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Dive into the research topics where Jeroen van Baar is active.

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Featured researches published by Jeroen van Baar.


international conference on computer graphics and interactive techniques | 2000

Surfels: surface elements as rendering primitives

Hanspeter Pfister; Matthias Zwicker; Jeroen van Baar; Markus H. Gross

Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., triangles or quadrilateral meshes, surfels are point primitives without explicit connectivity. Surfel attributes comprise depth, texture color, normal, and others. As a pre-process, an octree-based surfel representation of a geometric object is computed. During sampling, surfel positions and normals are optionally perturbed, and different levels of texture colors are prefiltered and stored per surfel. During rendering, a hierarchical forward warping algorithm projects surfels to a z-buffer. A novel method called visibility splatting determines visible surfels and holes in the z-buffer. Visible surfels are shaded using texture filtering, Phong illumination, and environment mapping using per-surfel normals. Several methods of image reconstruction, including supersampling, offer flexible speed-quality tradeoffs. Due to the simplicity of the operations, the surfel rendering pipeline is amenable for hardware implementation. Surfel objects offer complex shape, low rendering cost and high image quality, which makes them specifically suited for low-cost, real-time graphics, such as games.


international conference on computer graphics and interactive techniques | 2001

Surface splatting

Matthias Zwicker; Hanspeter Pfister; Jeroen van Baar; Markus H. Gross

Modern laser range and optical scanners need rendering techniques that can handle millions of points with high resolution textures. This paper describes a point rendering and texture filtering technique called surface splatting which directly renders opaque and transparent surfaces from point clouds without connectivity. It is based on a novel screen space formulation of the Elliptical Weighted Average (EWA) filter. Our rigorous mathematical analysis extends the texture resampling framework of Heckbert to irregularly spaced point samples. To render the points, we develop a surface splat primitive that implements the screen space EWA filter. Moreover, we show how to optimally sample image and procedural textures to irregular point data during pre-processing. We also compare the optimal algorithm with a more efficient view-independent EWA pre-filter. Surface splatting makes the benefits of EWA texture filtering available to point-based rendering. It provides high quality anisotropic texture filtering, hidden surface removal, edge anti-aliasing, and order-independent transparency.


international conference on computer graphics and interactive techniques | 2004

RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors

Ramesh Raskar; Paul A. Beardsley; Jeroen van Baar; Yao Wang; Paul H. Dietz; Johnny Chung Lee; Darren Leigh; Thomas Willwacher

This paper describes how to instrument the physical world so that objects become self-describing, communicating their identity, geometry, and other information such as history or user annotation. The enabling technology is a wireless tag which acts as a radio frequency identity and geometry (RFIG) transponder. We show how addition of a photo-sensor to a wireless tag significantly extends its functionality to allow geometric operations - such as finding the 3D position of a tag, or detecting change in the shape of a tagged object. Tag data is presented to the user by direct projection using a handheld locale-aware mobile projector. We introduce a novel technique that we call interactive projection to allow a user to interact with projected information e.g. to navigate or update the projected information.The ideas are demonstrated using objects with active radio frequency (RF) tags. But the work was motivated by the advent of unpowered passive-RFID, a technology that promises to have significant impact in real-world applications. We discuss how our current prototypes could evolve to passive-RFID in the future.


international conference on computer graphics and interactive techniques | 2010

Stereoscopic 3D copy & paste

Wan-Yen Lo; Jeroen van Baar; Claude Knaus; Matthias Zwicker; Markus H. Gross

With the increase in popularity of stereoscopic 3D imagery for film, TV, and interactive entertainment, an urgent need for editing tools to support stereo content creation has become apparent. In this paper we present an end-to-end system for object copy & paste in a stereoscopic setting to address this need. There is no straightforward extension of 2D copy & paste to support the addition of the third dimension as we show in this paper. For stereoscopic copy & paste we need to handle depth, and our core objective is to obtain a convincing 3D viewing experience. As one of the main contributions of our system, we introduce a stereo billboard method for stereoscopic rendering of the copied selection. Our approach preserves the stereo volume and is robust to the inevitable inaccuracies of the depth maps computed from a stereo pair of images. Our system also includes an interactive stereoscopic segmentation tool to achieve high quality object selection. Hence, we focus on intuitive and minimal user interaction, and our editing operations perform within interactive rates to provide immediate feedback.


