Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Jui-Hsin Lai is active.

Publication


Featured researches published by Jui-Hsin Lai.


multimedia signal processing | 2008

Tennis video enrichment with content layer separation and real-time rendering in sprite plane

Jui-Hsin Lai; Shao-Yi Chien

Sport video enrichment can provide viewers more interaction and user experiences. In this paper, with tennis sport video as an example, two techniques are proposed for video enrichment: content layer separation and real-time rendering. The video content is decomposed into different layers, like field, players and ball, and the enriched video is rendered by re-integrated these layers information. They are both executed in sprite plane to avoid complex 3D model construction and rendering. Experiments shows that it can generate nature and seamless edited video by viewerspsila requests, and the real-time processing speed of 30 720times480 frames per second can be achieved on a 3 GHz CPU.


IEEE Transactions on Circuits and Systems for Video Technology | 2014

VLSI Architecture Design of Guided Filter for 30 Frames/s Full-HD Video

Chieh-Chi Kao; Jui-Hsin Lai; Shao-Yi Chien

Filtering is widely used in image and video processing for various applications. Recently, the guided filter has been proposed and became one of the popular filtering methods. In this paper, to achieve the computation demand of guided filtering in full-HD video, a double integral image architecture for guided filter ASIC design is proposed. In addition, a reformation of the guided filter formula is proposed, which can prevent the error resulted from truncation in the fractional part and modify the regularization parameter ε on users demand. The hardware architecture of the guided image filter is then proposed and can be embedded in mobile devices to achieve real-time HD applications. To the best of our knowledge, this paper is also the first ASIC design for guided image filter. With a TSMC 90-nm cell library, the design can operate at 100 MHz and support for Full-HD (1920 × 1080) 30 frame/s with 92.9K gate counts and 3.2 KB on-chip memory. Moreover, for the hardware efficiency, our architecture is also the best compared to other previous works with bilateral filter.


multimedia signal processing | 2008

Baseball and tennis video annotation with temporal structure decomposition

Jui-Hsin Lai; Shao-Yi Chien

Sport video annotation can help viewers easily browse sport video content and quickly find the hot events and highlights in a game. Although many annotation algorithms have been proposed, they are not suitable for practical implementation since the high complexity and the low precision rates are not acceptable. In this paper, a method of sport video temporal structure decomposition, which decomposes the sport video into many video clips, is proposed. Then score box information and additional semantic information are important clues for event annotation. Experimental results show that the proposed algorithm can successfully and effectively decompose video into clips. The annotation results also have extremely high precision and recall rates for both baseball and tennis videos.


Journal of Visual Communication and Image Representation | 2011

Tennis Video 2.0: A new presentation of sports videos with content separation and rendering

Jui-Hsin Lai; Chieh-Li Chen; Chieh-Chi Kao; Shao-Yi Chien

This paper proposes a new method for presenting sports videos. Tennis videos are used as an example for the implementation of a viewing program called as Tennis Video 2.0. For the methods in video analysis, background generation by considering the pixels in temporal and spatial distribution is proposed; foreground segmentation combining automatic trimap generation and matting model is proposed. To provide more functions in watching videos, the rendering flow of video contents and the semantic Scalability are proposed. With the new analysis and rendering tools, the presentation of sports videos has three properties-Structure, Interactivity, and Scalability. The experiments show that several broadcasting game videos are employed to evaluate the robustness and performance of the proposed system. For user study, 20 evaluators highly identify that Tennis Video 2.0 is a new presentation of sports videos and give people better viewing experience.


international conference on multimedia and expo | 2009

Super-resolution sprite with foreground removal

Jui-Hsin Lai; Chieh-Chi Kao; Shao-Yi Chien

Sprite is an image constructed from video clips and is also a medium for multimedia applications. An automatic sprite generation with foreground removal and super-resolution is proposed in this paper. To remove the foreground objects, each pixel-value on the sprite is iteratively updated by the value with maximum appearance probability on temporal and spatial distribution. By storing the half-pixel, superresolution sprite has less blurring-defect from source video. In the result, the generated sprite preserves the complete scenes of background and has higher image quality, and it can used to increase the visual quality in current sprite applications and also employed to facilitate video segmentation.


