Katri Salminen
University of Tampere
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Featured researches published by Katri Salminen.
human factors in computing systems | 2008
Katri Salminen; Veikko Surakka; Jani Lylykangas; Jukka Raisamo; Rami Saarinen; Roope Raisamo; Jussi Rantala; Grigori Evreinov
A prototype of friction-based horizontally rotating fingertip stimulator was used to investigate emotional experiences and behavioral responses to haptic stimulation. The rotation style of 12 different stimuli was varied by burst length (i.e., 20, 50, 100 ms), continuity (i.e., continuous and discontinuous), and direction (e.g., forward and backward). Using these stimuli 528 stimulus pairs were presented to 12 subjects who were to distinguish if stimuli in each pair were the same or different. Then they rated the stimuli using four scales measuring the pleasantness, arousal, approachability, and dominance qualities of the 12 stimuli. The results showed that continuous forward-backward rotating stimuli were rated as significantly more unpleasant, arousing, avoidable, and dominating than other types of stimulations (e.g., discontinuous forward rotation). The reaction times to these stimuli were significantly faster than reaction times to discontinuous forward and backward rotating stimuli. The results clearly suggest that even simple haptic stimulation can carry emotional information. The results can be utilized when making use of haptics in human-technology interaction.
IEEE Transactions on Haptics | 2009
Jussi Rantala; Roope Raisamo; Jani Lylykangas; Veikko Surakka; Jukka Raisamo; Katri Salminen; Toni Pakkanen; Arto Hippula
Three novel interaction methods were designed for reading six-dot Braille characters from the touchscreen of a mobile device. A prototype device with a piezoelectric actuator embedded under the touchscreen was used to create tactile feedback. The three interaction methods, scan, sweep, and rhythm, enabled users to read Braille characters one at a time either by exploring the characters dot by dot or by sensing a rhythmic pattern presented on the screen. The methods were tested with five blind Braille readers as a proof of concept. The results of the first experiment showed that all three methods can be used to convey information as the participants could accurately (91-97 percent) recognize individual characters. In the second experiment the presentation rate of the most efficient and preferred method, the rhythm, was varied. A mean recognition accuracy of 70 percent was found when the speed of presenting a single character was nearly doubled from the first experiment. The results showed that temporal tactile feedback and Braille coding can be used to transmit single-character information while further studies are still needed to evaluate the presentation of serial information, i.e., multiple Braille characters.
International Journal of Human-computer Studies \/ International Journal of Man-machine Studies | 2013
Jussi Rantala; Katri Salminen; Roope Raisamo; Veikko Surakka
Remote communication between people typically relies on audio and vision although current mobile devices are increasingly based on detecting different touch gestures such as swiping. These gestures could be adapted to interpersonal communication by using tactile technology capable of producing touch stimulation to a users hand. It has been suggested that such mediated social touch would allow for new forms of emotional communication. The aim was to study whether vibrotactile stimulation that imitates human touch can convey intended emotions from one person to another. For this purpose, devices were used that converted touch gestures of squeeze and finger touch to vibrotactile stimulation. When one user squeezed his device or touched it with finger(s), another user felt corresponding vibrotactile stimulation on her device via four vibrating actuators. In an experiment, participant dyads comprising a sender and receiver were to communicate variations in the affective dimensions of valence and arousal using the devices. The senders task was to create stimulation that would convey unpleasant, pleasant, relaxed, or aroused emotional intention to the receiver. Both the sender and receiver rated the stimulation using scales for valence and arousal so that the match between senders intended emotions and receivers interpretations could be measured. The results showed that squeeze was better at communicating unpleasant and aroused emotional intention, while finger touch was better at communicating pleasant and relaxed emotional intention. The results can be used in developing technology that enables people to communicate via touch by choosing touch gesture that matches the desired emotion.
international conference on multimodal interfaces | 2011
Katri Salminen; Veikko Surakka; Jukka Raisamo; Jani Lylykangas; Johannes Pystynen; Roope Raisamo; Kalle Mäkelä; Teemu Ahmaniemi
The present aim was to study if thermal stimuli presented to the palm can affect emotional responses when measured with emotion related subjective rating scales and changes in skin conductance response (SCR). Two target temperatures, cold and warm, were created by either decreasing or increasing the temperature of the stimulus 4 °C in respect to the participants current hand temperature. Both cold and warm stimuli were presented by using two presentation methods, i.e., dynamic and pre-adjusted. The results showed that both the dynamic and pre-adjusted warm stimuli elevated the ratings of arousal and dominance. In addition, the pre-adjusted warm and cold stimuli elevated the SCR. The results suggest that especially pre-adjusted warm stimuli can be seen as effective in activating the autonomic nervous system and arousal and dominance dimensions of the affective rating space.
