Jonathan Balzer
University of California, Los Angeles
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Publication
Featured researches published by Jonathan Balzer.
computer vision and pattern recognition | 2011
Jonathan Balzer; Sebastian Höfer; Jürgen Beyerer
In deflectometry, the shape of mirror objects is recovered from distorted images of a calibrated scene. While remarkably high accuracies are achievable, state-of-the-art methods suffer from two distinct weaknesses: First, for mainly constructive reasons, these can only capture a few square centimeters of surface area at once. Second, reconstructions are ambiguous i.e. infinitely many surfaces lead to the same visual impression. We resolve both of these problems by introducing the first multiview specular stereo approach, which jointly evaluates a series of overlapping deflectometric images. Two publicly available benchmarks accompany this paper, enabling us to numerically demonstrate viability and practicability of our approach.
International Journal of Computer Vision | 2008
Jan Lellmann; Jonathan Balzer; Andreas Rieder; Jürgen Beyerer
Abstract Inferring scene geometry from a sequence of camera images is one of the central problems in computer vision. While the overwhelming majority of related research focuses on diffuse surface models, there are cases when this is not a viable assumption: in many industrial applications, one has to deal with metal or coated surfaces exhibiting a strong specular behavior. We propose a novel and generalized constrained gradient descent method to determine the shape of a purely specular object from the reflection of a calibrated scene and additional data required to find a unique solution. This data is exemplarily provided by optical flow measurements obtained by small scale motion of the specular object, with camera and scene remaining stationary. We present a non-approximative general forward model to predict the optical flow of specular surfaces, covering rigid body motion as well as elastic deformation, and allowing for a characterization of problematic points. We demonstrate the applicability of our method by numerical experiments on synthetic and real data.
Archive | 2010
Alexander Schiftner; Jonathan Balzer
Rationalization of architectural freeform structures using planar quadrilateral (PQ) meshes has received rising interest in recent years, facilitated mainly by the introduction of algorithms which are capable of generating such. These algorithms involve an optimization which is, up to now, motivated purely geometrically and accounts for aspects of feasibility, visual appearance, and approximation of the architectural design. Practitioners would wish to add stiffness to the objectives of the layout process. This paper presents a simple but effective statics-aware initialization procedure for the layout of PQ meshes approximating a given freeform surface. We focus on the class of surface structures with membrane-like load bearing behavior, quite regularly encountered in architecture. By compliance analysis of two representative examples, we demonstrate that this specific type of initialization has indeed favorable impact on the mechanical properties of the final PQ mesh.
computer vision and pattern recognition | 2015
Gottfried Graber; Jonathan Balzer; Stefano Soatto; Thomas Pock
We propose a method for dense three-dimensional surface reconstruction that leverages the strengths of shape-based approaches, by imposing regularization that respects the geometry of the surface, and the strength of depth-map-based stereo, by avoiding costly computation of surface topology. The result is a near real-time variational reconstruction algorithm free of the staircasing artifacts that affect depth-map and plane-sweeping approaches. This is made possible by exploiting the gauge ambiguity to design a novel representation of the regularizer that is linear in the parameters and hence amenable to be optimized with state-of-the-art primal-dual numerical schemes.
computer vision and pattern recognition | 2015
Jingming Dong; Nikolaos Karianakis; Damek Davis; Joshua Hernandez; Jonathan Balzer; Stefano Soatto
We frame the problem of local representation of imaging data as the computation of minimal sufficient statistics that are invariant to nuisance variability induced by viewpoint and illumination. We show that, under very stringent conditions, these are related to “feature descriptors” commonly used in Computer Vision. Such conditions can be relaxed if multiple views of the same scene are available. We propose a sampling-based and a point-estimate based approximation of such a representation, compared empirically on image-to-(multiple)image matching, for which we introduce a multi-view wide-baseline matching benchmark, consisting of a mixture of real and synthetic objects with ground truth camera motion and dense three-dimensional geometry.
computer vision and pattern recognition | 2012
Jonathan Balzer; Thomas Mörwald
Inverse problems are abundant in vision. A common way to deal with their inherent ill-posedness is reformulating them within the framework of the calculus of variations. This always leads to partial differential equations as conditions of (local) optimality. In this paper, we propose solving such equations numerically by isogeometric analysis, a special kind of finite-elements method. We will expose its main advantages including superior computational performance, a natural ability to facilitate multi-scale reconstruction, and a high degree of compatibility with the spline geometries encountered in modern computer-aided design systems. To animate these fairly general arguments, their impact on the well-known depth-from-gradients problem is discussed, which amounts to solving a Poisson equation on the image plane. Experiments suggest that, by the isogeometry principle, reconstructions of unprecedented quality can be obtained without any prefiltering of the data.
