Jurike V. Moniaga
Binus University
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Jurike V. Moniaga.
International Journal of Advanced Robotic Systems | 2013
Widodo Budiharto; Jurike V. Moniaga; Meiliana; Alvina Aulia
In this paper, we propose a framework for multiple moving obstacles avoidance strategy using stereo vision for humanoid robot in indoor environment. We assume that this model of humanoid robot is used as a service robot to deliver a cup to customer from starting point to destination point. We have successfully developed and introduced three main modules to recognize faces, to identify multiple moving obstacles and to initiate a maneuver. A group of people who are walking will be tracked as multiple moving obstacles. Predefined maneuver to avoid obstacles is applied to robot because the limitation of view angle from stereo camera to detect multiple obstacles. The contribution of this research is a new method for multiple moving obstacles avoidance strategy with Bayesian approach using stereo vision based on the direction and speed of obstacles. Depth estimation is used to obtain distance calculation between obstacles and the robot. We present the results of the experiment of the humanoid robot called Gatotkoco II which is used our proposed method and evaluate its performance. The proposed moving obstacles avoidance strategy was tested empirically and proved effective for humanoid robot.
Journal of Computer Science | 2014
Bayu Kanigoro; Widodo Budiharto; Jurike V. Moniaga; Muhsin Shodiq
Once an individual has access to the Internet, there is a wide variety of different methods of communication and information exchange over the network, one of them is telepresence robot. This study presents a web framework for web conference system of intelligent telepresence robot. The robot is controlled using web conference system from Google App Engine, so the manager/supervisor at office/industry can direct the robot to the intended person to start a discussion/inspection. We build a web application for controlling the multiclient telepresence robot. Experimental result shows the ability of robot to be controlled remotely and smoothly using our framework.
Archive | 2018
Jurike V. Moniaga; Maria Seraphina Astriani; Sharon Hambali; Yangky Wijaya; Yohanes Chandra
Many studies have already confirmed the effectiveness of applying Game-Based Learning in certain environments. However, very few remain to study the design process or the game model of Game-Based Learning. This paper explains how the framework is implemented to a game best suited for Game-Based Learning in Security Studies classroom. The aim of this study is to define and develop a game best suited for enhancing learning outcomes of National Defense Strategy subject in International Relations Department. The research implements MDA Framework in the development process of the game. The implementation process is done using IT-BluTric framework. IT-BluTric framework lists all processes that needed to be done. After several processes are done, feedbacks from field expert are collected. The questions for the feedbacks are linked to the 4 Key Characteristics of a Learning Game (challenge, curiosity, fantasy, control), which has a deep correlation with MDA Framework. The final result is an assessment of using IT-BluTric framework in developing a Game-Based Learning, along with feedbacks for the game. The conclusions are hoped to give insights on how MDA Framework is implemented in a Game-Based Learning and the whole development process could serve as a reference to other Game-Based Learning applications.
2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG) | 2016
Ratu Ayu Asih Kusuma Putri; Jurike V. Moniaga; Yangky Wijaya
Digital Game-Based Learning (DGBL) has been tested and proved to be a viable solution for many educational challenges. This research aims to study several frameworks used to develop games for educational purposes and formulate a framework for the development of game-based learning, specifically for Strategic Studies in International Relations Department, Bina Nusantara University. Literature reviews of previously completed research studied existing frameworks and models, including the Mechanics, Dynamics, Aesthetics (MDA) Framework and the Analysis, Design, Development, Implementation, Evaluation (ADDIE) Model, as well as the First Principles of Learning for designing the content of the game. The result shows the implementation of these frameworks in the design process of the game, as well as the early development of the game presented as a prototype.
international conference on information management | 2016
Maria Seraphina Astriani; Satrio Pradono; Jurike V. Moniaga; Ford Lumban Gaol; Harco Leslie Hendric Spits Warnars; Benfano Soewito
EPJ Web of Conferences | 2014
Bayu Kanigoro; Afan Galih Salman; Jurike V. Moniaga; Eric Chandra; Zein Rezky Chandra
Procedia Computer Science | 2018
Jurike V. Moniaga; Andry Chowanda; Agus Prima; Oscar; M. Dimas Tri Rizqi
Procedia Computer Science | 2017
Margaretha Ohyver; Jurike V. Moniaga; Karina Restisa Yunidwi; Muhamad Irfan Setiawan
international conference on data and software engineering | 2016
Cadelina Cassandra; Togar Alam Napitupulu; Jurike V. Moniaga
Konferensi nasional KNS&I 2013 di Bali, November 2013 | 2013
Jurike V. Moniaga; Maria Seraphina Astriani; Satrio Pradono