Juliana Aida Abu Bakar
Universiti Utara Malaysia
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Publication
Featured researches published by Juliana Aida Abu Bakar.
International Journal of Computer Applications | 2014
Ulka Chandini Pendit; Syamsul Bahrin Zaibon; Juliana Aida Abu Bakar
Learning experience at cultural heritage site is highly necessary needed to visitor when visiting cultural heritage sites.However, it is not adequately provided with the existing of traditional media. Augmented Reality is an alternative of the current emerging technologies to be applied at cultural heritage sites to facilitate learning experience.This article presents the design and development of the mobile augmented reality application towards enjoyable informal learning at cultural heritage sites. The application is designed by adapting three major theories, enjoyment theory, mindfulness theory, and design of enjoyable technology.It is expected that the application is able to help visitor learn informally in enjoyable way at cultural heritage site. Finally, the mobile augmented reality application for cultural heritage site towards enjoyable informal learning becomes the main finding of the study.
Archive | 2014
M. Hazwan Ali; Khairunizam Wan; Y. C. Seah; Nazrul H. Adnan; Juliana Aida Abu Bakar
Since the beginning of twentieth century, human–computer interaction (HCI) and humanoid robot has been the trend of advance countries to show their achievement in the technology. Thus, it is rituals for others develop countries to tail their footstep. By means of self-construct robotic hand based on human hand behaviors, an experiment was conducted to investigate the characteristic of robotic finger movements. The purpose of this paper is to analyze the correlation between angle produced by motion capture system (MOCAP) and voltage produced by the flexible bend sensor attached to the robotic hand. At the end of the project, the relationship regarding both angle and voltage will be clarified by using regression method and the preliminary result indicates that voltage and angle variation is possibly linear to each other based on correlation of coefficient outcome.
THE 2ND INTERNATIONAL CONFERENCE ON APPLIED SCIENCE AND TECHNOLOGY 2017 (ICAST’17) | 2017
Valarmathie Gopalan; Juliana Aida Abu Bakar; Abdul Nasir Zulkifli
This paper reviews several literatures concerning the theories and model that could be applied for science motivation for upper secondary school learners (16-17 years old) in order to make the learning experience more amazing and useful. The embedment of AR in science could bring an awe-inspiring transformation on learners’ viewpoint towards the respective subject matters. Augmented Reality is able to present the real and virtual learning experience with the addition of multiple media without replacing the real environment. Due to the unique feature of AR, it attracts the mass attention of researchers to implement AR in science learning. This impressive technology offers learners with the ultimate visualization and provides an astonishing and transparent learning experience by bringing to light the unseen perspective of the learning content. This paper will attract the attention of researchers in the related field as well as academicians in the related discipline. This paper aims to propose several related theoretical guidance that could be applied in science motivation to transform the learning in an effective way.This paper reviews several literatures concerning the theories and model that could be applied for science motivation for upper secondary school learners (16-17 years old) in order to make the learning experience more amazing and useful. The embedment of AR in science could bring an awe-inspiring transformation on learners’ viewpoint towards the respective subject matters. Augmented Reality is able to present the real and virtual learning experience with the addition of multiple media without replacing the real environment. Due to the unique feature of AR, it attracts the mass attention of researchers to implement AR in science learning. This impressive technology offers learners with the ultimate visualization and provides an astonishing and transparent learning experience by bringing to light the unseen perspective of the learning content. This paper will attract the attention of researchers in the related field as well as academicians in the related discipline. This paper aims to propose several relate...
PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON APPLIED SCIENCE AND TECHNOLOGY 2016 (ICAST’16) | 2016
Valarmathie Gopalan; Abdul Nasir Zulkifli; Juliana Aida Abu Bakar
Science plays a major role in assisting Malaysia to achieve the developed nation status by 2020. However, over a few decades, Malaysia is facing a downward trend in the number of students pursuing careers and higher education in science related fields. Since school is the first platform where students learn science, a new learning approach needs to be introduced to motivate them towards science learning. The aim of this study is to determine whether the intervention of the enhanced science textbook using augmented reality contributes to the learning process of lower secondary school students in science. The study was carried out among a sample of 70 lower secondary school students. Pearson Correlation and Regression analyses were used to determine the effects of ease of use, engaging, enjoyment and fun on students’ motivation in using the augmented reality science textbook for science learning. The results provide empirical support for the positive and statistically significant relationship between engagi...
international conference on electronic design | 2014
Rashidah Suhaimi; A.R. Aswad; Nazrul H. Adnan; Fakhrul Asyraf; Khairunizam Wan; D. Hazry; Abu Bakar Shahriman; Juliana Aida Abu Bakar; Zuradzman M. Razlan
This paper presents 18 fundamental movements for the rehabilitation of the stroke patient. The objective of this research is to develop the movement sequences which are suitable for the rehabilitation process and is focused on hemiparesis sufferers which are the most common among stroke patients. The muscle activities are analyzed using electromyography (EMG). 12 electrodes are attached to the right arm of the subject includes deltoid, bicep, tricep, flexor and extensor. The experimental results proof that it is likely to produce movement sequence for stroke rehabilitation based on each muscle activity.
