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Dive into the research topics where Jae Hun Bang is active.

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Featured researches published by Jae Hun Bang.


Sensors | 2014

Behavior Life Style Analysis for Mobile Sensory Data in Cloud Computing through MapReduce

Shujaat Hussain; Jae Hun Bang; Manhyung Han; Muhammad Idris Ahmed; Muhammad Bilal Amin; Sungyoung Lee; Chris D. Nugent; Sally I. McClean; Bryan W. Scotney; Gerard Parr

Cloud computing has revolutionized healthcare in todays world as it can be seamlessly integrated into a mobile application and sensor devices. The sensory data is then transferred from these devices to the public and private clouds. In this paper, a hybrid and distributed environment is built which is capable of collecting data from the mobile phone application and store it in the cloud. We developed an activity recognition application and transfer the data to the cloud for further processing. Big data technology Hadoop MapReduce is employed to analyze the data and create user timeline of users activities. These activities are visualized to find useful health analytics and trends. In this paper a big data solution is proposed to analyze the sensory data and give insights into user behavior and lifestyle trends.


Sensors | 2014

A Lightweight Hierarchical Activity Recognition Framework Using Smartphone Sensors

Manhyung Han; Jae Hun Bang; Chris D. Nugent; Sally I. McClean; Sungyoung Lee

Activity recognition for the purposes of recognizing a users intentions using multimodal sensors is becoming a widely researched topic largely based on the prevalence of the smartphone. Previous studies have reported the difficulty in recognizing life-logs by only using a smartphone due to the challenges with activity modeling and real-time recognition. In addition, recognizing life-logs is difficult due to the absence of an established framework which enables the use of different sources of sensor data. In this paper, we propose a smartphone-based Hierarchical Activity Recognition Framework which extends the Naïve Bayes approach for the processing of activity modeling and real-time activity recognition. The proposed algorithm demonstrates higher accuracy than the Naïve Bayes approach and also enables the recognition of a users activities within a mobile environment. The proposed algorithm has the ability to classify fifteen activities with an average classification accuracy of 92.96%.


international conference on bioinformatics and biomedical engineering | 2015

An innovative platform for person-centric health and wellness support

Oresti Banos; Muhammad Bilal Amin; Wajahat Ali Khan; Muhammad Afzel; Mahmood Ahmad; Maqbool Ali; Taqdir Ali; Rahman Ali; Muhammad Bilal; Manhyung Han; Jamil Hussain; Maqbool Hussain; Shujaat Hussain; Tae Ho Hur; Jae Hun Bang; Thien Huynh-The; Muhammad Idris; Dong Wook Kang; Sang Beom Park; Hameed Siddiqui; Le-Ba Vui; Muhammad Fahim; Asad Masood Khattak; Byeong Ho Kang; Sungyoung Lee

Modern digital technologies are paving the path to a revolutionary new concept of health and wellness care. Nowadays, many new solutions are being released and put at the reach of most consumers for promoting their health and wellness self-management. However, most of these applications are of very limited use, arguable accuracy and scarce interoperability with other similar systems. Accordingly, frameworks that may orchestrate, and intelligently leverage, all the data, information and knowledge generated through these systems are particularly required. This work introduces Mining Minds, an innovative framework that builds on some of the most prominent modern digital technologies, such as Big Data, Cloud Computing, and Internet of Things, to enable the provision of personalized healthcare and wellness support. This paper aims at describing the efficient and rational combination and interoperation of these technologies, as well as their integration with current and future personalized health and wellness services and business.


international conference of the ieee engineering in medicine and biology society | 2015

Mining human behavior for health promotion

Oresti Banos; Jae Hun Bang; Tae Ho Hur; Muhammad Hameed Siddiqi; Huynh-The Thien; Le-Ba Vui; Wajahat Ali Khan; Taqdir Ali; Claudia Villalonga; Sungyoung Lee

The monitoring of human lifestyles has gained much attention in the recent years. This work presents a novel approach to combine multiple context-awareness technologies for the automatic analysis of peoples conduct in a comprehensive and holistic manner. Activity recognition, emotion recognition, location detection, and social analysis techniques are integrated with ontological mechanisms as part of a framework to identify human behavior. Key architectural components, methods and evidences are described in this paper to illustrate the interest of the proposed approach.