ieee visualization | 2001

EWA volume splatting

Matthias Zwicker; Hanspeter Pfister; Jeroen van Baar; Markus H. Gross

In this paper we present a novel framework for direct volume rendering using a splatting approach based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter combining a reconstruction with a low-pass kernel. Because of the similarity to Heckberts EWA (elliptical weighted average) filter for texture mapping we call our technique EWA volume splatting. It provides high image quality without aliasing artifacts or excessive blurring even with non-spherical kernels. Hence it is suitable for regular, rectilinear, and irregular volume data sets. Moreover, our framework introduces a novel approach to compute the footprint function. It facilitates efficient perspective projection of arbitrary elliptical kernels at very little additional cost. Finally, we show that EWA volume reconstruction kernels can be reduced to surface reconstruction kernels. This makes our splat primitive universal in reconstructing surface and volume data.


user interface software and technology | 2005

Zoom-and-pick: facilitating visual zooming and precision pointing with interactive handheld projectors

Clifton Forlines; Ravin Balakrishnan; Paul A. Beardsley; Jeroen van Baar; Ramesh Raskar

Designing interfaces for interactive handheld projectors is an exiting new area of research that is currently limited by two problems: hand jitter resulting in poor input control, and possible reduction of image resolution due to the needs of image stabilization and warping algorithms. We present the design and evaluation of a new interaction technique, called zoom-and-pick, that addresses both problems by allowing the user to fluidly zoom in on areas of interest and make accurate target selections. Subtle design features of zoom-and-pick enable pixel-accurate pointing, which is not possible in most freehand interaction techniques. Our evaluation results indicate that zoom-and-pick is significantly more accurate than the standard pointing technique described in our previous work.


eurographics | 2004

Quadric Transfer for Immersive Curved Screen Displays

Ramesh Raskar; Jeroen van Baar; Thomas Willwacher; Srinivas Rao

Curved screens are increasingly being used for high‐resolution immersive visualization environments. We describe a new technique to display seamless images using overlapping projectors on curved quadric surfaces such as spherical or cylindrical shape. We exploit a quadric image transfer function and show how it can be used to achieve sub‐pixel registration while interactively displaying two or three‐dimensional datasets for a head‐tracked user. Current techniques for automatically registered seamless displays have focused mainly on planar displays. On the other hand, techniques for curved screens currently involve cumbersome manual alignment to make the installation conform to the intended design. We show a seamless real‐time display system and discuss our methods for smooth intensity blending and efficient rendering.


Proceedings of the workshop on Virtual environments 2003 | 2003

Seamless multi-projector display on curved screens

Jeroen van Baar; Thomas Willwacher; Srinivas Rao; Ramesh Raskar

We describe a new technique to display seamless images using overlapping projectors on curved surfaces. Our method addresses issues such as automatic registration, smooth intensity blending and efficient rendering. Previous techniques for automatically registered seamless displays have focused mainly on planar displays. Techniques for curved screens currently involve cumbersome manual alignment to make the installation conform to the intended design.


advanced visual interfaces | 2004

Multi-projectors and implicit interaction in persuasive public displays

Paul H. Dietz; Ramesh Raskar; Shane Booth; Jeroen van Baar; Kent Wittenburg; Brian Knep

Recent advances in computer video projection open up new possibilities for real-time interactive, persuasive displays. Now a display can continuously adapt to a viewer so as to maximize its effectiveness. However, by the very nature of persuasion, these displays must be both immersive and subtle. We have been working on technologies that support this application including multi-projector and implicit interaction techniques. These technologies have been used to create a series of interactive persuasive displays that are described.


Communications of The ACM | 2005

Photosensing wireless tags for geometric procedures

Ramesh Raskar; Paul A. Beardsley; Paul H. Dietz; Jeroen van Baar

Interacting with a self-describing, self-locating world sprinkled with RFIG tags, physical objects come alive through augmented reality labels and context-sensitive annotation.

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Dive into the Jeroen van Baar's collaboration.

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Ramesh Raskar

Massachusetts Institute of Technology

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Paul A. Beardsley

Mitsubishi Electric Research Laboratories

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Clifton Forlines

Mitsubishi Electric Research Laboratories

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Matthias Zwicker

Mitsubishi Electric Research Laboratories

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Paul H. Dietz

Mitsubishi Electric Research Laboratories

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Collin E. Oosterbaan

Mitsubishi Electric Research Laboratories

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