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Featured researches published by John T. Holden.


International Journal of Sport Policy and Politics | 2017

Lone-wolf match-fixing: global policy considerations

John T. Holden; Ryan M. Rodenberg

ABSTRACT The rise of reported instances of match-fixing in sport is staggering. Match-fixing has been called one of the most serious threats to the integrity of sport. Absent from the literature on match-fixing is attention to the concept of lone-wolf match-fixing. While multi-party organised match-fixing presents a substantial threat to sport, sport may face an even greater threat from lone-wolf match-fixing, where the fixer perpetrates the attack in the absence of communication with others. Using doctrinal legal research methods and statutory interpretation, we examine select European, North American, Oceanic and Asian legal frameworks for preventing match-fixing. We conclude that sport faces a very real threat from inadequate statutory protection, with lone-wolf match-fixing likely being permissible in certain jurisdictions. Given this legal gap, numerous countries are unprepared to combat individually motivated match-fixers seeking to manipulate sporting events.


British Journal of Sports Medicine | 2017

Cognition enhancing drugs (‘nootropics’): time to include coaches and team executives in doping tests?

Ryan M. Rodenberg; John T. Holden

The use of brain boosting drugs by athletes has been well documented and testing for such cognition enhancing drugs is now implemented. Largely absent from the purview of antidoping agencies, however, is the drug testing of coaches and team executives. This editorial introduces commonly used nootropics (drugs that influence cognition) and describes their on-label effects. We then examine the off-label uses of these drugs and consider whether sport organisations, if they are genuinely determined to eliminate performance enhancing drugs among all participants, should also incorporate the testing of coaches and team executives. Advances in sport analytics have changed coaching and executive roles, with decision-making acumen more important than ever. Brain enhancing drugs including modafinil (Provigil), methylphenidate (Ritalin), and dextroamphetamine (Adderall) were developed to treat sleep problems, attention deficit disorders (ADD), memory …


Sport, Ethics and Philosophy | 2018

Virtue(al) games—real drugs

John T. Holden; Anastasios Kaburakis; Joanna Wall Tweedie

Abstract The growth of esports as a recognized, organized, competitive activity in North America and Europe has evolved steadily from one of the most prominent sport industries in several Asian countries. Esports, which is still pursuing a widely accepted governance structure, has struggled to control the factors that typically act as a breeding ground for sport corruption. Within the esports industry, there is alleged widespread use of both prescription and off-label use of stimulants, such as modafinil, methylphenidate, and dextroamphetamine. Anti-doping policy implementation in this environment may result in either the abuse of the Therapeutic Use Exemptions (TUE) system or excluding too many competitors who have a legitimate need for these medications. In this paper, we contextualize esports and substance use within this emerging industry. Subsequently, we outline the specific challenges faced by esports organizations in crafting policies to address PEDs—one of the industry’s most pressing issues. Further, we provide the application of MacIntyre’s virtue ethics conceptual framework to highlight ethical tensions within the industry. This lens elucidates the direction forward for esports should be one determined to foster virtue in the practice.


Journal of the Legal Aspects of Sport | 2018

The Unlawful Internet Gambling Enforcement Act and the Exemption for Fantasy Sports

John T. Holden

In 2006, Congress passed the Unlawful Internet Gambling Enforcement Act. Contained within the finance and banking statute designed to curb the ability of gambling websites to process payments was an exemption for certain forms of fantasy sports games. The so-called fantasy sports exemption was widely misperceived as a blanket exemption legalizing all compliant fantasy sports games, this proved to be false as various state attorney generals, beginning in 2015, began to examine whether daily fantasy sports games were compliant with state gambling laws. This brought renewed focus to the statute, which was often credited with inspiring the daily fantasy sports boom. This paper examines the origins of the inclusion of the fantasy sports exemption in proposed statutes pre-dating the Unlawful Internet Gambling Enforcement Act and examines the archival materials associated with Senator Richard Bryan, who introduced the fantasy sports exemption, and proposes that the fantasy sports amendment may have been included to broach First Amendment concerns rather than to appease the interests of the National Football League or Major League Baseball, as has been suggested previously.


Journal of Sport & Social Issues | 2018

Cruel Optimism in Sport Management: Fans, Affective Labor, and the Political Economy of Internships in the Sport Industry:

Matthew G. Hawzen; Christopher M. McLeod; John T. Holden; Joshua I. Newman

For university students in sport management programs, working in sports is often the end goal, and internships have become the most common curricular component for achieving this end. Sport management students bring to these internships various backgrounds and active fan attachments with sports that structure their work experiences and create certain conditions of exploitation. We thus conducted interviews with current and soon-to-be interns to understand their subjective perceptions and experiences of working in sports as fans. Drawing upon Lauren Berlant’s concept of cruel optimism as well as neo-Marxist theories of affective labor, we reveal the structuring contradictions of interns’ work in the contemporary sports industry.


