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Dive into the research topics where Hendrik H. Leemkuil is active.

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Featured researches published by Hendrik H. Leemkuil.


British Journal of Educational Technology | 2011

Learning from games: Does collaboration help?

Hans van der Meij; Eefje Albers; Hendrik H. Leemkuil

This paper examines whether people benefit more from playing a commercial off-the-shelf game in pairs rather than in solitary mode. The basic idea behind this didactic method is that there is a serious risk that solitary game play yields insufficient articulation and explanation for learning to take place. Participants in the experimental condition played a strategy game in collaborative mode (pairs). Solitary play formed the control condition. During game play data were gathered about engagement (ie, flow). Also, the dialogues of the pairs were recorded. After game completion participants individually completed a knowledge test. For solitary players this ended the session. Collaborating pairs could discuss test answers (without receiving experimenter feedback) and give a final group answer. Collaboration was found not to affect game engagement and also did not affect individual knowledge test scores. The collaboration presumably did not advance the players individual knowledge because the game dialogues mainly dealt with superficial game features such as move proposals. The collaborating players benefitted significantly from the opportunity to discuss test scores. The discussion revolves around game selection and game didactics (including scripted collaboration and debriefing) as routes for future studies to follow in ways of improving game utilisation in school.


Computers in Human Behavior | 2013

Does individual or collaborative self-debriefing better enhance learning from games?

Hans van der Meij; Hendrik H. Leemkuil; Juo-Lan Li

The primary aim of this study is to find out whether use of different self-debriefing modes affects learning from a game. In self-debriefing participants are led to reflect upon their game experiences by a set of debriefing questions. Two conditions were compared: Individual and Collaborative self-debriefing. The 45 participants first played the game of Lemonade Tycoon Deluxe, were tested for knowledge and self-debriefed in pairs or alone. Then they played the game once more and were tested again. Game scores increased significantly from the first to the second round of gameplay to an equal degree in both conditions. Knowledge scores of participants in individual self-debriefing increased significantly more than those of participants in the Collaborative condition. The study shows that game-based learning can be effectively scaffolded with self-debriefing. Future studies might investigate whether the type of self-debriefing differentially affects game motivation. In addition, attention to the role of feedback is called for.


Academy of Management Learning and Education | 2012

Adaptive Advice in Learning With a Computer-Based Knowledge Management Simulation Game

Hendrik H. Leemkuil; de T. Jong


Flow Turbulence and Combustion | 2006

Is it all in the game? : learner support in an educational knowledge management simulation game

Hendrik H. Leemkuil


computer games | 2011

Instructional support in games

Hendrik H. Leemkuil; Anthonius J.M. de Jong; Sigmund Tobias; D. Fletcher


22nd Annual EAIR Forum 2000: Institutional Responses to Mass Higher Education: The Challenge of Social Change and Technological Development | 1999

The use of Information and Communication Technology in Higher Education. An international orientation on trends and issues.

M.C. van der Wende; H.J.J.G. Beerkens; Betty Collis; J.C.M.M. Moonen; Hendrik H. Leemkuil


Educational games as intelligent learning environments. | 2005

Is support really necessary within educational games

Hendrik H. Leemkuil; Robert de Hoog; C. Conati


Archive | 2004

ICT in het onderwijs: the next generation

P.A. Kirschner; W. van Joolingen; Hendrik H. Leemkuil; T. de Jong


Archive | 2003

Final evaluation report on the use of the final KITS learning environment prototype.

N. Christoph; Hendrik H. Leemkuil; S.A.W. Ootes; Irina Tsjernikova; A. Monceaux


Australasian Journal of Educational Technology | 2015

In search of design principles for developing digital learning & performance support for a student design task

Lars Bollen; Hans van der Meij; Hendrik H. Leemkuil; Susan McKenney

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Günter Beham

Graz University of Technology

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