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Featured researches published by Jukka Raisamo.


human factors in computing systems | 2008

Emotional and behavioral responses to haptic stimulation

Katri Salminen; Veikko Surakka; Jani Lylykangas; Jukka Raisamo; Rami Saarinen; Roope Raisamo; Jussi Rantala; Grigori Evreinov

A prototype of friction-based horizontally rotating fingertip stimulator was used to investigate emotional experiences and behavioral responses to haptic stimulation. The rotation style of 12 different stimuli was varied by burst length (i.e., 20, 50, 100 ms), continuity (i.e., continuous and discontinuous), and direction (e.g., forward and backward). Using these stimuli 528 stimulus pairs were presented to 12 subjects who were to distinguish if stimuli in each pair were the same or different. Then they rated the stimuli using four scales measuring the pleasantness, arousal, approachability, and dominance qualities of the 12 stimuli. The results showed that continuous forward-backward rotating stimuli were rated as significantly more unpleasant, arousing, avoidable, and dominating than other types of stimulations (e.g., discontinuous forward rotation). The reaction times to these stimuli were significantly faster than reaction times to discontinuous forward and backward rotating stimuli. The results clearly suggest that even simple haptic stimulation can carry emotional information. The results can be utilized when making use of haptics in human-technology interaction.


IEEE Transactions on Haptics | 2009

Methods for Presenting Braille Characters on a Mobile Device with a Touchscreen and Tactile Feedback

Jussi Rantala; Roope Raisamo; Jani Lylykangas; Veikko Surakka; Jukka Raisamo; Katri Salminen; Toni Pakkanen; Arto Hippula

Three novel interaction methods were designed for reading six-dot Braille characters from the touchscreen of a mobile device. A prototype device with a piezoelectric actuator embedded under the touchscreen was used to create tactile feedback. The three interaction methods, scan, sweep, and rhythm, enabled users to read Braille characters one at a time either by exploring the characters dot by dot or by sensing a rhythmic pattern presented on the screen. The methods were tested with five blind Braille readers as a proof of concept. The results of the first experiment showed that all three methods can be used to convey information as the participants could accurately (91-97 percent) recognize individual characters. In the second experiment the presentation rate of the most efficient and preferred method, the rhythm, was varied. A mean recognition accuracy of 70 percent was found when the speed of presenting a single character was nearly doubled from the first experiment. The results showed that temporal tactile feedback and Braille coding can be used to transmit single-character information while further studies are still needed to evaluate the presentation of serial information, i.e., multiple Braille characters.


international conference on multimodal interfaces | 2011

Emotional responses to thermal stimuli

Katri Salminen; Veikko Surakka; Jukka Raisamo; Jani Lylykangas; Johannes Pystynen; Roope Raisamo; Kalle Mäkelä; Teemu Ahmaniemi

The present aim was to study if thermal stimuli presented to the palm can affect emotional responses when measured with emotion related subjective rating scales and changes in skin conductance response (SCR). Two target temperatures, cold and warm, were created by either decreasing or increasing the temperature of the stimulus 4 °C in respect to the participants current hand temperature. Both cold and warm stimuli were presented by using two presentation methods, i.e., dynamic and pre-adjusted. The results showed that both the dynamic and pre-adjusted warm stimuli elevated the ratings of arousal and dominance. In addition, the pre-adjusted warm and cold stimuli elevated the SCR. The results suggest that especially pre-adjusted warm stimuli can be seen as effective in activating the autonomic nervous system and arousal and dominance dimensions of the affective rating space.


IEEE Transactions on Haptics | 2011

The Role of Gesture Types and Spatial Feedback in Haptic Communication

Jussi Rantala; Roope Raisamo; Jani Lylykangas; Teemu Ahmaniemi; Jukka Raisamo; Kalle Mäkelä; Katri Salminen; Veikko Surakka

The sense of touch is a fundamental part of social interaction as even a short touch from another person can elicit emotional experiences. Previous studies on haptic communication indicate that the benefits of interpersonal touch exist even when touch is artificially mediated between people that are physically apart. In the current study an evaluation of three input gestures (i.e., moving, squeezing, and stroking) was conducted to identify preferred methods for creating haptic messages using a hand-held device. Furthermore, two output methods (i.e., one or four haptic actuators) were investigated in order to determine whether representing spatial properties of input gestures haptically provides additional benefit for communication. Participants created haptic messages in four example communication scenarios. The results of subjective ratings, postexperimental interviews, and observations showed that squeezing and stroking were the preferred ways to interact with the device. Squeezing was an unobtrusive and quick way to create haptic content. Stroking, on the other hand, enabled crafting of more detailed haptic messages. Spatial haptic output was appreciated especially when using the stroking method. These findings can help in designing haptic communication methods for hand-held devices.