Computer-aided Design | 2011
Alexei Sacharow; Jonathan Balzer; Dirk Biermann; Tobias Surmann
The unprecedented success of the iterative closest point (ICP) method for registration in geometry processing and related fields can be attributed to its efficiency, robustness, and wide spectrum of applications. Its use is however quite limited as soon as the objects to be registered arise from each other by a transformation significantly different from a Euclidean motion. We present a novel variant of ICP, tailored for the specific needs of production engineering, which registers a triangle mesh with a second surface model of arbitrary digital representation. Our method inherits most of ICPs practical advantages but is capable of detecting medium-strength bendings i.e. isometric deformations. Initially, the algorithm assigns to all vertices in the source their closest point on the target mesh and then iteratively establishes isometry, a process which, very similar to ICP, requires intermediate re-projections. A NURBS-based technique for applying the resulting deformation to arbitrary instances of the source geometry, other than the very mesh used for correspondence estimation, is described before we present numerical results on synthetic and real data to underline the viability of our approach in comparison with others.
Journal of Mathematical Imaging and Vision | 2012
Jonathan Balzer
We address the task of adjusting a surface to a vector field of desired surface normals in space. The described method is entirely geometric in the sense, that it does not depend on a particular parametrization of the surface in question. It amounts to solving a nonlinear least-squares problem in shape space. Previously, the corresponding minimization has been performed by gradient descent, which suffers from slow convergence and susceptibility to local minima. Newton-type methods, although significantly more robust and efficient, have not been attempted as they require second-order Hadamard differentials. These are difficult to compute for the problem of interest and in general fail to be positive-definite symmetric. We propose a novel approximation of the shape Hessian, which is not only rigorously justified but also leads to excellent numerical performance of the actual optimization. Moreover, a remarkable connection to Sobolev flows is exposed. Three other established algorithms from image and geometry processing turn out to be special cases of ours. Our numerical implementation founds on a fast finite-elements formulation on the minimizing sequence of triangulated shapes. A series of examples from a wide range of different applications is discussed to underline flexibility and efficiency of the approach.
PLOS ONE | 2015
Megan A.K. Peters; Jonathan Balzer; Ladan Shams
If one nondescript object’s volume is twice that of another, is it necessarily twice as heavy? As larger objects are typically heavier than smaller ones, one might assume humans use such heuristics in preparing to lift novel objects if other informative cues (e.g., material, previous lifts) are unavailable. However, it is also known that humans are sensitive to statistical properties of our environments, and that such sensitivity can bias perception. Here we asked whether statistical regularities in properties of liftable, everyday objects would bias human observers’ predictions about objects’ weight relationships. We developed state-of-the-art computer vision techniques to precisely measure the volume of everyday objects, and also measured their weight. We discovered that for liftable man-made objects, “twice as large” doesn’t mean “twice as heavy”: Smaller objects are typically denser, following a power function of volume. Interestingly, this “smaller is denser” relationship does not hold for natural or unliftable objects, suggesting some ideal density range for objects designed to be lifted. We then asked human observers to predict weight relationships between novel objects without lifting them; crucially, these weight predictions quantitatively match typical weight relationships shown by similarly-sized objects in everyday environments. These results indicate that the human brain represents the statistics of everyday objects and that this representation can be quantitatively abstracted and applied to novel objects. Finally, that the brain possesses and can use precise knowledge of the nonlinear association between size and weight carries important implications for implementation of forward models of motor control in artificial systems.
computer vision and pattern recognition | 2014
Jonathan Balzer; Stefano Soatto
We develop a method for optimization in shape spaces, i.e., sets of surfaces modulo re-parametrization. Unlike previously proposed gradient flows, we achieve superlinear convergence rates through an approximation of the shape Hessian, which is generally hard to compute and suffers from a series of degeneracies. Our analysis highlights the role of mean curvature motion in comparison with first-order schemes: instead of surface area, our approach penalizes deformation, either by its Dirichlet energy or total variation, and hence does not suffer from shrinkage. The latter regularizer sparks the development of an alternating direction method of multipliers on triangular meshes. Therein, a conjugate-gradient solver enables us to bypass formation of the Gaussian normal equations appearing in the course of the overall optimization. We combine all of these ideas in a versatile geometric variation-regularized Levenberg-Marquardt-type method applicable to a variety of shape functionals, depending on intrinsic properties of the surface such as normal field and curvature as well as its embedding into space. Promising experimental results are reported.