Information Sciences | 2018

Selective bit embedding scheme for robust blind color image watermarking

Thien Huynh-The; Cam-Hao Hua; Nguyen Anh Tu; Tae Ho Hur; Jae Hun Bang; Dohyeong Kim; Muhammad Bilal Amin; Byeong Ho Kang; Hyonwoo Seung; Sungyoung Lee

In this paper, we propose a novel robust blind color image watermarking method, namely SMLE, that allows to embed a gray-scale image as watermark into a host color image in the wavelet domain. After decomposing the gray-scale watermark to component binary images in digits ordering from least significant bit (LSB) to most significant bit (MSB), the retrieved binary bits are then embedded into wavelet blocks of two optimal color channels by using an efficient quantization technique, where the wavelet coefficient difference in each block is quantized to either two pre-defined thresholds for corresponding 0-bits and 1-bits. To optimize the watermark imperceptibility, we equally split the coefficient modified quantity on two middle-frequency sub-bands instead of only one as in existing approaches. The improvement of embedding rule increases approximately 3 dB of watermarked image quality. An adequate trade-off between robustness and imperceptibility is controlled by a factor representing the embedding strength. As for extraction process, we exploit 2D Otsu algorithm for higher accuracy of watermark detection than that of 1D Otsu. Experimental results prove the robustness of our SMLE watermarking model against common image processing operations along with its efficient retention of the imperceptibility of the watermark in the host image. Compared to state-of-the-art methods, our approach outperforms in most of robustness tests at a same high payload capacity.


Sensors | 2017

Smartphone Location-Independent Physical Activity Recognition Based on Transportation Natural Vibration Analysis

Tae Ho Hur; Jae Hun Bang; Dohyeong Kim; Oresti Banos; Sungyoung Lee

Activity recognition through smartphones has been proposed for a variety of applications. The orientation of the smartphone has a significant effect on the recognition accuracy; thus, researchers generally propose using features invariant to orientation or displacement to achieve this goal. However, those features reduce the capability of the recognition system to differentiate among some specific commuting activities (e.g., bus and subway) that normally involve similar postures. In this work, we recognize those activities by analyzing the vibrations of the vehicle in which the user is traveling. We extract natural vibration features of buses and subways to distinguish between them and address the confusion that can arise because the activities are both static in terms of user movement. We use the gyroscope to fix the accelerometer to the direction of gravity to achieve an orientation-free use of the sensor. We also propose a correction algorithm to increase the accuracy when used in free living conditions and a battery saving algorithm to consume less power without reducing performance. Our experimental results show that the proposed system can adequately recognize each activity, yielding better accuracy in the detection of bus and subway activities than existing methods.


ubiquitous computing | 2013

HARF: A Hierarchical Activity Recognition Framework Using Smartphone Sensors

Manhyung Han; Jae Hun Bang; Chris D. Nugent; Sally I. McClean; Sungyoung Lee

Activity recognition for the purposes of recognizing a user’s intentions using multimodal sensors is becoming a widely researched topic largely based on the prevalence of the smartphone. Previous studies have reported the difficulty in recognizing life-logs by only using a smartphone due to the challenges with activity modeling and real-time recognition. In addition, recognizing life-logs is difficult due to the absence of an established framework which enables utilizing different sources of sensor data. In this paper, we propose a smartphone based Hierarchical Activity Recognition Framework which extends the Naive Bayes approach for the processing of activity modeling and real-time activity recognition. The proposed algorithm demonstrates higher accuracy than the Naive Bayes approach and also enables the recognition of a user’s activities within a mobile environment. The proposed algorithm has the ability to classify fifteen activities with an average classification accuracy of 92.96%.


