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Featured researches published by Jacqui Chetty.


koli calling international conference on computing education research | 2015

Towards a pedagogical design for teaching novice programmers: design-based research as an empirical determinant for success

Jacqui Chetty; Duan van der Westhuizen

Research and experience indicates that students enrolled for CS1 often perform poorly. On this basis we propose a pedagogical design for CS1 within the context of South Africa, where students are often under-prepared for the challenges of higher education. The pedagogy was designed and implemented using a design-based research (DBR) approach over a period of two iterative cycles. The outcome of the design research is a set of eight design principles that have been implemented within the local context. Although further research is needed to test the design more rigorously, results to date are promising. Overwhelmingly, students perceived the design to be beneficial to their learning. Further, success rates in the course improved dramatically.


Archive | 2017

Combatting the War Against Machines: An Innovative Hands-on Approach to Coding

Jacqui Chetty

The twenty-first century has been an era of technological advances that has surpassed previous decades. This is largely due to the level of innovation in the fields of artificial intelligence, robotics and automation. However, learners are often reluctant to choose computer programming (coding) as a subject due to its perceived difficulty. Nevertheless, it is also well known that learners who are introduced to computer programming at a young age become the computer science university graduates of tomorrow. Learners’ hesitancy towards computer programming is due to the complex, abstract nature of the discipline. To this end, innovative tools are proving useful for learners to overcome such barriers. This chapter provides effective strategies to teach the fundamental concepts of computer programming using robotics, specifically Lego Mindstorms robots. The approach taken is hands-on, student-centred and visual. Learners develop coding solutions through designing and coding real-world problems, visually correcting their imprecisions. This chapter includes learning activities and practical examples from case studies. The inequality of women in the workplace, especially women in IT, is also addressed. A discussion around effective approaches to teaching girls’ coding is included as research indicates that girls’ learning requirements for coding are different to those of boys.


ACSC | 2015

Lego © Mindstorms: Merely a Toy or a Powerful Pedagogical Tool for Learning Computer Programming?

Jacqui Chetty


Mediterranean journal of social sciences | 2014

Novice Students and Computer Programming: Toward Constructivist Pedagogy

Jacqui Chetty; Glenda Barlow-Jones


EdMedia: World Conference on Educational Media and Technology | 2014

Toward a Pedagogy Centering on Computer Programming For Learners in South Africa: An Educational Design Research Approach

Jacqui Chetty; Duan van der Westhuizen


EdMedia: World Conference on Educational Media and Technology | 2014

Implementing Metacognition Skills for Learners Studying Computer Programming

Jacqui Chetty; Duan van der Westhuizen


EdMedia: World Conference on Educational Media and Technology | 2013

I hate programming and Other Oscillating Emotions Experienced by Novice Students Learning Computer Programming

Jacqui Chetty; Duan van der Westhuizen


Archive | 2012

Bridging the gap : the role of mediated transfer for computer programming

Jacqui Chetty; Glenda Barlow-Jones


The Journal of Teaching and Learning | 2015

The notion of Lego© Mindstorms as a powerful pedagogical tool : scaffolding learners through computational thinking and computer programming

Jacqui Chetty


Archive | 2015

DOES IT MATTER IF A FIRST YEAR PROGRAMMING STUDENT IS DIGITALLY LITERATE? THE EFFECT OF DIGITAL LITERACY ON A STUDENT'S PERFORMANCE IN COMPUTER PROGRAMMING

Glenda Barlow-Jones; Jacqui Chetty; Pieter Joubert

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