Jeremy Patterson
Nationwide Children's Hospital
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international conference on computer graphics and interactive techniques | 2016
Alice Grishchenko; John Luna; Jeremy Patterson
Voxel Bay is a hands-free, immersive virtual reality (VR) game designed for children to play in a medical setting to offer distraction from pain and anxiety that may arise during medical procedures. The application has been developed at Nationwide Childrens Hospital (NCH) by Alice Grishchenko, John Luna and Jeremy Patterson in collaboration with NCHs Director of Hematology, Dr. Amy Dunn. In addition to developing a game, a user-centered design approach has resulted in a system which encompasses a childs entire clinic experience outside of the game. Children who come to clinic will start their experience by receiving a child-sized cardboard headset, which they can customize. The game runs from an iPod touch placed inside the headset. Headphones with a built in microphone are incorporated into the device so the player can listen to the game and give audio input, thus the experience provides both visual and audio stimulation to reduce the patients contextual awareness. The components of the headset have been reviewed by the NCH safety center. Before starting, a connection is established between the player and a networked remote control station operated by a clinician-orchestrator. From this station the clinician can end and start mini-games, restart the game, mute and unmute the audio and open a pop-up camera view into the clinic room.
Journal of Digital Imaging | 2018
Alessandra C. Gasior; Carlos Reck; Victoria A. Lane; Richard J. Wood; Jeremy Patterson; Robert Strouse; Simon Lin; Jennifer N. Cooper; D. Gregory Bates; Marc A. Levitt
Surgeons have a steep learning capacity to understand 2-D images provided by conventional cloacagrams. Imaging advances now allow for 3-D reconstruction and 3-D models; but no evaluation of the value of these techniques exists in the literature. Therefore, we sought to determine if advances in 3-D imaging would benefit surgeons, lead to accelerated learning, and improve understanding for operative planning of a cloaca reconstruction. Questionnaires were used to assess the understanding of 2-D and 3-D images by pediatric surgical faculty and trainees. For the same case of a cloacal malformation, a 2D contrast study cloacagram, a 3D model rotatable CT scan reconstruction, a software enhanced 3D video animation (which allowed the observer to manipulate the structure in any orientation), and a printed physical 3D cloaca model that could be held in the observer’s hand were employed. Logistic mixed effect models assessed whether the proportion of questions about the case that were answered correctly differed by imaging modality, and whether the proportion answered correctly differed between trainee and attending surgeons for any particular modality. Twenty-nine pediatric surgery trainees (27 pediatric general surgery and 2 pediatric urology surgery trainees) and 30 pediatric surgery and urology faculty participated. For trainees, the percentage of questions answered correctly was: 2-D 10.5%, 3-D PACS 46.7%, 3-D Enhanced 67.1%, and 3-D Printed 73.8%. For faculty, the total percentage of questions answered correctly was: 2-D 22.2%, 3-D PACS 54.8%, 3D Enhanced 66.2%, and 3-D printed 74.0%. The differences in rates of correctness across all four modalities were significant in both fellows and attendings (p < 0.001), with performance being lowest for the 2-D modality, and with increasing percentage of correct answers with each subsequent modality. The difference between trainees and attendings in correctness rate was significant only for the 2-D modality, with attendings answering correctly more often. The 2-D cloacagram, as the least complex model, was the most difficult to interpret. The more complex the modality, the more correct were the responses obtained from both groups. Trainees and attendings had similar levels of correct answers and understanding of the cloacagram for the more advanced modalities. Mental visualization skills of anatomy and complex 3-D spatial arrangements traditionally have taken years of experience to master. Now with novel surgical education resources of a 3-D cloacagram, a more quickly advancing skill is possible.
JMIR Serious Games | 2018
Amy L. Dunn; Jeremy Patterson; Charmaine F Biega; Alice Grishchenko; John Luna; Joseph Stanek; Robert Strouse
Background Needles are frequently required for routine medical procedures. Children with severe hemophilia require intensive intravenous (IV) therapy to treat and prevent life-threatening bleeding and undergo hundreds of IV procedures. Fear of needle-related procedures may lead to avoidance of future health care and poor clinical outcomes. Virtual reality (VR) is a promising distraction technique during procedures, but barriers to commercially available VR platforms for pediatric health care purposes have prevented widespread use. Objective We hypothesized that we could create a VR platform that would be used for pediatric hemophilia care, allow clinician orchestration, and be safe and feasible to use for distraction during IV procedures performed as part of complex health care. Methods We created a VR platform comprising wireless, adjustable, disposable headsets and a suite of remotely orchestrated VR games. The platform was customized for a pediatric hemophilia population that required hands-free navigation to allow access to a child’s hands or arms for procedures. A hemophilia nurse observing the procedure performed orchestration. The primary endpoint of the trial was safety. Preliminary feasibility and usability of the platform were assessed in a single-center, randomized clinical trial from June to December 2016. Participants were children with hemophilia aged 6-18 years. After obtaining informed consent, 25 patients were enrolled and randomized. Each subject, 1 caregiver, and 1 hemophilia nurse orchestrator assessed the degree of preprocedural nervousness or anxiety with an anchored, combined modified visual analog (VAS)/FACES scale. Each participant then underwent a timed IV procedure with either VR or standard of care (SOC) distraction. Each rater assessed the distraction methods using the VAS/FACES scale at the completion of the IV procedure, with questions targeting usability, engagement, impact on procedural anxiety, impact on procedural pain, and likability of the distraction technique. Participants, caregivers, and nurses also rated how much they would like to use VR for future procedures. To compare the length of procedure time between the groups, Mann-Whitney test was used. Results Of the 25 enrolled children, 24 were included in the primary analysis. No safety concerns or VR sickness occurred. The median procedure time was 10 (range 1-31) minutes in the VR group and was comparable to 9 (range 3-20) minutes in the SOC group (P=.76). Patients in both the groups reported a positive influence of distraction on procedural anxiety and pain. Overall, in 80% (34/45) of the VR evaluations, children, caregivers, and nurses reported that they would like to use VR for future procedures. Conclusions We demonstrated that an orchestrated, VR environment could be developed and safely used during pediatric hemophilia care for distraction during IV interventions. This platform has the potential to improve patient experience during medical procedures. Trial Registration Clinical Trials.gov NCT03507582; https://clinicaltrials.gov/ct2/show/NCT03507582 (Archived by WebCite at http://www.webcitation.org/73G75upA3)
Epilepsy & Behavior | 2016
Anup D. Patel; Robert Moss; Steven W. Rust; Jeremy Patterson; Robert Strouse; Satyanarayana Gedela; Jesse Haines; Simon Lin
American Journal of Obstetrics and Gynecology | 2015
Kara Rood; Hemant D. Tagare; Jeremy Patterson; Stephan Jones; Catalin S. Buhimschi; Irina Buhimschi
Frontiers in Pediatrics | 2018
Laura Walawender; Jeremy Patterson; Robert Strouse; John Ketz; Vijay Saxena; Emily Alexy; Andrew L. Schwaderer
Archive | 2016
Evan Kilgore; Amber Marie Patterson; Jeremy Patterson; Melissa Robinson; Robert Strouse
Archive | 2016
Robert Strouse; Jeremy Patterson; Kara Rood; Irina Buhumischi
Archive | 2016
Robert Strouse; Jeremy Patterson
Injury Prevention | 2016
Soheil Moosavinasab; Jeremy Patterson; Krista K. Wheeler; Robert Strouse; Huiyun Xiang; Yungui Huang; Simon Lin