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Dive into the research topics where Jeroen Bourgonjon is active.

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Featured researches published by Jeroen Bourgonjon.


Computers in Human Behavior | 2012

Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education

Frederik De Grove; Jeroen Bourgonjon; Jan Van Looy

Interest in using digital games for formal education has steadily increased in the past decades. When it comes to actual use, however, the uptake of games in the classroom remains limited. Using a contextual approach, the possible influence of factors on a school (N=60) and teacher (N=409) level are analyzed. Findings indicate that there is no effect of factors on the school level whereas on a teacher level, a model is tested, explaining 68% of the variance in behavioral intention, in which curriculum-relatedness and previous experience function as crucial determinants of the adoption intention. These findings add to previous research on adoption determinants related to digital games in formal education. Furthermore, they provide insight into the relations between different adoption determinants and their association with behavioral intention.


New Media & Society | 2016

Players’ perspectives on the positive impact of video games: A qualitative content analysis of online forum discussions:

Jeroen Bourgonjon; Geert Vandermeersche; Bram De Wever; Ronald Soetaert; Martin Valcke

On game forums, players often discuss the positive impact of video games on their lives. We collected 964 messages from top ranked game forums (viaAlexa.com) and analyzed them using a coding scheme based on an existing taxonomy about the impact of the arts. This directed qualitative content analysis resulted in an exploration of how players’ talk about the impact of video games reflects broader cultural rhetorics. By analyzing players’ positive experiences using a theory-based coding scheme that is attentive to the wide array of effects that have been ascribed to the arts, this study offers a broad perspective on the attributed impact of video games.


Digital Creativity | 2011

From Counter-Strike to Counter-Statement: using Burke's pentad as a tool for analysing video games

Jeroen Bourgonjon; Kris Rutten; Ronald Soetaert; Martin Valcke

As video games increasingly become an important frame of reference and as they are more and more taken seriously in education and research, there is a growing need for a methodological tool for video game analysis. In this paper, rhetorical theory in general and pentadic analysis in particular are introduced as useful means to stimulate a critical approach to video games. A case study is presented in which a popular video game (Bioshock) is analysed using this rhetorical approach. It is argued that pentadic analysis can overcome a number of binary discussions within the contemporary field of video game criticism, thus offering interesting perspectives for research and education (e.g. as a reflection tool).


Computers in Education | 2010

Students' perceptions about the use of video games in the classroom

Jeroen Bourgonjon; Martin Valcke; Ronald Soetaert; Tammy Schellens


Computers in Education | 2013

Acceptance of game-based learning by secondary school teachers

Jeroen Bourgonjon; Frederik De Grove; Cindy De Smet; Jan Van Looy; Ronald Soetaert; Martin Valcke


Computers in Education | 2012

Researching instructional use and the technology acceptation of learning management systems by secondary school teachers

Cindy De Smet; Jeroen Bourgonjon; Bram De Wever; Tammy Schellens; Martin Valcke


international conference on computers in education | 2009

Exploring the acceptance of video games in the classroom by secondary school students

Jeroen Bourgonjon; Martin Valcke; Ronald Soetaert; Tammy Schellens


Proceedings of the 5th European conference on games-based learning | 2011

What does it mean to be a game literate teacher? Interviews with teachers who translate games into educational practice

Jeroen Bourgonjon; Thorkild Hanghøj


Jongeren & Gaming. Over de effecten van games, nieuwe sociale netwerken en educatieve kansen | 2008

Games als & in educatie.

Jeroen Bourgonjon; Kris Rutten; Steven Vanhooren; Ronald Soetaert


Proceedings of the 5th European conference on games-based learning | 2011

What happens off the field? Proposing a rhetorical approach of the affinity spaces surrounding games

Joachim Vlieghe; Jeroen Bourgonjon; Kris Rutten; Ronald Soetaert

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Stefaan Pleysier

Katholieke Universiteit Leuven

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