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Dive into the research topics where Po-Chen Wu is active.

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Featured researches published by Po-Chen Wu.


workshop on applications of computer vision | 2016

Direct 3D pose estimation of a planar target

Hung-Yu Tseng; Po-Chen Wu; Ming-Hsuan Yang; Shao-Yi Chien

Estimating 3D pose of a known object from a given 2D image is an important problem with numerous studies for robotics and augmented reality applications. While the state-of-the-art Perspective-n-Point algorithms perform well in pose estimation, the success hinges on whether feature points can be extracted and matched correctly on targets with rich texture. In this work, we propose a robust direct method for 3D pose estimation with high accuracy that performs well on both textured and textureless planar targets. First, the pose of a planar target with respect to a calibrated camera is approximately estimated by posing it as a template matching problem. Next, the object pose is further refined and disambiguated with a gradient descent search scheme. Extensive experiments on both synthetic and real datasets demonstrate the proposed direct pose estimation algorithm performs favorably against state-of-the-art feature-based approaches in terms of robustness and accuracy under several varying conditions.


international conference on image processing | 2015

Real-time eye localization, blink detection, and gaze estimation system without infrared illumination

Bo-Chun Chen; Po-Chen Wu; Shao-Yi Chien

Gaze tracking systems have high potential to be used as natural user interface devices; however, the mainstream systems are designed with infrared illumination, which may be harmful for human eyes. In this paper, a real-time eye localization, blink detection, and gaze estimation system is proposed without infrared illumination. To deal with various lighting conditions and reflections on the iris, the proposed system is based on a continuously updated color model for robust iris detection. Moreover, the proposed algorithm employs both the simplified and the original eye images to achieve the balance between robustness and accuracy. Experimental results show that the proposed system can achieve the accuracy of 96.8% for blink detection and the accuracy of 1.973 degree for gaze estimation with the processing speed of 10-11fps. The performance is comparable to previous works with infrared illumination.


user interface software and technology | 2017

DodecaPen: Accurate 6DoF Tracking of a Passive Stylus

Po-Chen Wu; Robert Y. Wang; Kenrick Kin; Christopher D. Twigg; Shangchen Han; Ming-Hsuan Yang; Shao-Yi Chien

We propose a system for real-time six degrees of freedom (6DoF) tracking of a passive stylus that achieves sub-millimeter accuracy, which is suitable for writing or drawing in mixed reality applications. Our system is particularly easy to implement, requiring only a monocular camera, a 3D printed dodecahedron, and hand-glued binary square markers. The accuracy and performance we achieve are due to model-based tracking using a calibrated model and a combination of sparse pose estimation and dense alignment. We demonstrate the system performance in terms of speed and accuracy on a number of synthetic and real datasets, showing that it can be competitive with state-of-the-art multi-camera motion capture systems. We also demonstrate several applications of the technology ranging from 2D and 3D drawing in VR to general object manipulation and board games.


multimedia signal processing | 2014

Stable pose tracking from a planar target with an analytical motion model in real-time applications

Po-Chen Wu; Yao-Hung Tsai; Shao-Yi Chien

Object pose tracking from a camera is a well-developed method in computer vision. In theory, the pose can be determined uniquely from a calibrated camera. However, in practice, most real-time pose estimation algorithms experience pose ambiguity. We consider that pose ambiguity, i.e., the detection of two distinct local minima according to an error function, is caused by a geometric illusion. In this case, both ambiguous poses are plausible, but we cannot select the pose with the minimum error as the final pose. Thus, we developed a real-time algorithm for correct pose estimation for a planar target object using an analytical motion model. Our experimental results showed that the proposed algorithm effectively reduced the effects of pose jumping and pose jittering. To the best of our knowledge, this is the first approach to address the pose ambiguity problem using an analytical motion model in real-time applications.


acm multimedia | 2011

Tennis real play: an interactive tennis game with models from real videos

Jui-Hsin Lai; Chieh-Li Chen; Po-Chen Wu; Chieh-Chi Kao; Shao-Yi Chien

Tennis Real Play (TRP) is an interactive tennis game system constructed with models extracted from videos of real matches. The key techniques proposed for TRP include player modeling and video-based player/court rendering. For player model creation, we propose a database normalization process and a behavioral transition model of tennis players, which might be a good alternative for motion capture in the conventional video games. For player/court rendering, we propose a framework for rendering vivid game characters and providing the real-time ability. We can say that image-based rendering leads to a more interactive and realistic rendering. Experiments show that video games with vivid viewing effects and characteristic players can be generated from match videos without much user intervention. Because the player model can adequately record the ability and condition of a player in the real world, it can then be used to roughly predict the results of real tennis matches in the next days. The results of a user study reveal that subjects like the increased interaction, immersive experience, and enjoyment from playing TRP.


