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Dive into the research topics where Jean-François Jégo is active.

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Featured researches published by Jean-François Jégo.


symposium on 3d user interfaces | 2013

User-defined gestural interaction: A study on gesture memorization

Jean-François Jégo; Alexis Paljic; Philippe Fuchs

In this paper we study the memorization of user created gestures for 3DUI. Wide public applications mostly use standardized gestures for interactions with simple contents. This work is motivated by two application cases for which a standardized approach is not possible and thus user specific or dedicated interfaces are needed. The first one is applications for people with limited sensory-motor abilities for whom generic interaction methods may not be adapted. The second one is creative arts applications, for which gesture freedom is part of the creative process. In this work, users are asked to create gestures for a set of tasks, in a specific phase, prior to using the system. We propose a user study to explore the question of gesture memorization. Gestures are recorded and recognized with a Hidden Markov Model. Results show that it seems difficult to recall more than two abstract gestures. Affordances strongly improve memorization whereas the use of colocalization has no significant effect.


Archive | 2017

Virtual reality headsets : a theoretical and pragmatic approach

Philippe Fuchs; Judith Guez; Olivier Hugues; Jean-François Jégo; Andras Kemeny; Daniel Mestre


Archive | 2017

Chapter 4 Visual interfaces

Philippe Fuchs; Judith Guez; Olivier Hugues; Jean-François Jégo; Andras Kemeny; Daniel Mestre


Archive | 2017

Chapter 1 Introduction and challenges

Philippe Fuchs; Judith Guez; Olivier Hugues; Jean-François Jégo; Andras Kemeny; Daniel Mestre


Archive | 2017

Chapter 8 Comfort and health

Philippe Fuchs; Judith Guez; Olivier Hugues; Jean-François Jégo; Andras Kemeny; Daniel Mestre


Archive | 2017

Chapter 13 Creating digital art installations with VR headsets

Judith Guez; Jean-François Jégo


Archive | 2017

Chapter 9 Recommendations and solutions

Philippe Fuchs; Judith Guez; Olivier Hugues; Jean-François Jégo; Andras Kemeny; Daniel Mestre


Archive | 2017

Chapter 3 Human senses

Philippe Fuchs; Judith Guez; Olivier Hugues; Jean-François Jégo; Andras Kemeny; Daniel Mestre


Archive | 2017

Chapter 6 Interfaces used with VR headsets

Philippe Fuchs; Judith Guez; Olivier Hugues; Jean-François Jégo; Andras Kemeny; Daniel Mestre


Archive | 2017

Chapter 5 VR headsets

Philippe Fuchs; Judith Guez; Olivier Hugues; Jean-François Jégo; Andras Kemeny; Daniel Mestre

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