Janne Kontkanen
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Publication
Featured researches published by Janne Kontkanen.
international conference on computer graphics and interactive techniques | 2016
Robert Anderson; David Gallup; Jonathan T. Barron; Janne Kontkanen; Noah Snavely; Carlos Hernández; Sameer Agarwal; Steven M. Seitz
We present Jump, a practical system for capturing high resolution, omnidirectional stereo (ODS) video suitable for wide scale consumption in currently available virtual reality (VR) headsets. Our system consists of a video camera built using off-the-shelf components and a fully automatic stitching pipeline capable of capturing video content in the ODS format. We have discovered and analyzed the distortions inherent to ODS when used for VR display as well as those introduced by our capture method and show that they are small enough to make this approach suitable for capturing a wide variety of scenes. Our stitching algorithm produces robust results by reducing the problem to one of pairwise image interpolation followed by compositing. We introduce novel optical flow and compositing methods designed specifically for this task. Our algorithm is temporally coherent and efficient, is currently running at scale on a distributed computing platform, and is capable of processing hours of footage each day.We present Jump, a practical system for capturing high resolution, omnidirectional stereo (ODS) video suitable for wide scale consumption in currently available virtual reality (VR) headsets. Our system consists of a video camera built using off-the-shelf components and a fully automatic stitching pipeline capable of capturing video content in the ODS format. We have discovered and analyzed the distortions inherent to ODS when used for VR display as well as those introduced by our capture method and show that they are small enough to make this approach suitable for capturing a wide variety of scenes. Our stitching algorithm produces robust results by reducing the problem to one of pairwise image interpolation followed by compositing. We introduce novel optical flow and compositing methods designed specifically for this task. Our algorithm is temporally coherent and efficient, is currently running at scale on a distributed computing platform, and is capable of processing hours of footage each day.
eurographics | 2011
Janne Kontkanen; Eric Tabellion; Ryan S. Overbeck
We describe a new technique for coherent out‐of‐core point‐based global illumination and ambient occlusion. Point‐based global illumination (PBGI) is used in production to render tremendously complex scenes, so in‐core storage of point and octree data structures quickly becomes a problem. However, a simple out‐of‐core extension of a classical top‐down octree building algorithm would be extremely inefficient due to large amount of I/O required. Our method extends previous PBGI algorithms with an out‐of‐core technique that uses minimal I/O and stores data on disk compactly and in coherent chunks for later access during shading. Using properties of a space‐filling Z‐curve, we are able to preprocess the data in two passes: an external ID‐sort and an octree construction pass.
Archive | 2014
Ryan S. Overbeck; Janne Kontkanen
Archive | 2013
Janne Kontkanen
Archive | 2013
Janne Kontkanen
Archive | 2014
Janne Kontkanen
Archive | 2013
Janne Kontkanen
Archive | 2012
Janne Kontkanen; Eric Tabellion; Ryan S. Overbeck
Archive | 2012
Ryan S. Overbeck; Janne Kontkanen; Evan Parker
Archive | 2016
Janne Kontkanen