Matthias Zwicker
Mitsubishi Electric Research Laboratories
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Publication
Featured researches published by Matthias Zwicker.
IEEE Transactions on Visualization and Computer Graphics | 2002
Matthias Zwicker; Hanspeter Pfister; J. van Baar; Markus H. Gross
We present a framework for high quality splatting based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter, combining a reconstruction kernel with a low-pass filter. Because of the similarity to Heckberts (1989) EWA (elliptical weighted average) filter for texture mapping, we call our technique EWA splatting. Our framework allows us to derive EWA splat primitives for volume data and for point-sampled surface data. It provides high image quality without aliasing artifacts or excessive blurring for volume data and, additionally, features anisotropic texture filtering for point-sampled surfaces. It also handles nonspherical volume kernels efficiently; hence, it is suitable for regular, rectilinear, and irregular volume datasets. Moreover, our framework introduces a novel approach to compute the footprint function, facilitating efficient perspective projection of arbitrary elliptical kernels at very little additional cost. Finally, we show that EWA volume reconstruction kernels can be reduced to surface reconstruction kernels. This makes our splat primitive universal in rendering surface and volume data.
Archive | 2010
Wan-Yen Lo; Jeroen van Baar; Claude Knaus; Matthias Zwicker
With the increase in popularity of stereoscopic 3D imagery for film, TV, and interactive entertainment, an urgent need for editing tools to support stereo content creation has become apparent. In this paper we present an end-to-end system for object copy & paste in a stereoscopic setting to address this need. There is no straightforward extension of 2D copy & paste to support the addition of the third dimension as we show in this paper. For stereoscopic copy & paste we need to handle depth, and our core objective is to obtain a convincing 3D viewing experience. As one of the main contributions of our system, we introduce a stereo billboard method for stereoscopic rendering of the copied selection. Our approach preserves the stereo volume and is robust to the inevitable inaccuracies of the depth maps computed from a stereo pair of images. Our system also includes an interactive stereoscopic segmentation tool to achieve high quality object selection. Hence, we focus on intuitive and minimal user interaction, and our editing operations perform within interactive rates to provide immediate feedback.
Archive | 2007
Anthony Vetro; Sehoon Yea; Wojciech Matusik; Hanspeter Pfister; Matthias Zwicker
Archive | 2007
Anthony Vetro; Sehoon Yea; Wojciech Matusik; Hanspeter Pfister; Matthias Zwicker
Archive | 2000
Hanspeter Pfister; Matthias Zwicker; Jeroen van Baar; Markus H. Gross
Archive | 2001
Matthias Zwicker; Hanspeter Pfister; Jeroen van Baar; Markus H. Gross
Archive | 2002
Hanspeter Pfister; Liu Ren; Matthias Zwicker
Archive | 2001
Hanspeter Pfister; Matthias Zwicker; Markus H. Gross
Archive | 2004
Hanspeter Pfister; Matthias Zwicker; Wei Chen; Liu Ren
Archive | 2007
Vetro Anthony; Wojciech Matusik; Hanspeter Pfister; Sehoon Yea; Matthias Zwicker; アンソニー・ヴェトロ; ウォーチエック・マトゥシック; セフーン・イェー; ハンスピーター・フィスター; マチアス・ベー・ツヴィッカー