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Dive into the research topics where Jorge Azorin-Lopez is active.

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Featured researches published by Jorge Azorin-Lopez.


international symposium on neural networks | 2016

PointNet: A 3D Convolutional Neural Network for real-time object class recognition

Alberto Garcia-Garcia; Francisco Gomez-Donoso; Jose Garcia-Rodriguez; Sergio Orts-Escolano; Miguel Cazorla; Jorge Azorin-Lopez

During the last few years, Convolutional Neural Networks are slowly but surely becoming the default method solve many computer vision related problems. This is mainly due to the continuous success that they have achieved when applied to certain tasks such as image, speech, or object recognition. Despite all the efforts, object class recognition methods based on deep learning techniques still have room for improvement. Most of the current approaches do not fully exploit 3D information, which has been proven to effectively improve the performance of other traditional object recognition methods. In this work, we propose PointNet, a new approach inspired by VoxNet and 3D ShapeNets, as an improvement over the existing methods by using density occupancy grids representations for the input data, and integrating them into a supervised Convolutional Neural Network architecture. An extensive experimentation was carried out, using ModelNet - a large-scale 3D CAD models dataset - to train and test the system, to prove that our approach is on par with state-of-the-art methods in terms of accuracy while being able to perform recognition under real-time constraints.


Sensors | 2014

A Comparative Study of Registration Methods for RGB-D Video of Static Scenes

Vicente Morell-Gimenez; Marcelo Saval-Calvo; Jorge Azorin-Lopez; Jose Garcia-Rodriguez; Miguel Cazorla; Sergio Orts-Escolano; Andres Fuster-Guillo

The use of RGB-D sensors for mapping and recognition tasks in robotics or, in general, for virtual reconstruction has increased in recent years. The key aspect of these kinds of sensors is that they provide both depth and color information using the same device. In this paper, we present a comparative analysis of the most important methods used in the literature for the registration of subsequent RGB-D video frames in static scenarios. The analysis begins by explaining the characteristics of the registration problem, dividing it into two representative applications: scene modeling and object reconstruction. Then, a detailed experimentation is carried out to determine the behavior of the different methods depending on the application. For both applications, we used standard datasets and a new one built for object reconstruction.


international symposium on neural networks | 2014

A predictive model for recognizing human behaviour based on trajectory representation

Jorge Azorin-Lopez; Marcelo Saval-Calvo; Andres Fuster-Guillo; Antonio Oliver-Albert

The automatic understanding of the behaviour conducted by humans in scenarios using images as input of the system is a very important and challenging problem involving different areas of computational intelligence. In this paper human activity recognition is studied from a prediction point of view. We propose a model that, in addition to the capabilities of it to predict behaviour from new inputs, it is able to detect behaviour using a portion of the input. Specifically, we propose a prediction activity method based on the Activity Description Vector (ADV) to early detect the behaviour performed by a person in a scene. ADV is used to extract features that are normalized to be the cue of behaviour classifiers. We use complete sequences for training and partial sequences to evaluate the prediction capabilities having a specific observation time of the scene. CAVIAR dataset and different classic classifiers have been used for experimentation in order to evaluate the proposal obtaining great accuracy on the early recognition.


Journal of Real-time Image Processing | 2016

Real time motion estimation using a neural architecture implemented on GPUs

Jose Garcia-Rodriguez; Sergio Orts-Escolano; Anastassia Angelopoulou; Alexandra Psarrou; Jorge Azorin-Lopez; Juan Manuel García-Chamizo

Abstract This work describes a neural network based architecture that represents and estimates object motion in videos. This architecture addresses multiple computer vision tasks such as image segmentation, object representation or characterization, motion analysis and tracking. The use of a neural network architecture allows for the simultaneous estimation of global and local motion and the representation of deformable objects. This architecture also avoids the problem of finding corresponding features while tracking moving objects. Due to the parallel nature of neural networks, the architecture has been implemented on GPUs that allows the system to meet a set of requirements such as: time constraints management, robustness, high processing speed and re-configurability. Experiments are presented that demonstrate the validity of our architecture to solve problems of mobile agents tracking and motion analysis.


international symposium on neural networks | 2013

Human behaviour recognition based on trajectory analysis using neural networks

Jorge Azorin-Lopez; Marcelo Saval-Calvo; Andres Fuster-Guillo; Jose Garcia-Rodriguez

Automated human behaviour analysis has been, and still remains, a challenging problem. It has been dealt from different points of views: from primitive actions to human interaction recognition. This paper is focused on trajectory analysis which allows a simple high level understanding of complex human behaviour. It is proposed a novel representation method of trajectory data, called Activity Description Vector (ADV) based on the number of occurrences of a person is in a specific point of the scenario and the local movements that perform in it. The ADV is calculated for each cell of the scenario in which it is spatially sampled obtaining a cue for different clustering methods. The ADV representation has been tested as the input of several classic classifiers and compared to other approaches using CAVIAR dataset sequences obtaining great accuracy in the recognition of the behaviour of people in a Shopping Centre.


Sensors | 2017

An IoT-Based Computational Framework for Healthcare Monitoring in Mobile Environments

Higinio Mora; David Gil; Rafael Muñoz Terol; Jorge Azorin-Lopez; Julian Szymański

The new Internet of Things paradigm allows for small devices with sensing, processing and communication capabilities to be designed, which enable the development of sensors, embedded devices and other ‘things’ ready to understand the environment. In this paper, a distributed framework based on the internet of things paradigm is proposed for monitoring human biomedical signals in activities involving physical exertion. The main advantages and novelties of the proposed system is the flexibility in computing the health application by using resources from available devices inside the body area network of the user. This proposed framework can be applied to other mobile environments, especially those where intensive data acquisition and high processing needs take place. Finally, we present a case study in order to validate our proposal that consists in monitoring footballers’ heart rates during a football match. The real-time data acquired by these devices presents a clear social objective of being able to predict not only situations of sudden death but also possible injuries.


