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International Journal of Advanced Robotic Systems | 2013

A Framework for Obstacles Avoidance of Humanoid Robot using Stereo Vision

Widodo Budiharto; Jurike V. Moniaga; Meiliana; Alvina Aulia

In this paper, we propose a framework for multiple moving obstacles avoidance strategy using stereo vision for humanoid robot in indoor environment. We assume that this model of humanoid robot is used as a service robot to deliver a cup to customer from starting point to destination point. We have successfully developed and introduced three main modules to recognize faces, to identify multiple moving obstacles and to initiate a maneuver. A group of people who are walking will be tracked as multiple moving obstacles. Predefined maneuver to avoid obstacles is applied to robot because the limitation of view angle from stereo camera to detect multiple obstacles. The contribution of this research is a new method for multiple moving obstacles avoidance strategy with Bayesian approach using stereo vision based on the direction and speed of obstacles. Depth estimation is used to obtain distance calculation between obstacles and the robot. We present the results of the experiment of the humanoid robot called Gatotkoco II which is used our proposed method and evaluate its performance. The proposed moving obstacles avoidance strategy was tested empirically and proved effective for humanoid robot.


Journal of Computer Science | 2014

WEB BASED CONFERENCE SYSTEM FOR INTELLIGENCE TELEPRESENCE ROBOT: A FRAMEWORK

Bayu Kanigoro; Widodo Budiharto; Jurike V. Moniaga; Muhsin Shodiq

Once an individual has access to the Internet, there is a wide variety of different methods of communication and information exchange over the network, one of them is telepresence robot. This study presents a web framework for web conference system of intelligent telepresence robot. The robot is controlled using web conference system from Google App Engine, so the manager/supervisor at office/industry can direct the robot to the intended person to start a discussion/inspection. We build a web application for controlling the multiclient telepresence robot. Experimental result shows the ability of robot to be controlled remotely and smoothly using our framework.


Archive | 2018

The Implementation of MDA Framework in a Game-Based Learning in Security Studies

Jurike V. Moniaga; Maria Seraphina Astriani; Sharon Hambali; Yangky Wijaya; Yohanes Chandra

Many studies have already confirmed the effectiveness of applying Game-Based Learning in certain environments. However, very few remain to study the design process or the game model of Game-Based Learning. This paper explains how the framework is implemented to a game best suited for Game-Based Learning in Security Studies classroom. The aim of this study is to define and develop a game best suited for enhancing learning outcomes of National Defense Strategy subject in International Relations Department. The research implements MDA Framework in the development process of the game. The implementation process is done using IT-BluTric framework. IT-BluTric framework lists all processes that needed to be done. After several processes are done, feedbacks from field expert are collected. The questions for the feedbacks are linked to the 4 Key Characteristics of a Learning Game (challenge, curiosity, fantasy, control), which has a deep correlation with MDA Framework. The final result is an assessment of using IT-BluTric framework in developing a Game-Based Learning, along with feedbacks for the game. The conclusions are hoped to give insights on how MDA Framework is implemented in a Game-Based Learning and the whole development process could serve as a reference to other Game-Based Learning applications.


2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG) | 2016

A design model for digital game-based learning in the study of international relations: Developing an innovative learning method for a defense strategy course at Bina Nusantara University

Ratu Ayu Asih Kusuma Putri; Jurike V. Moniaga; Yangky Wijaya

Digital Game-Based Learning (DGBL) has been tested and proved to be a viable solution for many educational challenges. This research aims to study several frameworks used to develop games for educational purposes and formulate a framework for the development of game-based learning, specifically for Strategic Studies in International Relations Department, Bina Nusantara University. Literature reviews of previously completed research studied existing frameworks and models, including the Mechanics, Dynamics, Aesthetics (MDA) Framework and the Analysis, Design, Development, Implementation, Evaluation (ADDIE) Model, as well as the First Principles of Learning for designing the content of the game. The result shows the implementation of these frameworks in the design process of the game, as well as the early development of the game presented as a prototype.


international conference on information management | 2016

Delivering an interactive presentation in supporting of dynamic teaching method with an IT Blueprint framework: IT Initiative-ITBluTric

Maria Seraphina Astriani; Satrio Pradono; Jurike V. Moniaga; Ford Lumban Gaol; Harco Leslie Hendric Spits Warnars; Benfano Soewito


EPJ Web of Conferences | 2014

Android Based Area Web Monitoring

Bayu Kanigoro; Afan Galih Salman; Jurike V. Moniaga; Eric Chandra; Zein Rezky Chandra


Procedia Computer Science | 2018

Facial Expression Recognition as Dynamic Game Balancing System

Jurike V. Moniaga; Andry Chowanda; Agus Prima; Oscar; M. Dimas Tri Rizqi


Procedia Computer Science | 2017

Logistic Regression and Growth Charts to Determine Children Nutritional and Stunting Status: A Review

Margaretha Ohyver; Jurike V. Moniaga; Karina Restisa Yunidwi; Muhamad Irfan Setiawan


international conference on data and software engineering | 2016

Empirical study on the impact of Social Commerce website design principles on customer purchase decision

Cadelina Cassandra; Togar Alam Napitupulu; Jurike V. Moniaga


Konferensi nasional KNS&I 2013 di Bali, November 2013 | 2013

IT blueprint framework-fondasi membangun personalisasi teknologi dengan contoh penerapan penjualan buku secara online

Jurike V. Moniaga; Maria Seraphina Astriani; Satrio Pradono

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