Junichi Shinoda
Meiji University
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Featured researches published by Junichi Shinoda.
ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference | 2015
Julian Romero; Luis Diago; Junichi Shinoda; Ichiro Hagiwara
People rapidly form impressions from facial appearance, and these impressions affect social decisions. Data-driven, computational models are the best available tools for identifying the source of such impressions. However, the computational models cannot be accepted unless they have passed the tests of validation to ascertain their credibility.In this paper, the condition of the eyes of the person is used to validate the fuzzy rules extracted from the computational models. A simple and effective classifier is proposed to evaluate the closeness of the eyes during the evaluation of a small database of portraits. The experimental results show that closed-eyes can be detected only after the proposed shift of the normalized histogram is applied. Although it is very simple, the proposed classifier can achieve better accuracy than other state of the art classifiers. The relationship between the closeness of the eyes and the evaluation of the subjects is also analyzed.Copyright
ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference | 2015
Julian Romero; Luis Diago; Junichi Shinoda; Ichiro Hagiwara
In robotics, one of the most difficult task is to perform a precisely and fast movement of a robotic arm. For paper-folding robots, it is still extremely difficult to execute the required manipulations of the paper mainly because the difficulties in modeling and control of the paper. In this paper two control models are proposed to solve this problem. One of the best approaches comes from Neuroscience, where using a human’s brain inspired control system known as Cerebellar control model (CCM), precisely and fast movements of a robotic arm can be performed. In the CCM a Feedback controller motor command is used as a target signal to train an Artificial Neural Network (NN), and use the output of the NN as a Feed-forward signal. In this paper two training methods were evaluated in order to improve the behavior in CCM: the traditional Back propagation and a Holographic method.Copyright
Archive | 2017
Luis Diago; Julian Romero; Junichi Shinoda; Hiroe Abe; Ichiro Hagiwara
Soft-computing forms the basis of a considerable amount of machine learning techniques which deals with imprecision, uncertainty, partial truth, and approximation to achieve practicability, robustness and low solution cost. This paper describes an application developed to understand what means a picture (portrait) to be Iyashi. The neuro-fuzzy quantification allowed extracting a set of 35 rules that describe the meaning of the word Iyashi to hundreds of users. Facial expressions of the subjects and their brain signals during the evaluation of the images have been explored to validate the obtained rules. The developed system allows discovering the rules that describe the preferences of users while exploring the space of possible design parameters so that the system predictions match the preferences of users. Interactive genetic algorithms (IGAs) have been used for the implementation of a color recommendation system following customer’s preferences. The combination of color and geometric shapes is also explored.
ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference | 2015
Phuong Thao Thai; Luis Diago; Hoan Thai Tat Nguyen; Junichi Shinoda; Ichiro Hagiwara
Folding origami is such a challenge for robotic operation. Generally, for human, they use 2 hands when folding and forming the shape from folding pattern. However, building a robotic system which is capable of folding origami like human is not simple, since people have dozens of freedoms in their hand, sensitive skin and binocular vision. In this paper, we consider the folding ability of a 2-robotic-arm system, each hand has 2 fingers, instead of 5 fingers as human hand. Firstly, the difficulty of folding patterns is analyzed through an origami model: origami cylinder. Then, the design of robot system and gripper mechanism is figured out. The behaviors of robot arms are determined by observing human folding process, image segmentation is applied to track hand stages during folding process. The robot movement in each stage is explained and simulated on MATLAB.Copyright
asian simulation conference | 2014
Bo Yu; Maria Savchenko; Luis Diago; Junichi Shinoda; Ichiro Hagiwara
In this paper we present a method for coloring the surface of the decimated mesh with an original texture without reparametrization. This approach combines the generation of the dense triangle mesh on each mesh element with the vertex color interpolation across the planes of the new generated triangles. The proposed method minimizes the texture distortion that is obtained by the displacement of points on the mesh during the decimation processing. The suggested approach provides transformation of an original model with texture at-tributes to the model with the decreased size and color-mapped surface.
Advanced Materials Research | 2011
Zi Xian Zhang; Ichiro Hagiwara; Maria Savchenko; Yi Xiong Feng; Junichi Shinoda
In this paper, a robust tetrahedral mesh generation method based on Advancing Front technique is proposed. The proposed method inherits advantages of Delaunay method and Advancing Front method, such as efficiency of Delaunay method and maintaining the given boundary triangle mesh exactly of advancing front method. Tetrahedral mesh is generated from the given triangle surface mesh. This method mainly includes three stages. Firstly, the minimum container box of the triangular surface mesh is calculated and points are inserted into the box. Then the proper point is selected out to generate tetrahedron’s layers from surface to the interior volume of the model, so g the surface mesh can be maintained. The operation is simplified, and calculation efficiency is also higher than common Advancing Front method. At last, triangle intersection is examined. This technique allows generating the tetrahedral mesh with high quality elements with surface mesh preservation. A shoes model with both convex and concave surface is chosen for the experiment. The result clarified the robust and high efficiency of the proposed algorithm.
ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference | 2016
Julian Romero; Luis Diago; Chie Nara; Junichi Shinoda; Ichiro Hagiwara
Journal of Advanced Simulation in Science and Engineering | 2015
Julian Romero; Luis Diago; Junichi Shinoda; Ichiro Hagiwara
Journal of the Society of Mechanical Engineers, Japan | 2016
Junichi Shinoda; Luis Diago; Maria Savchenko; Julian Romero; Ichiro Hagiwara
Journal of Advanced Simulation in Science and Engineering | 2016
Bo Yu; Maria Savchenko; Junichi Shinoda; Luis Diago; Ichiro Hagiwara; Vladimir V. Savchenko