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Featured researches published by John Mark Bishop.


Cognitive Computation | 2012

Creativity and Autonomy in Swarm Intelligence Systems

Mohammad Majid al-Rifaie; John Mark Bishop; Suzanne Caines

This work introduces two swarm intelligence algorithms—one mimicking the behaviour of one species of ants (Leptothorax acervorum) foraging (a ‘stochastic diffusion search’, SDS) and the other algorithm mimicking the behaviour of birds flocking (a ‘particle swarm optimiser’, PSO)—and outlines a novel integration strategy exploiting the local search properties of the PSO with global SDS behaviour. The resulting hybrid algorithm is used to sketch novel drawings of an input image, exploiting an artistic tension between the local behaviour of the ‘birds flocking’—as they seek to follow the input sketch—and the global behaviour of the ‘ants foraging’—as they seek to encourage the flock to explore novel regions of the canvas. The paper concludes by exploring the putatve ‘creativity’ of this hybrid swarm system in the philosophical light of the ‘rhizome’ and Deleauze’s well-known ‘Orchid and Wasp’ metaphor.


Paladyn: Journal of Behavioral Robotics | 2013

Stochastic Diffusion Search Review

Mohammad Majid al-Rifaie; John Mark Bishop

Abstract Stochastic Diffusion Search, first incepted in 1989, belongs to the extended family of swarm intelligence algorithms. In contrast to many nature-inspired algorithms, stochastic diffusion search has a strong mathematical framework describing its behaviour and convergence. In addition to concisely exploring the algorithm in the context of natural swarm intelligence systems, this paper reviews various developments of the algorithm, which have been shown to perform well in a variety of application domains including continuous optimisation, implementation on hardware and medical imaging. This algorithm has also being utilised to argue the potential computational creativity of swarm intelligence systems through the two phases of exploration and exploitation.


Cognitive Computation | 2009

A Cognitive Computation Fallacy? Cognition, Computations and Panpsychism

John Mark Bishop

The journal of Cognitive Computation is defined in part by the notion that biologically inspired computational accounts are at the heart of cognitive processes in both natural and artificial systems. Many studies of various important aspects of cognition (memory, observational learning, decision making, reward prediction learning, attention control, etc.) have been made by modelling the various experimental results using ever-more sophisticated computer programs. In this manner progressive inroads have been made into gaining a better understanding of the many components of cognition. Concomitantly in both science and science fiction the hope is periodically re-ignited that a man-made system can be engineered to be fully cognitive and conscious purely in virtue of its execution of an appropriate computer program. However, whilst the usefulness of the computational metaphor in many areas of psychology and neuroscience is clear, it has not gone unchallenged and in this article I will review a group of philosophical arguments that suggest either such unequivocal optimism in computationalism is misplaced—computation is neither necessary nor sufficient for cognition—or panpsychism (the belief that the physical universe is fundamentally composed of elements each of which is conscious) is true. I conclude by highlighting an alternative metaphor for cognitive processes based on communication and interaction.


NICSO | 2011

Resource Allocation and Dispensation Impact of Stochastic Diffusion Search on Differential Evolution Algorithm

Mohammad Majid al-Rifaie; John Mark Bishop

This work details early research aimed at applying the powerful resource allocation mechanism deployed in Stochastic Diffusion Search (SDS) to the Differential Evolution (DE), effectively merging a nature inspired swarm intelligence algorithm with a biologically inspired evolutionary algorithm. The results reported herein suggest that the hybrid algorithm, exploiting information sharing between the population, has the potential to improve the optimisation capability of classical DE.


Philosophy and Theory of Artificial Intelligence | 2013

Of (Zombie) Mice and Animats

Slawomir J. Nasuto; John Mark Bishop

The Chinese Room Argument purports to show that ‘syntax is not sufficient for semantics’; an argument which led John Searle to conclude that ‘programs are not minds’ and hence that no computational device can ever exhibit true understanding. Yet, although this controversial argument has received a series of criticisms, it has withstood all attempts at decisive rebuttal so far. One of the classical responses to CRA has been based on equipping a purely computational device with a physical robot body. This response, although partially addressed in one of Searle’s original contra arguments - the ‘robot reply’ - more recently gained friction with the development of embodiment and enactivism, two novel approaches to cognitive science that have been exciting roboticists and philosophers alike. Furthermore, recent technological advances - blending biological beings with computational systems - have started to be developed which superficially suggest that mind may be instantiated in computing devices after all. This paper will argue that (a) embodiment alone does not provide any leverage for cognitive robotics wrt the CRA, when based on a weak form of embodiment and that (b) unless they take the body into account seriously, hybrid bio-computer devices will also share the fate of their disembodied or robotic predecessors in failing to escape from Searle’s Chinese room.


