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Dive into the research topics where Olivier Hugues is active.

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Featured researches published by Olivier Hugues.


robot and human interactive communication | 2014

Assessing the acceptability of human-robot co-presence on assembly lines: A comparison between actual situations and their virtual reality counterparts

Vincent Weistroffer; Alexis Paljic; Philippe Fuchs; Olivier Hugues; Jean-Paul Chodacki; Pascal Ligot; Alexandre Morais

This paper focuses on the acceptability of human-robot collaboration in industrial environments. A use case was designed in which an operator and a robot had to work side-by-side on automotive assembly lines, with different levels of co-presence. This use case was implemented both in a physical and in a virtual situation using virtual reality. A user study was conducted with operators from the automotive industry. The operators were asked to assess the acceptability to work side-by-side with the robot through questionnaires, and physiological measures (heart rate and skin conductance) were taken during the user study. The results showed that working close to the robot imposed more constraints on the operators and required them to adapt to the robot. Moreover, an increase in skin conductance level was observed after working close to the robot. Although no significant difference was found in the questionnaires results between the physical and virtual situations, the increase in physiological measures was significant only in the physical situation. This suggests that virtual reality may be a good tool to assess the acceptability of human-robot collaboration and draw preliminary results through questionnaires, but that physical experiments are still necessary to a complete study, especially when dealing with physiological measures.


International Journal of Humanoid Robotics | 2016

Determining the Important Subjective Criteria in the Perception of Human-Like Robot Movements Using Virtual Reality

Olivier Hugues; Vincent Weistroffer; Alexis Paljic; Philippe Fuchs; Ahmad Abdul Karim; Thibaut Gaudin; Axel Buendia

This paper deals with the design and the evaluation of human-like robot movements. Three criteria were proposed and evaluated regarding their impact on the human-likeness of the robot movements: The inertia of the base, the inertia of the end-effector and the velocity profile. A specific tool was designed to generate different levels of anthropomorphism according to these three parameters. An industrial use case was designed to compare several robot movements. This use case was implemented with a virtual robot arm in a virtual environment, using virtual reality. A user study was conducted to determine what were the important criteria in the perception of human-like robot movements and what were their correlations with other notions such as safety and preference. The results showed that inertia on the end-effector was of most importance for a movement to be perceived as human-like and nonaggressive, and that those characteristics helped the users feel safer, less stressed and more willing to work with the robot.


virtual reality international conference | 2016

Improving shape perception in virtual reality systems using toed-in cameras

David Aurat; Laure Leroy; Olivier Hugues; Philippe Fuchs

Nowadays, actual stereoscopic 3D renderers use two cameras to render images to the screen. These two cameras have parallel optical axis. It is well know that if cameras converge, then it produces distortions called vertical parallaxes. These distortions are supposed to stress visual system, but we do not know the effect on perception. In this article, we will test if these vertical parallaxes can improve shape perception. We found out that vertical parallaxes does improve shape perception, but the effect is decreased when the object is far from the user because when the cameras converge far away it get closer to a parallel configuration.


Archive | 2017

Virtual reality headsets : a theoretical and pragmatic approach

Philippe Fuchs; Judith Guez; Olivier Hugues; Jean-François Jégo; Andras Kemeny; Daniel Mestre


advances in computer-human interaction | 2016

Recognition of Technical Gestures for Human-Robot Collaboration in Factories

Eva Coupeté; Fabien Moutarde; Sotiris Manitsaris; Olivier Hugues


robot and human interactive communication | 2016

New Challenges for Human-Robot Collaboration in an Industrial Context: Acceptability and Natural Collaboration

Eva Coupeté; Vincent Weistroffer; Olivier Hugues; Fabien Moutarde; Sotiris Manitsaris; Philippe Fuchs


advances in computer-human interaction | 2015

Evaluation of a Vibrotactile Device For Outdoor and Public Transport Pedestrian Navigation Using Virtual Reality

Olivier Hugues; Philippe Fuchs; Lucie Brunet; Christine Mégard


Archive | 2017

Chapter 4 Visual interfaces

Philippe Fuchs; Judith Guez; Olivier Hugues; Jean-François Jégo; Andras Kemeny; Daniel Mestre


Archive | 2017

Chapter 1 Introduction and challenges

Philippe Fuchs; Judith Guez; Olivier Hugues; Jean-François Jégo; Andras Kemeny; Daniel Mestre


Archive | 2017

Chapter 8 Comfort and health

Philippe Fuchs; Judith Guez; Olivier Hugues; Jean-François Jégo; Andras Kemeny; Daniel Mestre

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Eva Coupeté

PSL Research University

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