international conference on multimedia and expo | 2012

Stable Pose Estimation with a Motion Model in Real-Time Application

Po-Chen Wu; Jui-Hsin Lai; Ja-Ling Wu; Shao-Yi Chien

Estimation of a object pose from camera is a well-developing topic in computer vision. In theory, the pose from a calibrated camera can be uniquely determined. But in practice, most of the real-time pose estimation algorithms suffer from pose ambiguity due to low accuracy of the target object. We think that pose ambiguity¡Xtwo distinct local minima of the according error function¡Xexist because of the phenomenon of geometric illusions. Both of the ambiguous poses are plausible. After obtaining the solution of two minima (pose candidates), we develop a real-time algorithm for stable pose estimation of a target objects with a motion model. In the experimental results, the proposed algorithm diminish the significance of pose jumping and pose jittering effectively. To the best of our knowledge, this is the first work to solve the pose ambiguity problem with motion model in real-time application.


international symposium on circuits and systems | 2017

D-PET: A direct 6 DoF pose estimation and tracking system on graphics processing units

Hung-Yu Tseng; Po-Chen Wu; Yu-Sheng Lin; Shao-Yi Chien

Real-time recovering an accurate 6 DoF pose of a known planar target is essential for augmented reality and robotics applications. Despite several pose estimation tracking systems have been proposed over recent years, there is still the need for a more efficient and more accurate solution for general planar objects. In this work, we develop an innovative GPU implementation of a real-time pose estimation and tracking system. It consists of a pose estimation unit and a pose tracker unit. While the former computes an initial pose of a target using direct method, the latter realizes accurate pose tracking with a hierarchical search scheme. Experiments on both synthetic and real datasets demonstrate that the proposed algorithm performs favorably with various planar targets. By implementing our method on an embedded GPU, the system achieves to work at 11 FPS and is suitable for real-time applications.


Computer Vision and Image Understanding | 2018

Direct pose estimation for planar objects

Po-Chen Wu; Hung-Yu Tseng; Ming-Hsuan Yang; Shao-Yi Chien

Abstract Estimating six degrees of freedom poses of a planar object from images is an important problem with numerous applications ranging from robotics to augmented reality. While the state-of-the-art Perspective-n-Point algorithms perform well in pose estimation, the success hinges on whether feature points can be extracted and matched correctly on target objects with rich texture. In this work, we propose a two-step robust direct method for six-dimensional pose estimation that performs accurately on both textured and textureless planar target objects. First, the pose of a planar target object with respect to a calibrated camera is approximately estimated by posing it as a template matching problem. Second, each object pose is refined and disambiguated using a dense alignment scheme. Extensive experiments on both synthetic and real datasets demonstrate that the proposed direct pose estimation algorithm performs favorably against state-of-the-art feature-based approaches in terms of robustness and accuracy under varying conditions. Furthermore, we show that the proposed dense alignment scheme can also be used for accurate pose tracking in video sequences.


international symposium on mixed and augmented reality | 2017

[POSTER] A Benchmark Dataset for 6DoF Object Pose Tracking

Po-Chen Wu; Yueh-Ying Lee; Hung-Yu Tseng; Hsuan-I Ho; Ming-Hsuan Yang; Shao-Yi Chien

Accurately tracking the six degree-of-freedom pose of an object in real scenes is an important task in computer vision and augmented reality with numerous applications. Although a variety of algorithms for this task have been proposed, it remains difficult to evaluate existing methods in the literature as oftentimes different sequences are used and no large benchmark datasets close to realworld scenarios are available. In this paper, we present a large object pose tracking benchmark dataset consisting of RGB-D video sequences of 2D and 3D targets with ground-truth information. The videos are recorded under various lighting conditions, different motion patterns and speeds with the help of a programmable robotic arm. We present extensive quantitative evaluation results of the state-of-the-art methods on this benchmark dataset and discuss the potential research directions in this field. The proposed benchmark dataset is available online at media.ee.ntu.edu.tw/research/OPT.


Archive | 2012

Social system and method used for bringing virtual social network into real life

Shao-Yi Chien; Jui-Hsin Lai; Jhe-Yi Lin; Min-Yian Su; Po-Chen Wu; Chieh-Chi Kao

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Shao-Yi Chien

National Taiwan University

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Hung-Yu Tseng

National Taiwan University

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Jui-Hsin Lai

National Taiwan University

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Chieh-Chi Kao

National Taiwan University

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Chieh-Li Chen

National Taiwan University

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Bo-Chun Chen

National Taiwan University

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Chieh Chi Kao

National Taiwan University

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Ja-Ling Wu

National Taiwan University

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Jhe-Yi Lin

National Taiwan University

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