combination of the change in bearing angle and the change in egocentric orientation, allowing the emergence of adaptive behavior under a variety of circumstances. We conclude that the mechanisms underlying the control of different goal-directed locomotion tasks (i.e. steering and interceptive tasks) could share a common architecture.


Experimental Brain Research | 1994

The control and coordination of one-handed catching: the effect of temporal constraints

M. Laurent; Gilles Montagne; G.J.P. Savelsbergh

The aim of the experiment was to identify the control mechanisms involved in a goal-directed task by manipulating the temporal constraints. Subjects were required to catch, with one hand, table tennis balls projected by a ball-projection machine under five temporal conditions (ball speed ranged from 5.7 to 9 m/s, giving rise to flight times of 550-350 ms). By means of three-dimensional kinematics analysis the following results were obtained, which are some spatio-temporal adaptations of the catching movement to the increase of temporal constraints: (1) a decrease in movement time, (2) an increase in the straightness of the trajectory of the wrist, and (3) a shift backwards of the place of ball-hand contact while (4) the grasping time was kept constant. Moreover, as a result of increasing temporal constraints, the acceleration phase of the transportation component was kept constant while the deceleration phase was progressively decreased and nearly suppressed. Further, an increased correlation of the initial direction of the transportation component with the initial direction of the ball path was found. These findings show some spatio-temporal adaptations of the catching movement when the time available is manipulated. They also support the contention of a shift in the control mechanisms involved in one-handed catching facing different temporal constraints.


Human Movement Science | 2009

Self-controlled concurrent feedback and the education of attention towards perceptual invariants

Michaël Huet; Cyril Camachon; Laure Fernandez; David M. Jacobs; Gilles Montagne

The present study investigates the effects of different types of concurrent feedback on the acquisition of perceptual-motor skills. Twenty participants walked through virtual corridors in which rhythmically opening and closing sliding doors were placed. The participants aimed to adjust their walking speed so as to cross the doors when the doors were close to their maximal aperture width. The highest level of performance was achieved by learners who practiced the task with unambiguous self-controlled concurrent feedback, which is to say, by learners who could request that feedback at wish. Practice with imposed rather than self-controlled feedback and practice without concurrent feedback were shown to be less effective. Finally, the way in which the self-controlled concurrent feedback was presented was also found to be of paramount importance; if the feedback is ambiguous, it may even prevent participants from learning the task. Clearly, unambiguous self-controlled feedback can give rise to higher levels of performance than other feedback conditions (compared to imposed schedule) but, depending on the way it is presented, the feedback can also prevent the participants from learning the task. In the discussion it is argued that unambiguous self-controlled concurrent feedback allows learners to more rapidly educate their attention towards more useful perceptual invariants and to calibrate the relation between perceptual invariants and action parameters.


Neuroscience Letters | 1999

The regulation of externally paced human locomotion in virtual reality.

Mart Buekers; Gilles Montagne; A. de Rugy; Michel Laurent

The goal of the present experiment was to study regulation of human locomotion under externally paced temporal constraints. On a screen placed in front of a treadmill a virtual hallway was projected (Silicon Graphics systems) in which a pair of doors were presented that continuously opened and closed at a rate of 1 Hz. Subjects were attached to a locometer and instructed to regulate walking pace such that the doors were passed correctly. Performance outcome, movement kinematics (stride duration, stride length and synchronization of stride and door cycles) and flow patterns (change in visual angle of door aperture) were used to examine the data. The analysis of the synchronization patterns indicates that stride cycles were not linked to the period of door oscillation. Moreover, results for stride duration reveal that subjects walked at their preferred speed up to the final phase of the approach. This observation is supported by the inspection of the flow patterns, revealing a final increase in variability as a result of regulation. In sum, regulation of locomotion under externally paced temporal constraints seems to generate a specific functional behavior. It appears that regulations are postponed until the final stage of the approach during which adaptations are made according to the requirements of the current situation.


Journal of Experimental Psychology: Human Perception and Performance | 2011

The Education of Attention as Explanation of Variability of Practice Effects: Learning the Final Approach Phase in a Flight Simulator

Michaël Huet; David M. Jacobs; Cyril Camachon; Olivier Missenard; Rob Gray; Gilles Montagne

The present study reports two experiments in which a total of 20 participants without prior flight experience practiced the final approach phase in a fixed-base simulator. All participants received self-controlled concurrent feedback during 180 practice trials. Experiment 1 shows that participants learn more quickly under variable practice conditions than under constant practice conditions. This finding is attributed to the education of attention to the more useful informational variables: Variability of practice reduces the usefulness of initially used informational variables, which leads to a quicker change in variable use, and hence to a larger improvement in performance. In the practice phase of Experiment 2 variability was selectively applied to some experimental factors but not to others. Participants tended to converge toward the variables that were useful in the specific conditions that they encountered during practice. This indicates that an explanation for variability of practice effects in terms of the education of attention is a useful alternative to traditional explanations based on the notion of the generalized motor program and to explanations based on the notions of noise and local minima.


Quarterly Journal of Experimental Psychology | 2003

The learning of goal-directed locomotion: A perception-action perspective

Gilles Montagne; Martinus J. Buekers; Cyril Camachon; Aymar de Rugy; Michel Laurent

This study was designed to better understand the process underlying the learning of goal-directed locomotion. Subjects walked on a treadmill in a virtual reality setting and were asked to cross pairs of oscillating doors. The subjects behaviour was examined at the beginning of the learning process (pretest), after 350 trials (intermediate test), and after 700 trials (posttest). The data were analysed at three different levels, each representing a specific aspect of the global response: performance outcome, displacement kinematics, and current arrival condition. While some aspects of performance outcome suggested the presence of a ceiling effect in the intermediate test, both displacement kinematics and current arrival condition clearly highlighted continuous transformations of the control mechanism involved. The learning process is best described as (1) the establishing of a relationship between specific information and a movement parameter and (2) the optimization of this relationship. The optimization process is characterized by the further exploration of the available behavioural repertoire and by the refinement of the dialogue between information and movement.


Biological Cybernetics | 2002

Perception-action coupling model for human locomotor pointing

A. de Rugy; Gentaro Taga; Gilles Montagne; Martinus J. Buekers; Michel Laurent

Abstract. How do humans achieve the precise positioning of the feet during walking, for example, to reach the first step of a stairway? We addressed this question at the visuomotor integration level. Based on the optical specification of the required adaptation, a dynamical system model of the visuomotor control of human locomotor pointing was devised for the positioning of a foot on a visible target on the floor during walking. Visuomotor integration consists of directly linking optical information to a motor command that specifically modulates step length in accordance with the ongoing dynamics of locomotor pattern generation. The adaptation of locomotion emerges from a perception–action coupling type of control based on temporal information rather than on feedforward planning of movements. The proposed model reproduces experimental results obtained for human locomotor pointing.

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Martinus J. Buekers

Katholieke Universiteit Leuven

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Michel Laurent

Centre national de la recherche scientifique

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Cyril Camachon

Centre national de la recherche scientifique

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David M. Jacobs

Autonomous University of Madrid

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Tanja Ceux

Katholieke Universiteit Leuven

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