ieee conference on open systems | 2011
Mazida Ahmad; Juliana Aida Abu Bakar; Noor Izzah Yahya; Norhana Yusof; Abdul Nasir Zulkifli
Analyzing data from top Japanese industries, Nonaka and Takeuchi concluded that knowledge creation involves the processes of interaction and transaction of tacit and explicit knowledge between experts and novices that employ the processes of Socialization, Externalization, Combination, and Internalization (SECI). The SECI model is appealing but has not been shown to be applicable to the field of education. Thus, this study investigated whether the SECI model could explain the knowledge creation processes in education for demographic factors in online Learning Management System (LMS) supported postgraduate courses. The sample comprised 160 postgraduate students enrolled in LMS-supported courses in higher learning institution. Data was analyzed using statistical analysis such as independence samples t-test and one-way analysis of variance (ANOVA). It was found that the Socialization process has significant difference in the scores for all the demographic factors. These findings suggest that for Socialization process, careful review of LMS-supported teaching method among the postgraduate students should be undertaken to harness the knowledge creation processes from lecturers as experts to students as novices.
portland international conference on management of engineering and technology | 2007
Siti Norezam Othman; Norizah Mohamad; Juliana Aida Abu Bakar
The emerging of biotechnology had tremendously added value to the Malaysian Agriculture sector. An in depth case study on R&D conducted at biotechnology unit in a local agriculture research and development institute had indicated that the thrust areas in research were agriculture and industrial biotechnology. The results from the study indicated the extensiveness of biotechnology application undertaken by the unit with sophisticated infrastructure such as laboratories, qualified scientist of different areas in biotechnology. Success stories were included to elaborate the capability of the institute in establishing networking with the industry. In addition, implication to the technology management was also highlighted in the study.
international conference on user science and engineering | 2018
Juliana Aida Abu Bakar; Valarmathie Gopalan; Abdul Nasir Zulkifli; Asmidah Alwi
Augmented Reality (AR) provides an authentic and realistic learning experience. It is obvious that younger generation prefers technology intervened learning rather than conventional learning. Although previous work on AR have shed some lights on the use of such technology on learning, studies focusing on science experiment practices are still lacking. Experiments are crucial for students to enhance critical understanding of science phenomena. This article discusses the process of designing and developing a mobile app for physics experiment using AR technology. This is an auxiliary learning tool for upper secondary school students. The aim of this Mobile AR app for Physics experiment (MARPEX) is to provide rigorous information beyond conventional experiment practices and additional learning materials. Several experiments have been selected to be included in MARPEX. An expert review is conducted to gauge feedback and recommendations. Future work includes user evaluation of MARPEX on real classroom settings.
Archive | 2018
Mustafa Moosa Qasim; Mazida Ahmad; Mazni Omar; Abdul Nasir Zulkifli; Juliana Aida Abu Bakar
The current study focused on the instrument designing to measuring the persuasion perspectives of parents using persuasive mobile child’s obesity monitor (PMCOM) app. So far, there is no single agreement on how to measure the level of persuasion of users especially for behaviour change systems. Therefore, the majority of researchers attempt to measure the level of users’ acceptance or attitude. In this context, the present paper is aimed to provide a general process of an instrument design to be persuasive and generalizable for a similar behaviour change system, and appropriate for a similar context to target different groups of parents in other areas. A review of literature analysis led to five dimensions located under three variables that include trigger, ability and motivation. These variables are used to establish the required behaviour when combined with mobile applications. Finally, the process of developing this questionnaire provides guidance and information on the construction and validation of the questionnaires for any future studies.
Archive | 2018
Esraa Jaffar Baker; Juliana Aida Abu Bakar; Abdul Nasir Zulkifli
Most Mobile Augmented Reality (MAR) applications for museum are largely tailored for normal visitors while the disabled such as hearing-impaired (HI) visitors are not well supported. This makes them to go through unpalatable experiences and eventually dissatisfy with their visit to the museum. In order to attract HI museum visitors’ interest, our study employs the concept of engagement through the use of the MAR application. Our recent finding revealed several MAR elements for museum HI visitors’ engagement. These elements include aesthetics, curiosity, usability, interaction, motivation, satisfaction, self-efficacy, perceived control, enjoyment, focused attention and interest. These elements which were extracted from a comprehensive literature review are then validated through expert reviews. A total of eleven elements were sent for review by the experts and they have validated six elements of engagement. This paper proposes a conceptual model of MAR for HI museum engagement (MARHIME).This model is expected to provide guidelines for developers in developing MAR applications that are able to engage HI museum visitors and make them satisfy with the museum visit. Our future work will develop the MARHIME application which will be validated by HI museum visitors.