IEEE Transactions on Haptics | 2011
Jussi Rantala; Roope Raisamo; Jani Lylykangas; Teemu Ahmaniemi; Jukka Raisamo; Kalle Mäkelä; Katri Salminen; Veikko Surakka
The sense of touch is a fundamental part of social interaction as even a short touch from another person can elicit emotional experiences. Previous studies on haptic communication indicate that the benefits of interpersonal touch exist even when touch is artificially mediated between people that are physically apart. In the current study an evaluation of three input gestures (i.e., moving, squeezing, and stroking) was conducted to identify preferred methods for creating haptic messages using a hand-held device. Furthermore, two output methods (i.e., one or four haptic actuators) were investigated in order to determine whether representing spatial properties of input gestures haptically provides additional benefit for communication. Participants created haptic messages in four example communication scenarios. The results of subjective ratings, postexperimental interviews, and observations showed that squeezing and stroking were the preferred ways to interact with the device. Squeezing was an unobtrusive and quick way to create haptic content. Stroking, on the other hand, enabled crafting of more detailed haptic messages. Spatial haptic output was appreciated especially when using the stroking method. These findings can help in designing haptic communication methods for hand-held devices.
ieee haptics symposium | 2010
Toni Pakkanen; Roope Raisamo; Jukka Raisamo; Katri Salminen; Veikko Surakka
Systematic research on haptic stimuli is needed to create suitable haptic feeling for user interface elements. In this study we compared three alternative designs for creating haptic edges for buttons. All the designs compared are based on the physical parameters of graphical user interfaces and thus they are applicable for different kinds of user interfaces. A handheld prototype device with haptic feedback created by piezoelectric actuators integrated in the touch screen was used in the experiment. The designs used were minimalistic (Simple), direct transformation of visual pixels to haptic pixels (GUI transformation) and iterative design (Designed). The amplitude, the number of haptic bursts (haptic pixels) and the delay between the bursts was varied in this experiment. The results showed that the most promising designs were Simple and Designed. Less haptic bursts and less delay between the bursts were preferred by the users. The preferred level of the amplitude varied and thus should be adjustable.
international conference on multimodal interfaces | 2008
Toni Pakkanen; Jani Lylykangas; Jukka Raisamo; Roope Raisamo; Katri Salminen; Jussi Rantala; Veikko Surakka
Haptic stimulation in motion has been studied only little earlier. To provide guidance for designing haptic interfaces for mobile use we carried out an initial experiment using C-2 actuators. 16 participants attended in the experiment to find out whether there is a difference in perceiving low-amplitude vibrotactile stimuli when exposed to minimal and moderate physical exertion. A stationary bike was used to control the exertion. Four body locations (wrist, leg, chest and back), two stimulus durations (1000 ms and 2000 ms) and two motion conditions with the stationary bicycle (still and moderate pedaling) were applied. It was found that cycling had significant effect on both the perception accuracy and the reaction times with selected stimuli. Stimulus amplitudes used in this experiment can be used to help haptic design for mobile users.
human factors in computing systems | 2011
Jani Lylykangas; Veikko Surakka; Katri Salminen; Jukka Raisamo; Pauli Laitinen; Kasper Rönning; Roope Raisamo
The present aim was to study the preference of tactile feedback stimulations given by non-physical (i.e., solid) piezo-actuated buttons. Participants (n=16) ranked 16 different tactile feedback stimuli varied by 4 output delays and 4 vibration durations. The results showed that the mean ranks of the stimuli differed significantly from each other. The timing parameters of delay and duration interacted with each other, for example, so that preference of certain vibration duration fluctuated in response to different output delays. Using a very short time window (i.e., 10-453 ms) combining both delay and duration parameters of the feedback could result either in favorable or significantly less favorable subjective experience. The results suggest that a preferred perception of tactile feedback from non-physical buttons requires careful design and controlling of the timing parameters.
ambient intelligence | 2009
Roope Raisamo; Veikko Surakka; Jukka Raisamo; Jussi Rantala; Jani Lylykangas; Katri Salminen
Haptic interaction has for a long time been a promise that has not fully been realized in everyday technology due to several reasons. Already for more than 20 years the research community in the field of human-technology interaction has identified multimodal interaction as a potential next mainstream interaction paradigm to replace graphical user interfaces. At the same time, both personal computers and mobile devices have developed rapidly allowing more computing power, more sophisticated feedback through different channels such as display and audio, and more ways of interaction to be used in everyday computing tasks. Within the past few years, haptic interaction has been under rapid research and development. In this article, we will give an introduction to the present state of the art in haptic interaction technology and its promises in mainstream information and communication technology.
affective computing and intelligent interaction | 2009
Katri Salminen; Jussi Rantala; Pauli Laitinen; Aito Interactive; Veikko Surakka; Jani Lylykangas; Roope Raisamo
The present aim was to study if emotional ratings of haptic stimuli are affected by different contexts. A touchscreen device was used to produce 8 stimuli in laboratory and travelling by bus conditions. The stimuli were varied by amplitude, burst number and rise time. 10 participants were to rate the stimuli using four emotion related bipolar scales: pleasantness, arousal, approachability, and dominance. The results showed that the stimuli were rated as more pleasant, less arousing, and less dominant in the bus than in the laboratory. The stimuli with three bursts and high amplitudes were rated as significantly more unpleasant, arousing, and dominating than the low amplitude stimuli with one burst. The results suggest that simple haptic stimulation can evoke different emotional responses. The results can be utilized when designing, for example, pleasant or dominating haptic feedback.