international conference on multimedia and expo | 2011

Architecture design and analysis of image-based rendering engine

Jui-Hsin Lai; Chieh-Li Chen; Shao-Yi Chien

Image-based rendering (IBR) is a technique to render the video from images, and it provides users to have more interaction and immersive experience in watching a video. In this paper, we integrate the computation of several IBR applications, analyze the bandwidth of memory access, and design an architecture to process the computation of IBR. Experimental results show that the proposed IBR Engine is able to render a video with resolution 720×480 and 30 frames per second, which is 12.7 times faster than a Core2Due 2.83 GHz CPU. For the extensions, IBR Engine can be embedded in the television system and lets viewers enjoy the functions from IBR.


international conference on multimedia and expo | 2011

Automatic object segmentation with salient color model

Chieh-Chi Kao; Jui-Hsin Lai; Shao-Yi Chien

Image segmentation is a well-developing topic in the image processing, and a number of previous works have been proposed and achieved high performance. However, most previous works needed user-assistance to provide the prior information of the target object in the segmentation. In this paper we propose an unsupervised scheme, combining the salient object detection and segmentation method, to segment the target object without any prior information from users. The experimental results show that the proposed salient color model derived with salient features can provide a prior information with high confidence to generate precise segmentation automatically. The proposed color model of salient objects can not only be applied with Min-Cut algorithm, but also extended to more segmentation algorithms, like matting or non-parametric model.


acm multimedia | 2011

Tennis real play: an interactive tennis game with models from real videos

Jui-Hsin Lai; Chieh-Li Chen; Po-Chen Wu; Chieh-Chi Kao; Shao-Yi Chien

Tennis Real Play (TRP) is an interactive tennis game system constructed with models extracted from videos of real matches. The key techniques proposed for TRP include player modeling and video-based player/court rendering. For player model creation, we propose a database normalization process and a behavioral transition model of tennis players, which might be a good alternative for motion capture in the conventional video games. For player/court rendering, we propose a framework for rendering vivid game characters and providing the real-time ability. We can say that image-based rendering leads to a more interactive and realistic rendering. Experiments show that video games with vivid viewing effects and characteristic players can be generated from match videos without much user intervention. Because the player model can adequately record the ability and condition of a player in the real world, it can then be used to roughly predict the results of real tennis matches in the next days. The results of a user study reveal that subjects like the increased interaction, immersive experience, and enjoyment from playing TRP.


acm multimedia | 2007

Tennis video 2.0: a new framework of sport video applications

Jui-Hsin Lai; Shao-Yi Chien

This video demo presents a new framework of sport video applications called as Tennis Video 2.0. The proposed information extraction scheme retrieves the temporal structure of a video and separates the video foreground and background objects into different layers. With the structure and layer information, the new multimedia is generated. Contrary to the conventional video contents, the proposed new multimedia enables users to generate their own contents and feedback requests to the video players for more interaction. Users even can share their created contents with friends in different transmission bandwidth with considering the semantic.


international conference on multimedia and expo | 2012

Stable Pose Estimation with a Motion Model in Real-Time Application

Po-Chen Wu; Jui-Hsin Lai; Ja-Ling Wu; Shao-Yi Chien

Estimation of a object pose from camera is a well-developing topic in computer vision. In theory, the pose from a calibrated camera can be uniquely determined. But in practice, most of the real-time pose estimation algorithms suffer from pose ambiguity due to low accuracy of the target object. We think that pose ambiguity¡Xtwo distinct local minima of the according error function¡Xexist because of the phenomenon of geometric illusions. Both of the ambiguous poses are plausible. After obtaining the solution of two minima (pose candidates), we develop a real-time algorithm for stable pose estimation of a target objects with a motion model. In the experimental results, the proposed algorithm diminish the significance of pose jumping and pose jittering effectively. To the best of our knowledge, this is the first work to solve the pose ambiguity problem with motion model in real-time application.

Collaboration


Dive into the Jui-Hsin Lai's collaboration.

Top Co-Authors

Avatar

Shao-Yi Chien

National Taiwan University

View shared research outputs
Top Co-Authors

Avatar

Chieh-Chi Kao

National Taiwan University

View shared research outputs
Top Co-Authors

Avatar

Chieh-Li Chen

National Taiwan University

View shared research outputs
Top Co-Authors

Avatar

Po-Chen Wu

National Taiwan University

View shared research outputs
Top Co-Authors

Avatar

Ja-Ling Wu

National Taiwan University

View shared research outputs
Top Co-Authors

Avatar

Jhe-Yi Lin

National Taiwan University

View shared research outputs
Top Co-Authors

Avatar

Min-Yian Su

National Taiwan University

View shared research outputs
Researchain Logo
Decentralizing Knowledge