IEEE Transactions on Haptics | 2013

Comparison of Saltation, Amplitude Modulation, and a Hybrid Method of Vibrotactile Stimulation

Jukka Raisamo; Roope Raisamo; Veikko Surakka

Illusory vibrotactile movement can be used to provide directional tactile information on the skin. Our research question was how the presentation method affects the perception of vibrotactile movement. Illusion of vibrotactile mediolateral movement was elicited to a left dorsal forearm to investigate cognitive and emotional experiences to vibrotactile stimulation. Eighteen participants were presented with stimuli delivered to a linearly aligned row of three vibrotactile actuators. Three presentation methods were used--saltation, amplitude modulation, and a hybrid method--to form 12 distinct patterns of movement. First, the stimuli were compared pairwise using a two-alternative forced-choice procedure (same-different judgments). Second, the stimuli were rated using three nine-point bipolar scales measuring the continuity, pleasantness, and arousal of each stimulus. The stimuli presented with the amplitude modulation method were rated significantly more continuous and pleasant, and less arousing. Strong correlations between the cognition-related scale of continuity and the emotion-related scales of pleasantness and arousal were found: More continuous stimuli were rated more pleasant and less arousing.


ieee haptics symposium | 2010

Comparison of three designs for haptic button edges on touchscreens

Toni Pakkanen; Roope Raisamo; Jukka Raisamo; Katri Salminen; Veikko Surakka

Systematic research on haptic stimuli is needed to create suitable haptic feeling for user interface elements. In this study we compared three alternative designs for creating haptic edges for buttons. All the designs compared are based on the physical parameters of graphical user interfaces and thus they are applicable for different kinds of user interfaces. A handheld prototype device with haptic feedback created by piezoelectric actuators integrated in the touch screen was used in the experiment. The designs used were minimalistic (Simple), direct transformation of visual pixels to haptic pixels (GUI transformation) and iterative design (Designed). The amplitude, the number of haptic bursts (haptic pixels) and the delay between the bursts was varied in this experiment. The results showed that the most promising designs were Simple and Designed. Less haptic bursts and less delay between the bursts were preferred by the users. The preferred level of the amplitude varied and thus should be adjustable.


international conference on multimodal interfaces | 2009

Evaluating the effect of temporal parameters for vibrotactile saltatory patterns

Jukka Raisamo; Roope Raisamo; Veikko Surakka

Cutaneous saltation provides interesting possibilities for applications. An illusion of vibrotactile mediolateral movement was elicited to a left dorsal forearm to investigate emotional (i.e., pleasantness) and cognitive (i.e., continuity) experiences to vibrotactile stimulation. Twelve participants were presented with nine saltatory stimuli delivered to a linearly aligned row of three vibrotactile actuators separated by 70 mm in distance. The stimuli were composed of three temporal parameters of 12, 24 and 48 ms for both burst duration and inter-burst interval to form all nine possible uniform pairs. First, the stimuli were ranked by the participants using a special three-step procedure. Second, the participants rated the stimuli using two nine-point bipolar scales measuring the pleasantness and continuity of each stimulus, separately. The results showed especially the interval between two successive bursts was a significant factor for saltation. Moreover, the temporal parameters seemed to affect more the experienced continuity of the stimuli compared to pleasantness. These findings encourage us to continue to further study the saltation and the effect of different parameters for subjective experience.


international conference on multimodal interfaces | 2008

Perception of low-amplitude haptic stimuli when biking

Toni Pakkanen; Jani Lylykangas; Jukka Raisamo; Roope Raisamo; Katri Salminen; Jussi Rantala; Veikko Surakka

Haptic stimulation in motion has been studied only little earlier. To provide guidance for designing haptic interfaces for mobile use we carried out an initial experiment using C-2 actuators. 16 participants attended in the experiment to find out whether there is a difference in perceiving low-amplitude vibrotactile stimuli when exposed to minimal and moderate physical exertion. A stationary bike was used to control the exertion. Four body locations (wrist, leg, chest and back), two stimulus durations (1000 ms and 2000 ms) and two motion conditions with the stationary bicycle (still and moderate pedaling) were applied. It was found that cycling had significant effect on both the perception accuracy and the reaction times with selected stimuli. Stimulus amplitudes used in this experiment can be used to help haptic design for mobile users.


human factors in computing systems | 2011

Designing tactile feedback for piezo buttons

Jani Lylykangas; Veikko Surakka; Katri Salminen; Jukka Raisamo; Pauli Laitinen; Kasper Rönning; Roope Raisamo

The present aim was to study the preference of tactile feedback stimulations given by non-physical (i.e., solid) piezo-actuated buttons. Participants (n=16) ranked 16 different tactile feedback stimuli varied by 4 output delays and 4 vibration durations. The results showed that the mean ranks of the stimuli differed significantly from each other. The timing parameters of delay and duration interacted with each other, for example, so that preference of certain vibration duration fluctuated in response to different output delays. Using a very short time window (i.e., 10-453 ms) combining both delay and duration parameters of the feedback could result either in favorable or significantly less favorable subjective experience. The results suggest that a preferred perception of tactile feedback from non-physical buttons requires careful design and controlling of the timing parameters.


Journal of Visual Languages and Computing | 2009

Enhancing personal communication with spatial haptics: Two scenario-based experiments on gestural interaction

Jani Heikkinen; Jussi Rantala; Thomas Olsson; Roope Raisamo; Jani Lylykangas; Jukka Raisamo; Veikko Surakka; Teemu Ahmaniemi

Haptic gestures and sensations through the sense of touch are currently unavailable in remote communication. There are two main reasons for this: good quality haptic technology has not been widely available and knowledge on the use of this technology is limited. To address these challenges, we studied how users would like to, and managed to create spatial haptic information by gesturing. Two separate scenario-based experiments were carried out: an observation study without technological limitations, and a study on gesturing with a functional prototype with haptic actuators. The first study found three different use strategies for the device. The most common gestures were shaking, smoothing and tapping. Multimodality was requested to create the context for the communication and to aid the interpretation of haptic stimuli. The second study showed that users were able to utilize spatiality in haptic messages (e.g., forward-backward gesture for agreement). However, challenges remain in presenting more complex information via remote haptic communication. The results give guidance for communication activities that are usable in spatial haptic communication, and how to make it possible to enable this form of communication in reality.

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Kalle Mäkelä

Tampere University of Technology

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