Neurocomputing | 2015

3D reconstruction of medical images from slices automatically landmarked with growing neural models

Anastassia Angelopoulou; Alexandra Psarrou; Jose Garcia-Rodriguez; Sergio Orts-Escolano; Jorge Azorin-Lopez; Kenneth Revett

In this study, we utilise a novel approach to segment out the ventricular system in a series of high resolution T1-weighted MR images. We present a brain ventricles fast reconstruction method. The method is based on the processing of brain sections and establishing a fixed number of landmarks onto those sections to reconstruct the ventricles 3D surface. Automated landmark extraction is accomplished through the use of the self-organising network, the growing neural gas (GNG), which is able to topographically map the low dimensionality of the network to the high dimensionality of the contour manifold without requiring a priori knowledge of the input space structure. Moreover, our GNG landmark method is tolerant to noise and eliminates outliers. Our method accelerates the classical surface reconstruction and filtering processes. The proposed method offers higher accuracy compared to methods with similar efficiency as Voxel Grid.


Expert Systems With Applications | 2015

µ-MAR

Marcelo Saval-Calvo; Jorge Azorin-Lopez; Andres Fuster-Guillo; Higinio Mora-Mora

Many applications including object reconstruction, robot guidance, and scene mapping require the registration of multiple views from a scene to generate a complete geometric and appearance model of it. In real situations, transformations between views are unknown an it is necessary to apply expert inference to estimate them. In the last few years, the emergence of low-cost depth-sensing cameras has strengthened the research on this topic, motivating a plethora of new applications. Although they have enough resolution and accuracy for many applications, some situations may not be solved with general state-of-the-art registration methods due to the Signal-to-Noise ratio (SNR) and the resolution of the data provided. The problem of working with low SNR data, in general terms, may appear in any 3D system, then it is necessary to propose novel solutions in this aspect. In this paper, we propose a method, μ-MAR, able to both coarse and fine register sets of 3D points provided by low-cost depth-sensing cameras, despite it is not restricted to these sensors, into a ∗Corresponding author ∗∗Principal corresponding author Email addresses: [email protected] (Marcelo Saval-Calvo), [email protected] (Jorge Azoŕın-López), [email protected] (Andrés Fuster-Guilló), [email protected] (Higinio Mora-Mora) Preprint submitted to Elsevier ar X iv :1 70 8. 01 40 5v 1 [ cs .C V ] 4 A ug 2 01 7 common coordinate system. The method is able to overcome the noisy data problem by means of using a model-based solution of multiplane registration. Specifically, it iteratively registers 3D markers composed by multiple planes extracted from points of multiple views of the scene. As the markers and the object of interest are static in the scenario, the transformations obtained for the markers are applied to the object in order to reconstruct it. Experiments have been performed using synthetic and real data. The synthetic data allows a qualitative and quantitative evaluation by means of visual inspection and Hausdorff distance respectively. The real data experiments show the performance of the proposal using data acquired by a Primesense Carmine RGB-D sensor. The method has been compared to several state-of-the-art methods. The results show the good performance of the μ-MAR to register objects with high accuracy in presence of noisy data outperforming the existing methods.


Neural Processing Letters | 2016

A Novel Prediction Method for Early Recognition of Global Human Behaviour in Image Sequences

Jorge Azorin-Lopez; Marcelo Saval-Calvo; Andres Fuster-Guillo; Jose Garcia-Rodriguez

Human behaviour recognition has been, and still remains, a challenging problem that involves different areas of computational intelligence. The automated understanding of people activities from video sequences is an open research topic in which the computer vision and pattern recognition areas have made big efforts. In this paper, the problem is studied from a prediction point of view. We propose a novel method able to early detect behaviour using a small portion of the input, in addition to the capabilities of it to predict behaviour from new inputs. Specifically, we propose a predictive method based on a simple representation of trajectories of a person in the scene which allows a high level understanding of the global human behaviour. The representation of the trajectory is used as a descriptor of the activity of the individual. The descriptors are used as a cue of a classification stage for pattern recognition purposes. Classifiers are trained using the trajectory representation of the complete sequence. However, partial sequences are processed to evaluate the early prediction capabilities having a specific observation time of the scene. The experiments have been carried out using the three different dataset of the CAVIAR database taken into account the behaviour of an individual. Additionally, different classic classifiers have been used for experimentation in order to evaluate the robustness of the proposal. Results confirm the high accuracy of the proposal on the early recognition of people behaviours.


Neural Computing and Applications | 2017

Multi-sensor 3D object dataset for object recognition with full pose estimation

Alberto Garcia-Garcia; Sergio Orts-Escolano; Sergiu Oprea; Jose Garcia-Rodriguez; Jorge Azorin-Lopez; Marcelo Saval-Calvo; Miguel Cazorla

Abstract In this work, we propose a new dataset for 3D object recognition using the new high-resolution Kinect V2 sensor and some other popular low-cost devices like PrimeSense Carmine. Since most already existing datasets for 3D object recognition lack some features such as 3D pose information about objects in the scene, per pixel segmentation or level of occlusion, we propose a new one combining all this information in a single dataset that can be used to validate existing and new 3D object recognition algorithms. Moreover, with the advent of the new Kinect V2 sensor we are able to provide high-resolution data for RGB and depth information using a single sensor, whereas other datasets had to combine multiple sensors. In addition, we will also provide semiautomatic segmentation and semantic labels about the different parts of the objects so that the dataset could be used for testing robot grasping and scene labeling systems as well as for object recognition.

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