Journal on Multimodal User Interfaces | 2018

Model-based adaptive user interface based on context and user experience evaluation

Jamil Hussain; Anees Ul Hassan; Hafiz Syed Muhammad Bilal; Rahman Ali; Muhammad Afzal; Shujaat Hussain; Jae Hun Bang; Oresti Banos; Sungyoung Lee

Personalized services have greater impact on user experience to effect the level of user satisfaction. Many approaches provide personalized services in the form of an adaptive user interface. The focus of these approaches is limited to specific domains rather than a generalized approach applicable to every domain. In this paper, we proposed a domain and device-independent model-based adaptive user interfacing methodology. Unlike state-of-the-art approaches, the proposed methodology is dependent on the evaluation of user context and user experience (UX). The proposed methodology is implemented as an adaptive UI/UX authoring (A-UI/UX-A) tool; a system capable of adapting user interface based on the utilization of contextual factors, such as user disabilities, environmental factors (e.g. light level, noise level, and location) and device use, at runtime using the adaptation rules devised for rendering the adapted interface. To validate effectiveness of the proposed A-UI/UX-A tool and methodology, user-centric and statistical evaluation methods are used. The results show that the proposed methodology outperforms the existing approaches in adapting user interfaces by utilizing the users context and experience.


Information Sciences | 2018

Hierarchical Topic Modeling With Pose-Transition Feature For Action Recognition Using 3D Skeleton Data

Thien Huynh-The; Cam-Hao Hua; Nguyen Anh Tu; Tae Ho Hur; Jae Hun Bang; Dohyeong Kim; Muhammad Bilal Amin; Byeong Ho Kang; Hyonwoo Seung; Soo-Yong Shin; Eun-Soo Kim; Sungyoung Lee

Abstract Despite impressive achievements in image processing and artificial intelligence in the past decade, understanding video-based action remains a challenge. However, the intensive development of 3D computer vision in recent years has brought more potential research opportunities in pose-based action detection and recognition. Thanks to the advantages of depth camera devices like the Microsoft Kinect sensor, we developed an effective approach to in-depth analysis of indoor actions using skeleton information, in which skeleton-based feature extraction and topic model-based learning are two major contributions. Geometric features, i.e. joint distance, joint angle, and joint-plane distance are calculated in the spatio-temporal dimension. These features are merged into two types, called pose and transition features, and then are provided to codebook construction to convert sparse features into visual words by k-means clustering. An efficient hierarchical model is developed to describe the full correlation of feature - poselet - action based on Pachinko Allocation Model. This model has the potential to uncover more hidden poselets, which have been recognized as the valuable information and help to differentiate pose-sharing actions. The experimental results on several well-known datasets, such as MSR Action 3D, MSR Daily Activity 3D, Florence 3D Action, UTKinect-Action 3D, and NTU RGB+D Action Recognition, demonstrate the high recognition accuracy of the proposed method. Our method outperforms state-of-the-art methods in the field in most dataset benchmarks.


symposium on information and communication technology | 2013

Hierarchical emotion classification using genetic algorithms

Ba-Vui Le; Jae Hun Bang; Sungyoung Lee

Emotion classification from speech signal is an interesting subject of machine learning applications that can provide the emotional or psychological states from speakers. This implicit information is helpful for machine to understand human behavior in more comprehensive way. Many feature extraction and classification methods have being proposed to find the most accurate and efficient method, but this is still an open question for researchers. In this paper, we propose a novel method to select features and classify emotions in hierarchical way using genetic algorithm and support vector machine classifiers in order to find the most accurate binary classification tree. We show the efficiency and robustness of our method by applying and analyzing on Berlin dataset of emotional speech and the experiment results show that our method achieves high accuracy and efficiency.

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