Philosophy and Theory of Artificial Intelligence | 2013

‘Quantum Linguistics’ and Searle’s Chinese Room Argument

John Mark Bishop; Slawomir J. Nasuto; Bob Coecke

Viewed in the light of the remarkable performance of ‘Watson’ - IBMs proprietary artificial intelligence computer system capable of answering questions posed in natural language - on the US general knowledge quiz show ‘Jeopardy’, we review two experiments on formal systems - one in the domain of quantum physics, the other involving a pictographic languaging game - whereby behaviour seemingly characteristic of domain understanding is generated by the mere mechanical application of simple rules. By re-examining both experiments in the context of Searle’s Chinese Room Argument, we suggest their results merely endorse Searle’s core intuition: that ‘syntactical manipulation of symbols is not sufficient for semantics’. Although, pace Watson, some artificial intelligence practitioners have suggested that more complex, higher-level operations on formal symbols are required to instantiate understanding in computational systems, we show that even high-level calls to Google translate would not enable a computer qua ‘formal symbol processor’ to understand the language it processes. We thus conclude that even the most recent developments in ‘quantum linguistics’ will not enable computational systems to genuinely understand natural language.


Frontiers in Robotics and AI | 2018

Is Anyone Home? A Way to Find Out If AI Has Become Self-Aware

John Mark Bishop

Recent articles by Schneider and Turner (Turner and Schneider, 2017; Schneider and Turner, 2017) outline an artificial consciousness test (ACT); a new, purely behavioural process to probe subjective experience (“phenomenal consciousness”: tickles, pains, visual experiences, and so on) in machines; work that has already resulted in a provisional patent application from Princeton University (Turner and Schneider, in press). In light of the author’s generic skepticism of “consciousness qua computation” (Bishop, 2002, 2009) and Tononi and Koch’s “Integrated Information Theory”-driven skepticism regarding the possibility of consciousness arising in any classical digital computer (due to low φmax) (Tononi and Koch, 2015), consideration is given to the claimed sufficiency of ACT to determine the phenomenal status of a computational artificial intelligence (AI) system.


Archive | 2016

HeX and the Single Anthill: Playing Games with Aunt Hillary

John Mark Bishop; Slawomir J. Nasuto; T. Tanay; Etienne B. Roesch; Matthew C. Spencer

In a reflective and richly entertaining piece from 1979, Doug Hofstadter playfully imagined a conversation between ‘Achilles’ and an anthill (the eponymous ‘Aunt Hillary’), in which he famously explored many ideas and themes related to cognition and consciousness. For Hofstadter, the anthill is able to carry on a conversation because the ants that compose it play roughly the same role that neurons play in human languaging; unfortunately, Hofstadter’s work is notably short on detail suggesting how this magic might be achieved. Conversely in this paper – finally reifying Hofstadter’s imagination – we demonstrate how populations of simple ant-like creatures can be organised to solve complex problems; problems that involve the use of forward planning and strategy. Specifically we will demonstrate that populations of such creatures can be configured to play a strategically strong – though tactically weak – game of HeX (a complex strategic game). We subsequently demonstrate how tactical play can be improved by introducing a form of forward planning instantiated via multiple populations of agents; a technique that can be compared to the dynamics of interacting populations of social insects via the concept of meta-population. In this way although, pace Hofstadter, we do not establish that a meta-population of ants could actually hold a conversation with Achilles, we do successfully introduce Aunt Hillary to the complex, seductive charms of HeX.


Journal of Global Optimization | 2007

Search space pruning and global optimisation of multiple gravity assist spacecraft trajectories

D. Izzo; Victor M. Becerra; D.R. Myatt; Slawomir J. Nasuto; John Mark Bishop


Archive | 2004

Advanced global optimisation for mission analysis and design

D.R. Myatt; Victor M. Becerra; Slowomir J. Nasuto; John Mark Bishop

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