Journal of Paediatrics and Child Health | 2018

Esports: Children, stimulants and video-gaming-induced inactivity: Esports inactivity

John T. Holden; Anastasios Kaburakis; Ryan M. Rodenberg

Imagine a child who plays video games for 12–14 h a day and sleeps just 4 h a night. This is the life of some adolescents and aspiring professionals in the field of esports. Esports are competitive video game contests and they present an emerging public health risk on three axes: the age of participants, the use of stimulants and inactivity. The medical community has previously expressed concerns related to excessive video game consumption observing, for example ‘space invaders wrist’ among other potential side effects associated with video games. But, esports are not local competitions held at shopping malls, as video game tournaments once were. They are now commercial pursuits with sponsorships for top performers, sold-out stadiums for live-viewing, venture capital-like investments and a tethered wagering market expected to reach US


Journal of the Legal Aspects of Sport | 2017

The Future Is Now: Esports Policy Considerations and Potential Litigation

John T. Holden; Anastasios Kaburakis; Ryan M. Rodenberg

23.5 billion by the year 2020. Indeed, the world-wide esports audience (participants and viewers) is anticipated to be upwards of 435 million people by 2019. A 2017 article from ESPN reported that amongst five popular esports titles the average age of professionals was between 21.2 and 25.5. Beyond roots in South Korea, esports teams are now emerging on a growing number of collegiate campuses, with some schools handing out scholarships to prized recruits in the same way that they have courted football or basketball phenoms in the past. Although often discussed in the singular, esports more accurately describe a variety of different competitive video game titles in a manner like the Olympics is a conglomeration of many different sports. Professionalisation of esports has in many ways legitimised excessive consumption of an activity that was long thought to be best consumed in moderation. The first medical concern that has emerged in the world of both professional and amateur video-gaming is physical and mental exhaustion. The burn-out associated with competitive video-gaming is associated not only with the playing of games but also with the streaming of games, as some Twitch streamers have been reported to occasionally stream for periods of 24 h or longer to satisfy the appetites of the site’s subscribers who follow and, in some instances, pay for content from streamers. The demands of having a successful streaming career, as well as the demands of being a successful esports professional, lead to esports being dominated by athletes that are typically younger than major professional sports stars and more akin to precocious gymnasts who have historically dominated at the Olympics, only to retire shortly after reaching the age of majority. It is not uncommon for esports professionals to retire from competition at an age as young as 19, occasionally choosing to pursue a career streaming or coaching. Fueling the marathon gaming sessions of some pros and amateurs are both prescription and over-the-counter stimulants. The use of stimulants such as dextroamphetamine in esports has emerged as a concern, with one professional stating, ‘we are all on Adderall’. To combat this reality or perception, some leagues have begun to implement drug testing protocols for competitors in advance of competitions. In addition to the use of prescription stimulants, the use of non-prescription stimulants has created a grey market cottage industry of supplements marketed to professional and want-to-be professional gamers. The variety of drugs accessible without prescriptions that are being marketed to gamers largely promise to enhance focus; some are comprised of caffeine and B-12, whereas others are composites of herbal ingredients. In some ways, esports are like many traditional sports – there are teams, someone wins, and there is uncertainty of outcome. But in other ways, esports differ markedly from traditional sports in that the athletes manipulate avatars on computer screens against opponents instead of physically confronting opponents on a field, court or rink. Both the similarities and differences raise potential health concerns. Concerns regarding the use of stimulant medications in professional esports is a major concern from a contest integrity perspective, but the recreational use by esports enthusiasts, players and streamers, of both prescription and overthe-counter stimulants to sustain marathon gaming and streaming sessions or improve focus are actions that parents and medical professionals should investigate and pre-empt. In addition, in an era of concussions, heightened awareness and concern over safety regarding many traditional sports, including football, hockey, soccer and cheerleading, there is a danger in going too far in the other direction and encouraging children to avoid physical activities that may result in an injury. Out of an abundance of caution, parents may be content with children engaging in video-gaming as a pastime; however, they may unknowingly be opening the door to gaming abuse and overuse-related risk factors, several of which have been associated with major conditions. Brain imaging research findings show that stimulating the brain via screens and gaming is as dopaminergic (dopamine activating) as sex, gambling and addictive substances, by flooding the brain’s pleasure centre with multiple stimuli. A growing number of clinical research studies correlate screens and gaming abuse and overuse with disorders like attention deficit hyperactivity disorder, addiction, anxiety, depression, increased aggression and psychosis (also referred to as game transfer phenomena or ‘Tetris effect’). Further, recent magnetic Correspondence: Dr John T Holden, Department of Sport Management, Florida State University, 1014 Tully, 139 Chieftan Way, Tallahassee, FL 32306, USA. Fax: +1 850 644 0975; email: [email protected]


Maryland Journal of International Law | 2017

Esports Corruption: Gambling, Doping, and Global Governance

John T. Holden; Ryan M. Rodenberg; Anastasios Kaburakis


Archive | 2016

The Sports Bribery Act: A Law and Economics Approach

John T. Holden; Ryan M. Rodenberg


Archive | 2015

Inevitable: Sports Gambling, State Regulation, and the Pursuit of Revenue

Anastasios Kaburakis; Ryan M. Rodenberg; John T. Holden

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Asa D. Brown

Washington State University

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Simon A. Brandon-Lai

State University of New York at Cortland

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